Spaceman Kevin by Chupachu
ABOUT
Spaceman Kevin is a game about exploring a mysterious planet to recover your destroyed spaceship and all of its cargo. This planet is procedurally generated and has pre-determined spawnpoints to mix up the experience so no two playthroughs are the same.

GOAL
The goal of Spaceman Kevin is to help Kevin recover his lost loot and repair his spaceship. Unfortunately, the planet he landed on is doomed to be destroyed by a large meteor. Because of this, Kevin only has five minutes to recover all of his missing components. Worst of all (for Kevin's business), the hull was badly damaged by the crash and can only hold so much. As the game progresses, you fill your ship with more and more stuff, and quickly start to run out of space. You can't grab all of your artifacts and fly away unscratched.

ALL assets - including music, sound, and programming - were created by Chupachu (Programmer), Froad (Sound Engineer), and NHanson (Art Designer).
Working in a group of 3, we were able to tackle the programming, art, and sound design three times as fast and could allocate more time to polishing up the experience to make the gameplay feel, look, and sound as enjoyable as possible.
You must decide: will you repair your ship fully and attempt to escape in one piece, or risk flying a destroyed spaceship to carry more crates?

CREDITS
Chupachu - Programmer, Lead Designer
Froad - Music Designer, FX Designer, Audio Magician
NHanson - Sprite Artist, UI Designer, Animator
DEVELOPER COMMENTS
Froad composed the majority of the soundtrack in one day. Subscribe to his epic channel. Froad doesn't have an account so he asked me to add this.
I hope you enjoy our game!
Many thanks to all of our playtesters, NHanson for his amazing spritework and interfaces, Froad for his amazing soundtrack and sound effects, and you, the players, for enabling us to enter into this competition! We dedicated many long hours to implementing playtester feedback and as we expand on this project on the future, we hope to keep this tradition. Please, leave any feedback/ideas you have and we'll definitely consider them for the next iterations of this game.
Post-Jam Update: https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0
Link: https://www.dropbox.com/s/us9lcj7i12jtpke/SpacemanKevin_Final.zip?dl=0
P.S. There are rumors of a component for your ship to increase its weight limit!
| Windows | https://www.dropbox.com/s/us9lcj7i12jtpke/SpacemanKevin_Final.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/42/spaceman-kevin |
Ratings
| Overall | 134th | 3.878⭐ | 39🧑⚖️ |
| Fun | 157th | 3.724⭐ | 40🧑⚖️ |
| Innovation | 311th | 3.474⭐ | 40🧑⚖️ |
| Theme | 690th | 3.382⭐ | 40🧑⚖️ |
| Graphics | 341th | 3.816⭐ | 40🧑⚖️ |
| Audio | 49th | 4.042⭐ | 38🧑⚖️ |
| Humor | 442th | 2.864⭐ | 35🧑⚖️ |
| Mood | 76th | 3.946⭐ | 39🧑⚖️ |
| Given | 68🗳️ | 3🗨️ |
holy moly, this game is such a hidden gem, why nobody is playing it?? I honestly got chills when flying through space, it was such a lovely experience I never had before when playing games. Movement is very satisfying, going downhill is faster than uphill, jetpacking feels awesome. Music transition is spot on, very subtle and smooth. You know its something people say if you do it right, people dont even notice.. Art work is not really up to how the game feel, I think it didnt do justice to the game, but I get that its due to lack of time. The presence of the theme is not very very strong, it has space, and you can only carry one item at a time. But I think the game is so good on its own, it doesnt really need to follow strictly the theme. If there is something I could criticize is that everything screams outer space yet the movement doesnt seem floaty as I would expected. Or maybe it was already floaty compared to the regular movement. Other than that, awesome awesome team work. You guys should be proud of this game!!
1. Only being able to carry one item at a time and having to make the trek back for every little thing was a little cumbersome. I think having a weight limit or similar could encourage more exploration.
2. Vertical movement was a little iffy, especially the jetpack. It felt like it was applying a force to your current speed, which means that using it when falling doesn't help all that much. I know it's not physically accurate, but I think setting a minimum upward velocity for the jetpack would make it feel better.
Other than that, I enjoyed the art (though the different resolution of the background stars, the planet, and the player/items was a little jarring) and the music was *top notch*. Good job!
This is a good and ambitious entry! Nice exploration feeling. I would probably add one more mechanic such as oxygen collection, hazard, or something.
Good work.
I definitely agree with cromo about only being able to hold one item. It made the game more about managing movement than about managing your ship's space.
Overall, I really enjoyed playing it. Great job!
Graphics are great, Music fits the game really well and the gameplay is pretty original.
Great game, I liked it!

*WORKING OPTIONS MENU AND NEW PLAY MODES!*

*INTERACTIVE TUTORIAL TO LEARN THE GAME!*
**-------------------------------------------------------**
@cromo @ryan123rudder @rother-games
**JETPACK MANEUVERABILITY**
Several users pointed out that vertical maneuverability or jetpack maneuverability felt off, so in this latest version, we tweaked the jetpack's rigidbody properties while flying to prevent stopping in place after touching a wall. Let me know if this fixes the issue or if we need to continue to improve in this area!
@chaosthelegend @elemental-zeal-game-studios
**FREEPLAY**
For players who struggle to complete the game or simply want to experience it fully, we're introducing a free-play mode! This mode allows you to enjoy the game without a time constraint, and take as long as you want to explore the world and accomplish all objectives!
**LOW RES IMAGES**
Some players also noticed that the graphical quality of some elements was low or pixelated. This was mostly an issue on my part of me setting the max resolution of some objects too low, like lumping in the spaceship supports (which is a spritesheet) with the ship, making it look low-quality. All of these issues have been discovered and resolved, and the menu UI has been given a healthy dose of AA to improve quality further. I hope this enhances your visual experience!
**POINT BALANCE CHANGES**
Another issue is that the average item score was around 10-18 thousand, when it should be more in the 30 thousands. We went ahead and doubled all item score variables to shift the focus from quick launches to collecting more items.
**KEYBINDS/EASE OF ACCESS**
We also enhanced the keybinds of the game by implementing a hotkey system! Save for the out of game menus (pause, intro, outro), all menus can be navigated with hotkeys. Here are some hotkeys to get you started: (Q-drop, E-interact/insert, Escape - Close/Menu, Enter-Launch/Confirm Launch)
**CONCLUSION**
That should be all for this changelog! If you have any questions, suggestions, or feedback, please forward it to '@Chupachu#9926' on Discord, send me a message on this thread, or DM me at Twitch/ChupachuGames! Thanks again to everyone who playtested and provided feedback for the game, you've helped us enormously with enhancing this game!
Enjoy the game!
https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0