Project Breathe by Hoffschir

[raw]
made by Hoffschir for LD 42 (JAM)

you start the game on a small platform while controlling a dragon, the goal is to reach the planet earth, take care to your oxygen gauge. small islands are available in space to reload your oxygen. paid attention to the various dangers.

Made with unreal engine 4, dragon bought on the marketplace (model and animation, not the code)

https://www.youtube.com/watch?v=gylu3pWKDVA

controls : keyboard : Z,Q,S,D,or Mouse for control move (6 axis), left shift for thrust, left ctrl for break, left mouse button for fire, space for landing/take off.

gamepad : left stick and Right/left shoulder for control move, right/left trigger for thrust/break, X for landing/take off, B for fire.

Oxygen : pay attention to your oxygen, reload on different platform distributed in space, you reload most efficient if you landing on platform.

Ratings

Overall 891th 3.105⭐ 45🧑‍⚖️
Fun 999th 2.798⭐ 44🧑‍⚖️
Innovation 761th 3.012⭐ 44🧑‍⚖️
Theme 1118th 2.655⭐ 44🧑‍⚖️
Audio 570th 2.939⭐ 43🧑‍⚖️
Mood 555th 3.171⭐ 43🧑‍⚖️
Given 75🗳️ 16🗨️

Feedback

C0nst4ntin
14. Aug 2018 · 23:01 UTC
Amazing Graphics. I liked the Animations! The audio fits in quite well. Overall nice Game!
dmtroy
14. Aug 2018 · 23:45 UTC
While I found the game looks and sounds very good I really struggled with the gameplay, I found it incredibly difficult to control the dragon.
🎤 Hoffschir
15. Aug 2018 · 12:08 UTC
I highly recommend a Gamepad, because it is much more difficult to keyboard
ZephyrExtreme
16. Aug 2018 · 09:38 UTC
Animations and graphics are really amazing!
isaque-picao-sanches
16. Aug 2018 · 10:38 UTC
very cool
WetBox
16. Aug 2018 · 10:41 UTC
Promising video with space dragon made me download this game. I honestly tried to got used to control but really it was hard to understand where is the top and where is the bottom. Pretty nice environment make a mood but general goal is not obvious for me.
BustosMan
16. Aug 2018 · 10:45 UTC
Game is alright, it's just the controls at first weren't very helpful until I got used to them on the keyboard. I admit that the combat isn't that good, since it boiled down to whichever character was on top of the other to get the kill. Some of the oxygen areas near the end were perhaps spread too far apart from the middle part of the course. Good try!
Demn
16. Aug 2018 · 10:47 UTC
Hey ! While I also struggled with K+M, the gameplay with the Gamepad felt good.
The game design is quite simple, but I felt like the game was really chill. The audio + the whole space idea with some oxygen checkpoints make the game really smooth to me, and this is what felt really good about it. I think you could probably lower a bit the volume when the dragon enters a breathing zone (let's call it like that), the sound is quite loud. But this maybe me wanting the game to feel much more chill, while flying this fucking dragon to earth :D Good job !
Demn
16. Aug 2018 · 10:48 UTC
Also, wow 800Mo of game seriously haha, this is the biggest game I ever downloaded during a jam, this really felt like I was going to move this huge beast, liked it :D
Corbak
16. Aug 2018 · 13:54 UTC
The graphics are cool and the idea interesting, but I dont really see how it fits the theme? Good job overall.
George Lancaster
16. Aug 2018 · 14:35 UTC
Great graphics but failed to control the dragon. I really want to do something cool with him. Theme?
Firepit games
16. Aug 2018 · 14:56 UTC
Maybe you could provide a little more depth by having combat and oxygen linked. So like, if you breathe fire it would use up some oxygen. And maybe you wouldn't be able to fill your oxygen as you're breathing fire. So you would have to find a balance between doing damage and staying alive. Might make combat a little more interesting. The name of the game is project breathe, maybe having the two breath related mechanics be more closely related could add something.
DarkGuardsman
16. Aug 2018 · 15:46 UTC
Interesting game, physics were not very good with collisions being non functional on some objects. Several times I flew right through the ground. The controls were very strange, I would have loved to have some yaw movement instead of just pitch & roll. As well controls are inverted making it hard to get good movement with a mouse. As well the keyboard movement is unusable. Its very hard to reach Q & A at the same time. Latest thing the game didn't really fit the theme other than to be in space.

That all being said its a good start of something. With better controls and more lively danger mechanics it would be nice.
NDHR Productions
16. Aug 2018 · 16:54 UTC
Amazing graphics. Hard to control on a keyboard, but i'm sure it's much better with a gamepad (which it seems like it was designed for, so I won't mark it down for that)
Mowztouch
17. Aug 2018 · 01:42 UTC
really nice entry! controls are pretty hard to handle, but very good music, and graphics, your dragons is beautiful. Well done!
Sunny Sun
17. Aug 2018 · 14:54 UTC
Interesting idea, I'm going to reiterate some points from other players. I find the graphics impressive and the music nice, but I found the controls difficult. I think there's a bit of dissonance here with the theme though... There's a big big big vast open world, but the theme is running out of space, but I do get there's sort of that tension of running out of O2
daanvanyperen
17. Aug 2018 · 15:16 UTC
I'd love a just-fly move without the oxygen mechanics.
Sthor726
17. Aug 2018 · 16:25 UTC
Graphics were very cool! controls felt a little wierd though
honey
17. Aug 2018 · 17:44 UTC
The mouse control doesn't work at all, at least for me, somehow it only turns left or goes forward. Also the azerty layout isn't very accesible to me. But the dragon was so beautiful, and so was the universe, that it made me to go and get my gamepad :) thanks for the experience, I really enjoyed it!
🎤 Hoffschir
17. Aug 2018 · 21:45 UTC
(@sunny-sun),(@george-lancaster),(@corbak),(@darkguardsman), for the theme, I wanted to mix the central theme, running out of space with the presence of star that grows continuously (if you wait 10 minutes in the area the star will take a gigantic place, and in the end will saturate literally the total space!) and the theme of space and the notion of running
CristiHKJ
17. Aug 2018 · 22:08 UTC
Great game! Very cool and interesting! :D
MerpADer
21. Aug 2018 · 18:53 UTC
Was a very pretty looking and feeling game but I don't really like the half-baked ending, and the controls were very wonky. It also doesn't capture the "running out of space" theme as the stars growing slowly is a minor mechanic if you move quickly.