Server Host by Raogs
- Build RAM and Hard Drives
- Sign Contracts
- ???
- Profit!

You can't replace built items so patience pays off
and if you do run out of space, try your luck at the Storage Roulette!
Linux build untested, may not work properly
Controls: - Click: LMB - Move camera: Drag RMB - Zoom: Mouse Wheel
Tools used: - Engine: Godot - Sprites: Paint.NET - Sounds: Audacity
Unimplemented ideas: - Better client scaling - Saving - Expansion - CPUs and GPUs - Some sort of goal - ...
TLDR too many ideas!
| Windows | https://raogs.itch.io/server-host |
| macOS | https://raogs.itch.io/server-host |
| Linux | https://raogs.itch.io/server-host |
| Source code | https://github.com/Raogs/ServerHost |
| Original URL | https://ldjam.com/events/ludum-dare/42/server-host |
Ratings
| Overall | 310th | 3.457⭐ | 25🧑⚖️ |
| Fun | 505th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 277th | 3.341⭐ | 24🧑⚖️ |
| Theme | 259th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 362th | 3.238⭐ | 23🧑⚖️ |
| Audio | 482th | 2.5⭐ | 22🧑⚖️ |
| Humor | 330th | 2.447⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
I would fix some things though:
1. Audio - Even something simple like machines whirring in the background or mechanical sounds would've been fine.
2. A Tutorial or How to Play screen, because the only reason I knew how to play the game was by reading the instructions on this site, which not everybody will do.
3. Add an element of danger or insecurity to the game, which you did, by running out of space physically, on the Hard Drives, and in RAM, but maybe something happens like there's a server fault and you can't host all of your clients or your RAM melts or something interesting like that.
It was still a good quality game and I liked playing it. Good job!
Nice concept, I agree with the other reviewers that having to manage two separate resources is nice
I liked the logos for the made up companies, reminded me of satire games from Newgrounds back in the day
Unfortunately, this game does have some issues. Mainly, it is saddled by a tough to parse ui. Some examples: it is difficult to tell at a glace about how much of my current ram/ storage is used. The numbers require me to divide in my brain and hope I didn't miss a decimal place. It would be helpful if deals which I was unable to fulfill were somehow presented differently from other deals (e.g. red background, sign button disabled)
Fixing small issues like these will greatly improve your playability! Looking forward to what you can make in the future!
Once you're up and running and have enough money it's just plastering everything with the biggest items and rake the money in.
Is there any way to lose actually? I missed an actual challenge. Once you're up you just need to sign new clients once older ones are gone.
I love the touch with the client symbols ;)
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42