Cloudfull by Wesxdz

[raw]
made by Wesxdz for LD 42 (JAM)

Welcome to Cloudfull

Icon.png

A virtual world of strange and wonderful beings

Unfortunately, space is running out

screenshot-quadtrees.PNG

googli-chase.PNG

https://www.youtube.com/watch?v=ECRb7qG4ezM

I recommend playing at around 1280x720 resolution with headphones and a controller for the best experience

Changelog

  • Added controller aiming limit radius
  • Added retry checkpoints
  • Removed shotgun and machine gun drops from Googli and added the gun pickups near keys instead
  • Fixed broken sound effects
  • Changed controls for space allocator gun

Ratings

Overall 84th 3.977⭐ 24🧑‍⚖️
Fun 279th 3.568⭐ 24🧑‍⚖️
Innovation 16th 4.167⭐ 23🧑‍⚖️
Theme 16th 4.452⭐ 23🧑‍⚖️
Graphics 198th 4.071⭐ 23🧑‍⚖️
Audio 269th 3.455⭐ 24🧑‍⚖️
Humor 180th 3.476⭐ 23🧑‍⚖️
Mood 99th 3.857⭐ 23🧑‍⚖️
Given 25🗳️ 13🗨️

Feedback

kbjwes77
14. Aug 2018 · 15:34 UTC
Really interesting mechanic you've created with the space allocater gun. Dialogue was a bit long, but there were good parts of it that I liked reading through. Nice use of the theme!
ZoltanCoccyx
14. Aug 2018 · 16:35 UTC
Beautiful! Great use of the theme! I really enjoyed playing it, however I had to turn down my volume since the balance between music and sound effects was off. To be picky, I would have prefered if the allocation speed had been higher even if it means more Googli, it felt a bit crampy but I guess, again, it means you perfectly used the theme ^^
Thought Reactor
14. Aug 2018 · 16:44 UTC
This was a great game! Loved the charm the graphics and story gave off. It's definitely a hard game and would be nice to have a checkpoint to skip all the dialogue in the beginning. Great fun - I'll have to keep trying to beat it. :stuck_out_tongue:
Dylan Shumway
14. Aug 2018 · 16:45 UTC
The space allocation gun being used for terrain exploration and health is a super interesting combination! I do wish that the player movement speed and bullet travel speed were a bit faster, but otherwise the mechanics felt pretty solid! The character sprites were also great, but the audio balancing for sound effects (dialogue in particular) was super grating and distracting. Fantastic work!
frozenfire92
14. Aug 2018 · 16:55 UTC
Wow, this was great! The art, the mechanic, the vibe was all spot on. The pacing could be worked on, but its a jam so understandable. Really enjoyed seeing the timelapse! I hope you carry on with this game
Shredmer
14. Aug 2018 · 21:38 UTC
Hey I enjoyed playing your game! The space allocator gun is a fun game mechanic. It is a bit difficult to avoid or combat the enemies. One significant improvement that could be easily added would be restricting how far the space allocator gun can aim. I often find myself losing where it is located way off the screen. This is a game I would definitely enjoy checking out again if the gameplay mechanics were smoothed out!
Zsolt
18. Aug 2018 · 19:16 UTC
Great game but the audio rape my ears
JustinMullin
18. Aug 2018 · 19:54 UTC
Really really cool idea, and I love getting a chance to dig out the old gamepad during Ludum Dare. Aiming was pretty tricky as the hitboxes were so unforgiving and the projectiles travel so slowly, but I got used to it. I also wasn't a huge fan of how slowly the player walks. The space allocator gun is one of the cooler things I've seen in a twin-stick shooter for sure. Very cool. In general I really enjoyed this one!
bbaf
18. Aug 2018 · 19:54 UTC
Wow, gorgeous game! Every component fits perfectly with each other - mechanics, graphics, sound, plot. I will be following this game on itch.io in case if you plan some updates.
Good luck with voting and future development!

ps. seems I've found a bug 😄
Sometimes the player may get placed outside the boundaries and easily walk around. Perhaps, it happens when a lot of enemies are spawned on the map, which rapidly takes away lots of space from the player.
Anyway, it's a minor thing comparing to the whole picture.


![cf.jpg](///raw/6ca/c/z/1a369.jpg)
RyanJavanshir
18. Aug 2018 · 20:26 UTC
Really cool concept here. Colourful gfx that are very appealing. Also nice time lapse dev video! Love watching those.
Local Minimum
19. Aug 2018 · 06:49 UTC
Really nice game. The audio was really great. The visuals nice too. The my life = my space was a good use of the theme. It got a bit too hard for me though, and part of it could be solved by the enemies shots having a bit more limited range or if you killed them by fewer shots to make it easier to get rid of them (maybe allowing them to spawn a bit more often). I realize now that maybe I was supposed to be shooting away their space rather than shooting them? As a side note, you might want to mark the download on itch as for windows so that it can be installed through the itch-app natively.
OiledOwl
31. Aug 2018 · 15:51 UTC
Cool design, cool game. Will wait for cloudfull 2 on next LD.
16 out of 16 Chrome consummed RAM GB
ectucker1
31. Aug 2018 · 22:12 UTC
The core mechanic was really interesting; tying life to space was a cool idea.

It could really use some feedback when attacking enemies; making them flash or something. I was never really sure if I was making an impact at all.

I enjoyed the sound effect for the allocator gun.