Sky Dare by zchangvx

Hello All! This is our first Ludum Dare, happy to participate!
Sky Dare it's about an Owl who, in his desire to have wings, challenges the Sky itself for them. Hop on a platform powered by your own will and face all who oppose you!

The gameplay is pretty straightforward. You stand on the platform and face incoming hordes flying enemies. Every hit you receive takes away bits of the very platform that you are using to fight. Get hit too many times and you won't be able to stay on the air no longer! But worry not, if you are any good at facing your enemies you might just have enough time to repair it (By holding the 'F' key).


We had to scale down our ideas a bit to be able to submit, but we're still pretty thrilled with the result. Hope you enjoy playing it as much as we enjoyed making it for ya!

Good luck!
| Windows | https://byfreaks.itch.io/skydare |
| Original URL | https://ldjam.com/events/ludum-dare/42/sky-dare |
Ratings
| Overall | 872th | 3.13⭐ | 48🧑⚖️ |
| Fun | 851th | 2.957⭐ | 49🧑⚖️ |
| Innovation | 1000th | 2.755⭐ | 49🧑⚖️ |
| Theme | 800th | 3.245⭐ | 49🧑⚖️ |
| Graphics | 981th | 2.819⭐ | 49🧑⚖️ |
| Mood | 851th | 2.807⭐ | 46🧑⚖️ |
| Given | 53🗳️ | 32🗨️ |
One thing is i felt like sometimes my gun wouldn't shoot - is there a reload or something i'm missing? It would delay for a few clicks then it would work as usual.
I love how the birds at the start drop when you shoot them, it was oddly satisfying and I really (for some sick reason - idk) enjoyed the beginning of the game for that reason!
Good job! :thumbsup:
My problem though, is with the balance. The first two waves are entirely enemies you kill in one hit and who leave the screen after their attack. Then wave three is entirely enemies that take MULTIPLE hits and stay around you until you kill them? That's a pretty big difficulty spike, I must say. Especially when there are 30 waves after this. It feels fairly cheap...
Otherwise it plays well, and I like the music. :)
@shafournee @ganonwarrior Holding F was supposed to play an animation, making it much more costly to repair the platform, but sadly we had no time for player animations. Or any animation at all, for that matter.
Kind of disappointed that it turned out so hard to advance after the 10th or so round, as most people won't get to see some of the content. Awesome reading all of your comments anyway!
All in all, good work!
Still, fun little game! Thank you for making it.
There is no animation at all and the character physics needs improvment.
But I think the game could be better. Are you going to keep working on it? If so I am curious to see if you will make it way better.
Oh and yes the game itself is a bit fun.
The theme was implemented in an effective way. The player can rebuild the platform when they're not fighting, and when they are fighting the amount of space that's lost comes down to how much they get hit. While a more balanced level of difficulty would make this better in practice, it's still a pretty fair system.
The graphics are rather appealing to me. The background is well done and the character designs are pretty good. The animation isn't too bad, either. I don't have anything very specific to note about the game as far as the visuals.
Overall, there could be a few improvements gameplay-wise. With all that said, however, it's still a really fun game and I enjoyed playing it a lot!
I liked the character sprites, it reminded me of starbound characters. I was also amused with the arrow physics building up piles before hopping up on the platform. I do feel like the sky background felt like it was missing something when compared to the forest. Maybe a gradient that changed as you went up higher?
@ursagames Hey man, it was really cool to watch someone play our game that way, thanks for that, made our night!