Polygonal Expansion by GogglesKitty
In the first phase, you must avoid the waves of dots flying your way.
In the following three phases (line, triangle, and square respectively), you must turn yourself to face the incoming bars of matching color.
Pick your Beats Per Minute (60 to 240), and the length of your song (0:59 to 10:00), for if you feel like taking it slow or giving yourself Carpal Tunnel Syndrome.
The game defaults to 120 Beats Per Minute and four minutes and forty-eight seconds to match the royalty free music used as default. THIS IS THE WAY THE GAME IS MEANT TO BE PLAYED AND IS BALANCED AS SUCH! Changing either the length or BPM will automatically mute the music (for obvious reasons) and affect the difficulty in hopefully clear ways.
Use Z and X to do everything!
Screenshots don't do it justice, the experience comes from playing it yourself!
!!!POST JAM UPDATE!!!
I fixed a bunch of things, mostly suggestions from the comments you made.
Here're the patch notes:
+Sound cue for hitting and missing beats.
+Lowered percentages needed for ranks by 5%.
+Increased hit range of Square.
+Synced Square Waves.
+Synced Triangle Waves.
+Synced Line Waves.
+Synced the Instructions.
+Z and C rotate line, triangle, square, X flips square.
+C now cycles menu other way.
+Added my own music!
+Default Length is now 4:16
The remaining fixes I have to make involve meticulously changing one or two variables, so I haven't quite perfected a few things.
Known Issues:
-At lower tempos, Line and Square Waves desynchronize.
-Several Waves don't line up perfectly with the beats.
Thank you all for the suggestions! (Remember to rate the Jam version, no the Post Jam one!)
In the following three phases (line, triangle, and square respectively), you must turn yourself to face the incoming bars of matching color.
Pick your Beats Per Minute (60 to 240), and the length of your song (0:59 to 10:00), for if you feel like taking it slow or giving yourself Carpal Tunnel Syndrome.
The game defaults to 120 Beats Per Minute and four minutes and forty-eight seconds to match the royalty free music used as default. THIS IS THE WAY THE GAME IS MEANT TO BE PLAYED AND IS BALANCED AS SUCH! Changing either the length or BPM will automatically mute the music (for obvious reasons) and affect the difficulty in hopefully clear ways.
Use Z and X to do everything!
Screenshots don't do it justice, the experience comes from playing it yourself!
!!!POST JAM UPDATE!!!
I fixed a bunch of things, mostly suggestions from the comments you made.
Here're the patch notes:
+Sound cue for hitting and missing beats.
+Lowered percentages needed for ranks by 5%.
+Increased hit range of Square.
+Synced Square Waves.
+Synced Triangle Waves.
+Synced Line Waves.
+Synced the Instructions.
+Z and C rotate line, triangle, square, X flips square.
+C now cycles menu other way.
+Added my own music!
+Default Length is now 4:16
The remaining fixes I have to make involve meticulously changing one or two variables, so I haven't quite perfected a few things.
Known Issues:
-At lower tempos, Line and Square Waves desynchronize.
-Several Waves don't line up perfectly with the beats.
Thank you all for the suggestions! (Remember to rate the Jam version, no the Post Jam one!)
| Windows(+Post Jam) | http://goggleskitty.itch.io/polygonal-expansion |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=49663 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.14 | 682 |
| Fun(Jam) | 3.15 | 522 |
| Graphics(Jam) | 3.23 | 627 |
| Humor(Jam) | 2.10 | 777 |
| Innovation(Jam) | 3.34 | 363 |
| Mood(Jam) | 3.19 | 535 |
| Theme(Jam) | 3.53 | 659 |
I think it would've been better to have the gameplay use 2 buttons only, while making the UI more intuitive to use. The UI right now is annoying to use.
In addition, I think there is a bug with the mute button in game, where the mute button triggers when you increase the tempo. I was unaware of this, so during my first time playing, I was confused about why there was no music in game.
In the actual game, I couldn't figure out the beat of the music fast enough to actually play the game as a rhythm game. I would've liked music that had a stronger rhythm to it.
I tried not to vary from the 2 button theme at all, thus the awkward menu.
Finally, the lack of an indicator of successfully hitting a beat is an oversight. Meant to add something and never got around to it.
Thanks for all the feedback!
My only gripe is the "single-color" thing it starts with isn't all that appealing at all...I wasn't sure if I was supposed to hit the blue squares or dodge them. The color-matching stuff was brilliant, though.
I almost had an epilepsy attack in the last level!
The game is really cool! Congrats.
Again, Thank you all so much! <3
It's a really interesting style and I loved how beautiful it was to watch (made it hard to concentrate at times - ha!). I didn't do very well, but I can tell it's the kind of game that takes practice. Thanks for sharing and congrats on submitting!
Cool nonetheless.
The music is appropriated to the game.
Some explaination for the first part would have been nice \o/
I restarted the game to make sure i didn't change the bpm/length settings but there was still no music :(
It was quite fun to play nonetheless.
I'm nearly done with the post jam version, so hopefully that isn't a persistent issue.