Stardust by Aaranos
Stardust! From the small particles of dust that flow around each other and slowly compact comes forth the growth of a new star. Not every speck of dust can work its way up to being a star, but maybe you can.
Controls:
Left arrow to steer left
Right arrow to steer right
Bugs:
v1.0 - First post around 8:54PM Dec 14
- Once you get to about asteroid mass your screen gets so big it makes objects not spawn anymore because they are too far away from the player. I will fix soon.
- Once you get smacked by an object it becomes hard to control, really not sure on this one other than it is related to collisions and gravity set to 0.
V1.1 Fixes around 9:30PM Dec 14
- Fixed distance/scale problem by modifying how far enemy can be before removed
- Adjusted enemy spawn limit because field is barren
V1.2 Post-Jam
- Added some object size randomization
- Added an indicator for direction
- Added X, Y, and Category for cool information about your space object
- Tweaked speed to increase as you get bigger
Planned Updates:
- Parallax background
- Glow as you start to get star size
- Gravitational pull
- Fix the awful collision bug that makes control hard
- Fix minor bugs related to object reference
- Add additional objects
- Add different obstacles
- Add Objectives?
- Make better music
- Explosion animations and sounds
- Particle trail for player
Post-Jam V1.3 Files
https://drive.google.com/folderview?id=0B-ZNSkiROWFANXY1LTJBczYzX0k&usp=sharing
Controls:
Left arrow to steer left
Right arrow to steer right
Bugs:
v1.0 - First post around 8:54PM Dec 14
- Once you get to about asteroid mass your screen gets so big it makes objects not spawn anymore because they are too far away from the player. I will fix soon.
- Once you get smacked by an object it becomes hard to control, really not sure on this one other than it is related to collisions and gravity set to 0.
V1.1 Fixes around 9:30PM Dec 14
- Fixed distance/scale problem by modifying how far enemy can be before removed
- Adjusted enemy spawn limit because field is barren
V1.2 Post-Jam
- Added some object size randomization
- Added an indicator for direction
- Added X, Y, and Category for cool information about your space object
- Tweaked speed to increase as you get bigger
Planned Updates:
- Parallax background
- Glow as you start to get star size
- Gravitational pull
- Fix the awful collision bug that makes control hard
- Fix minor bugs related to object reference
- Add additional objects
- Add different obstacles
- Add Objectives?
- Make better music
- Explosion animations and sounds
- Particle trail for player
Post-Jam V1.3 Files
https://drive.google.com/folderview?id=0B-ZNSkiROWFANXY1LTJBczYzX0k&usp=sharing
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 2.49 | 1068 |
| Audio(Jam) | 2.11 | 705 |
| Fun(Jam) | 2.28 | 1041 |
| Graphics(Jam) | 2.20 | 979 |
| Humor(Jam) | 1.89 | 824 |
| Innovation(Jam) | 2.45 | 912 |
| Mood(Jam) | 2.20 | 984 |
| Theme(Jam) | 3.40 | 743 |
A direction marker would have been helpful.
But after I figured out how to navigate, I liked it :D
But I like the concept! It's actually the same name and very similar concept to one of my games (http://deathraygames.com/play-online/stardust/)
It was hard to see which direction you were traveling until something else appeared onscreen.
Well done, nice little take on the theme however it was very challenging. At first I thought you had to dodge the little circles :P Good work :D
Btw, the linux build works.
Btw, I've tested your OS X build, works fine!
I can also see that some of the other things I thought of are on your todo list.. that's good. :)
Anyways, the game is really cool.. though once I got to 60000 score it became too slow to play on the 1.1 version.. I don't know if this was intentional, but as you got bigger it'd be cool if your icon changed as well. So when you reached meteor size you looked like a meteor, etc.
Lastly.. I don't know what "star size" is as I don't recall seeing any stars.. unless one of those planet looking things were stars. :P
And don't let know one put you down for the music.. I liked it. :P
Thanks for the long comment and suggestions. I definitely plan to overhaul even more stuff and as I type this I am sitting on V1.3 which has parallax background and some minor fixes.
Sometimes I noticed that you'd start spinning really strangely though?