Cellular Defense by Evannex
Blast away at contagions as they try to infiltrate your immune system, how long can you survive?
Features a variety of enemies and upgrade-able towers, along with 6 different maps to play on. Goal is simple, survive for as long as possible.
If you find any bugs or things that need balancing, please let me know and I'll have them fixed as soon as possible.
You can Download for windows/mac/linux on itch.io at the link below! https://evannex.itch.io/cellular-defense
If you like timelapse videos here's mine : https://youtu.be/5Rb9T1PkrvY
Make sure you leave a comment below once you've played, so I can make sure I play yours as well! ^_^


Ratings
| Overall | 233th | 3.409⭐ | 24🧑⚖️ |
| Fun | 237th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 475th | 2.455⭐ | 24🧑⚖️ |
| Theme | 402th | 2.955⭐ | 24🧑⚖️ |
| Graphics | 456th | 2.591⭐ | 24🧑⚖️ |
| Audio | 227th | 3.05⭐ | 22🧑⚖️ |
| Humor | 398th | 2⭐ | 21🧑⚖️ |
| Mood | 361th | 2.857⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 29🗨️ |
Nice sounds, graphics are ok overall. Maybe some more balancing, at some from level 10 it was to easy and I didnt realy needed all the money that I got. I addition maybe adding an option to skip the delay between levels? i had to wait 30 sec alot of times for the next level to come.
Great LD game! Really fun!
A little bit of balancing and some polish would definitely help this game out, but overall it was still quite enjoyable. One of the better TD games I've played in LD.
Having Fun with this.
I found a bug when you use 2x and 3x speed up, in that case the towers hit the opponents much less frequently. I assume this is because when you speed up the positions of the shots change by a greater step size, so they skip the opponents' position more frequently. So whenever I am in danger of being overrun, I turn down the speed to 1x and immediately back up to 3x, but yeah, you may want to fix that.
I don't know whether there is an end to the levels as I quit at 26, but I feel the game could be improved by having shorter rounds, maybe by increasing the difficulty ramp up, but you said you ran out of time towards the end, so this kind of balancing probably fell victim to that.
Control-wise I would have preferred the tower placement to be inverted, i.e. select the tower type and then select the position, because that would have allowed the player to place multiple towers of the same type more quickly.
All in all I enjoy tower defense, and yours is a decent example of the genre. With a bit of polishing and improved graphics it could become really great.
I also know the theme (Currently have it in school) I really like it!
If you could look at my entry I would really Aprichieate it as well!