The skeletons took my boat by smiley

[raw]
made by smiley for LD 42 (JAM)

Skeletons-cover.png

Skeleton-screen1.png Hunt skeletons in search for your boat and the oars so you can leave the island!

Skeleton-screen2.png Watch out for the poisonous gas the evil skeletons and bats are leaving behind!

Enjoy random generated islands. Yes you will get a new one every time you play!

Instructions

  • WASD to move around
  • Mouse-wheel or 1-3 to change weapon
  • Aim with the mouse.
  • Space or mouse button to shoot.
  • Survive long enough to find the boat, the oars and escape :) * The skeletons will drop both items *
  • Make sure that the poisonous gas doesn't cover the whole island. You wouldn't like to run out of space would you? ;)

You can stay in the poisonous gas but you will get hurt. If you reach "99" you will loose a heart from your health. The pickups will refill your ammo and also your health and hurt bar.

All content and code was created during the jam. Nothing downloaded and used from the Unity asset store or other sites.

Windows: http://cloud.rhapsody.st/ld42/TheSkeletonsTookMyBoat-Windows.zip

Mac: http://cloud.rhapsody.st/ld42/TheSkeletonsTookMyBoat-Mac.zip

Technical details

We left the comfort zone and used Unity this time instead of the usual Java and LibGDX. Both good and bad experiences... :)

A blog post about this can be found at https://ldjam.com/events/ludum-dare/42/the-skeletons-took-my-boat/leaving-the-comfort-zone-and-change-game-creation-platform

What was fun:

Learning Unity.. And that crazy idea late Sunday afternoon: - Lets design an island.. - No don't bother paint it.. we will create random islands with code!

What was less fun:

The 19 crashes and four restarts of Unity..

Couldn't find an easy way to feed fonts into the UI so I wrote a little (very limited) font renderer (which on the other hand was fun).

The theme... Tricky but we managed to do something touching the theme at least

Ratings

Overall 735th 3.25⭐ 30🧑‍⚖️
Fun 471th 3.352⭐ 29🧑‍⚖️
Innovation 941th 2.833⭐ 29🧑‍⚖️
Theme 752th 3.315⭐ 29🧑‍⚖️
Graphics 659th 3.357⭐ 30🧑‍⚖️
Audio 490th 3.077⭐ 28🧑‍⚖️
Humor 225th 3.365⭐ 28🧑‍⚖️
Mood 525th 3.2⭐ 27🧑‍⚖️
Given 33🗳️ 11🗨️

Feedback

Megalink
14. Aug 2018 · 09:57 UTC
This is a very cool game! Sound effects are quite humorous, and I think it complimented the tone of the game quite well. Interesting interpretation of theme as well! Only nitpick: weapons could feel a bit more "powerful," which can be accomplished by adding visual effects to the game such as screenshake or freeze. Shooting sound effects were slightly weak as well. Gameplay is a lot of fun either way! Great job! :)
MateusBoga
14. Aug 2018 · 10:01 UTC
Really nice! The sounds the guy makes are hillarious. The game is really well put together!
ZenriS
14. Aug 2018 · 10:47 UTC
Cool concept, I liked the pick up and damage sound, but the gun sound could been better so the guns felt more powerful. The art style was well put together, simple yet it looked nice and you clearly saw what things where.

I was fun to play and the end music was very nice. Lets just hope he can out row those skeletons.
Batlordz
14. Aug 2018 · 17:47 UTC
Nice concept, funny game and I liked sounds! If I can give you an advice, make an explosion with the bazooka :) !
🎤 smiley
14. Aug 2018 · 18:05 UTC
@batlordz thanks :) That was actually in the plan but we never got there.. maybe in a possible postjam-version ;)
Aterlamia
14. Aug 2018 · 19:07 UTC
Cool art style and fun little game. I agree with what was said before i expected an explosion from the bazooka. BUt i can understand running out of time
Killing kitty
14. Aug 2018 · 19:47 UTC
Great fun game, really like the idea that the enemies spawn what restricts you
detectiveLosos
15. Aug 2018 · 01:55 UTC
Oh those pesky skeletons! They had a boat of their own after all, so why did they steal mine?!
This game was so adorable that I can't stop expressing myself in exclamations! But for real though, this game is a pure joy to play and listen to. Those silly "Ooooh pe-pew" and "Uuuuh pa-pow!" were hilarious as was the whole premise of skeletons stealing this man's boat for some reason.

As for the gameplay that poison feature was an interesting one. I remember actually making a strategic decisions of going or not going for pickups in poison puddles. And one time I had only two hearts and was cornered, so I said yolo and ran through the whole poison lake. Miraculously there were three healthpacks in a row just sitting there, so I picked them up along with the paddle and barely escaped with my life. That was epic!

Thank you for such an experience. This game was crafted with love and joy and that really shows.
🎤 smiley
15. Aug 2018 · 05:42 UTC
@detectivelosos thank you! I would give that comment 10 hearts if it was possible! :) the story about the paddle and the health packs = just the feeling we wanted of the game :)
Nehvis
15. Aug 2018 · 16:15 UTC
Cool little game, but I think it's a biteasy
MutsKun
15. Aug 2018 · 16:23 UTC
it's a very unique take on the theme, i like it.
loadsofmana
15. Aug 2018 · 18:08 UTC
Love the game, you implemented the theme well and as others have said, the visual and audio design is great. The game is well put together. The one visual bug I saw was that when you're walking north with the tommy gun, it looks like it's behind your back (it still appears on top of the sprite), but you can shoot and everything with it. Overall though, wonderful game!
DatEightBit
15. Aug 2018 · 23:12 UTC
Loved the game. One bug I found, however, was that the sound effects of the guns didn't load the first time I launched the game.
Lexyvil
15. Aug 2018 · 23:34 UTC
Yay! Finished it!
Neat little game~ The voice acting is funny, and I love how it feels shooting at those bats and skeletons. It was rather easy, and it lagged when there was a lot of entities on the screen, but it left a good lasting expression.

In terms of the theme, I still had a lot of space to move around in, despite the darkness area growing.
flyingporkloin
18. Aug 2018 · 15:07 UTC
Oh~ man, I love the sound in this game. I couldn't stop laughing as I killed those darn zombies.

For me personally, it didn't make sense that the zombies had the parts to the boat. I only read the first part of the directions and looked for the boat by going around the whole island lol. I finally realized my mistake after I read the directions in detail (like I should've done in the first place).

But yeah, this was a great reminder that music and sound could add so much to the game.
mrjoshuamclean
18. Aug 2018 · 17:05 UTC
Love the pixel art and the island generation. Couldn't find the boat or the paddles - assuming the zombies had them, but they were only dropping ammo. And the poison grew at a super fast rate so it was difficult.

Still, a cool concept! Love the idea of enemies creating the bit that makes you run out of space. Makes for a nice push and pull of "do I want to kill them?"

Here's a video of my play: https://www.twitch.tv/videos/297356040