EyeGuy by zacerhy
As a team of 5 we created a pseudo endless runner which randomly chooses from a pool of existing level prefabs to create an endless scene.
The player uses the A and D keys to shrink and grow to avoid obstacles and collect gems. Collect 10 gems to reach the rhythm based boss level. We want to add more to the boss level in the future to make it more challenging but for now the player just collects the meat to beat the boss.
In a later build after completing a boss level we would move you on to stage 2 but for now the game just loops you back into the original runner scene but with different levels.
Made with Unity, GIMP and Paint.Net
EXE Download zip available from Itchio page!
Made by Robert Grundy (@RobertGeegee), Zac Cocken (@Zacerhy), Owen Chapman (@Owenzzz1), Conor Evans (@_ConorEvans_) and Johnson Lee.
The player uses the A and D keys to shrink and grow to avoid obstacles and collect gems. Collect 10 gems to reach the rhythm based boss level. We want to add more to the boss level in the future to make it more challenging but for now the player just collects the meat to beat the boss.
In a later build after completing a boss level we would move you on to stage 2 but for now the game just loops you back into the original runner scene but with different levels.
Made with Unity, GIMP and Paint.Net
EXE Download zip available from Itchio page!
Made by Robert Grundy (@RobertGeegee), Zac Cocken (@Zacerhy), Owen Chapman (@Owenzzz1), Conor Evans (@_ConorEvans_) and Johnson Lee.
| Web - Itchio | http://zacerhy.itch.io/eyeguy |
| Windows | http://zacerhy.itch.io/eyeguy |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56210 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.11 | 716 |
| Fun(Jam) | 3.11 | 557 |
| Graphics(Jam) | 3.00 | 741 |
| Humor(Jam) | 3.06 | 293 |
| Innovation(Jam) | 2.81 | 730 |
| Mood(Jam) | 2.95 | 730 |
| Theme(Jam) | 4.11 | 147 |
i like your style) and animation is smooth
It's a pity we can't see our cute protagonist - he is blurred in motion)
May be a little bit faster reaction would make the game less hardcore - i mean camera sometimes do not show enough and the player should predict what he get next.
I liked your game - it could be developed to pleasant time killer - it has some flow and atmoshpere :)