Project Breathe by Hoffschir
you start the game on a small platform while controlling a dragon, the goal is to reach the planet earth, take care to your oxygen gauge. small islands are available in space to reload your oxygen. paid attention to the various dangers.
Made with unreal engine 4, dragon bought on the marketplace (model and animation, not the code)
https://www.youtube.com/watch?v=gylu3pWKDVA
controls : keyboard : Z,Q,S,D,or Mouse for control move (6 axis), left shift for thrust, left ctrl for break, left mouse button for fire, space for landing/take off.
gamepad : left stick and Right/left shoulder for control move, right/left trigger for thrust/break, X for landing/take off, B for fire.
Oxygen : pay attention to your oxygen, reload on different platform distributed in space, you reload most efficient if you landing on platform.
| Windows | https://arbaalus.itch.io/projectbreathe |
| Original URL | https://ldjam.com/events/ludum-dare/42/project-breathe |
Ratings
| Overall | 891th | 3.105⭐ | 45🧑⚖️ |
| Fun | 999th | 2.798⭐ | 44🧑⚖️ |
| Innovation | 761th | 3.012⭐ | 44🧑⚖️ |
| Theme | 1118th | 2.655⭐ | 44🧑⚖️ |
| Audio | 570th | 2.939⭐ | 43🧑⚖️ |
| Mood | 555th | 3.171⭐ | 43🧑⚖️ |
| Given | 75🗳️ | 16🗨️ |
The game design is quite simple, but I felt like the game was really chill. The audio + the whole space idea with some oxygen checkpoints make the game really smooth to me, and this is what felt really good about it. I think you could probably lower a bit the volume when the dragon enters a breathing zone (let's call it like that), the sound is quite loud. But this maybe me wanting the game to feel much more chill, while flying this fucking dragon to earth :D Good job !
That all being said its a good start of something. With better controls and more lively danger mechanics it would be nice.