Small Mart by Ryan Rose

While visiting your family back home, you're forced to go the store and pick up groceries. Avoid people you know in this stealth game. It's a small world out there.
Link
- Trailer: https://www.youtube.com/watch?v=FqZHKHFmxcY
- Game: https://rosert.itch.io/smallmart
- Source Code https://github.com/RyRose/SmallMart
| Original URL | https://ldjam.com/events/ludum-dare/38/small-mart |
Ratings
| Overall | 446th | 3.278⭐ | 20🧑⚖️ |
| Fun | 324th | 3.278⭐ | 20🧑⚖️ |
| Innovation | 614th | 2.667⭐ | 20🧑⚖️ |
| Theme | 532th | 3.111⭐ | 20🧑⚖️ |
| Graphics | 473th | 3.278⭐ | 20🧑⚖️ |
| Audio | 172th | 3.556⭐ | 20🧑⚖️ |
| Humor | 38th | 4⭐ | 20🧑⚖️ |
| Mood | 473th | 3.056⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 11🗨️ |
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
As has been mentioned already, I found the player movement to be floaty and a little slow. The only other suggestion I would make would be to add some kind of visual warning that an enemy is about to turn around. This would avoid the frustration of getting caught without being given the chance to evade.
All in all, solid entry. Keep up the good work!
Also, I got stuck twice in the first supermarket level because I was in sight of a red guy, but the guy could not reach me because of the angle and had to restart. But, hey, that's a Game Jam ! Anyway, nice work given the time at hand.
One more nit to pick: I did not like the slide-y movement at all. Not just from a control standpoint, but the retro visuals really play against expectations for this sort of movement. It was very jarring and strange.
Alright, now that that's out of the way, I loved both the gameplay and backstory/fluff! Totally wasn't expecting a stealth-ish experience from the screenshots. Graphics and audio were top notch!