Dead Zone by Melmo
Defeat each wave of enemies; don't touch the forcefields surrounding the arena. Each enemy bullet that hits a forcefield generator increases the size of the forcefield.
Thanks for checking out my game. Dead Zone is a pseudo twin-axis bullet-storm shooter with ten rounds of enemies to defeat. Can you clear all ten? Get hit and it's Game Over; but be careful: each bullet you dodge could hit one of the forcefield generators at the edge of the arena - each hit increases the size of the forcefield!
Optimised for controller support but mouse and keyboard input available: WASD to move around; LMB to fire; mouse movement to aim (move left to rotate left; move right to rotate right). Controller is highly recommended for best experience, if available.
This is the first LD Jam I've entered; and the first game I've 'completed'. Hope you enjoy and thanks in advance for any feedback.

Complete waves by defeating all enemies. Avoid projectiles and forcefields!

The arena will shrink as the enemy projectiles hit forcefield generators. Comparison of early game vs. late game.
Software: Unity, Visual Studio, Blender, Inkscape, Bosca Ceoil.
Ratings
| Overall | 560th | 3.024⭐ | 23🧑⚖️ |
| Fun | 506th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 616th | 2.619⭐ | 23🧑⚖️ |
| Theme | 516th | 3.214⭐ | 23🧑⚖️ |
| Graphics | 410th | 3.125⭐ | 22🧑⚖️ |
| Audio | 336th | 2.925⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
Scoring system is a good suggestion; would have been a good addition.
@blobo Thanks for taking the time to play and provide feedback!
Aiming with the mouse was confusing at first. I assumed the usual "point to aim" system and thought it might be bugged because it was pointing every which way instead. It wasn't until my second or third try that I noticed that moving the mouse left and right corresponded to turning your character's aim. You may want to consider pointing that out more specifically.
Music fits nicely.
I think a bit more feed back on the shields would be nice, it didnt feel like they were responding when getting hit.
The controls with a mouse felt a bit rough, making it hard to aim, if it was a bit more precise would make it a lot more fun.
This has a lot of potential to make some great art for, would love to see it expanded on.
Great effort for a first time.