Batterycorp by Aurel300

Play (Flash) | Play (Javascript) | Source (Haxe) | Post-mortem
Batterycorp is a business located in a battery-shaped building. The building (being an actual battery) has a power leak and it is up to the player to fix the problem. Point 'n click puzzle solving with a 90's aesthetic.
Controls
Control using the mouse. Type in your username (or whatever you want) into the login box in the beginning of the game with a-z. There are additional instructions available within the game itself.
Notes
Once again, I made a javascript build of the game as well. Please try it in Firefox, for some reason the framerate on Chrome is half (or even less) of what it is supposed to be. This makes the game quite unplayable. I am not yet sure what the cause is or even if it applies to all Chrome versions / OS distributions. You've been warned!
| Flash (web) | http://ludum.thenet.sk/ld39/ |
| HTML5 (web) | http://ludum.thenet.sk/ld39/?js |
| Original URL | https://ldjam.com/events/ludum-dare/39/batterycorp |
Ratings
| Overall | 30th | 4.193⭐ | 59🧑⚖️ |
| Fun | 51th | 3.982⭐ | 59🧑⚖️ |
| Innovation | 28th | 4.179⭐ | 58🧑⚖️ |
| Theme | 168th | 3.895⭐ | 59🧑⚖️ |
| Graphics | 192th | 4.088⭐ | 59🧑⚖️ |
| Audio | 159th | 3.649⭐ | 59🧑⚖️ |
| Humor | 37th | 3.982⭐ | 58🧑⚖️ |
| Mood | 89th | 3.963⭐ | 56🧑⚖️ |
| Given | 56🗳️ | 56🗨️ |
I'm stuck in the maze though... dragging my character over the key won't pick it up :(
Edit: I did fix this just now for the sake of convenience (although it's technically not a completely game-breaking bug).
UPDATE: I manage to get out of the maze (with only 1 key), but the paradox puzzle stuck me :( it's the last one. I tried shaking the windows with the mouse right and left, but it is doing nothing :(
SECOND UPDATE: I got it :) very nice
@rogue-studios So with `shake0.pzl` you were shaking the wrong thing :) And yeah, `rapid0.pzl` can be difficult, especially on a trackpad (even though I didn't develop or test the game with a mouse). You could try the other version, there might be some framerate issues (as in, running faster than intended :D)
@simone There is only one key :) And I'm glad you got it in the end :D
@rulojuka Yeah, the bottom left trapdoor was a bug, sorry!
@sokette No spoilers :)
@xsior Thanks. Codes are entered on the ending screen.
This game takes it all in innovation. The soundtrack was cool, and the graphics went well with everything, but it's clear where you devoted most of your time. Loved the game, great job!
Haven't managed to get the good ending, not sure what to do in my office or in the 4th floor with the shadow. Maybe I'll keep trying.
In the JS version on Chrome you can't double click (probably due to the frame rate issue).
I got stuck in a lock because I closed the window with the key and couldn't find a way to get to that window again.
@kapricorn-media Thanks! As it says in the ending, don't expect too much from the "good endings" – they really are just glorified easter eggs :)
@blksocks @devastus @pixelformedstudios @omriysh @remzo @mack101dog @badly-drawn-rod @lamm @baconsenpaii Thanks!
@freedom-is-slavery Haha, I didn't realise at the time, but yes, the idea was to have progressively more and more indirect controls in the `lockpk` series :)
@lerpish Thanks, it was fun watching you play my game!
@smbe19 Yeah, I would recommend playing the JS version in Firefox. I've seen some streamers play the JS version in Chrome without any problems, but I guess it's not 100% reliable.
@rijnswand Thanks :) You can get back to the inventory by double-clicking your character, but oh well :) I could have made the inventory window uncloseable.
@krathya Thanks :D … I guess the music is not for everyone – I did include a music volume slider in the settings though.
@pilly Yeah, it would be too annoying to expect players to go through the entire game once again just to get the two little silly things :)
**Overall game impression:** Definitely a 5/5 game. The gameplay is very unique, not something I've seen. Very cool idea to make it windows based hahah xD i really enjoyed the gameplay and graphics. So many different and unique levels and puzzle ideas and text dialogues I'm SUPER IMPRESSED! it's really cool having so much variety to gameplay. I think you did an outstanding job. This game was really impressive and fun with a lot of different mechanics and varieties of gameplay. It never got boring
**Suggestions and comments on improvement:** Accessing inventory wasn't really obvious. Besides that I can't think of any other fixes / changes I'd like to see, I think the game is perfect.
Congratulations :)
Anyway, thanks, was a pleasure to play and bring some more. :)
Also nice graphics and music. And I've played some of your other LD games before, and I like this one a lot. Somehow this one clicked with the story than say R. Lastey.
This one is really good! I hope it ends up high.
some of them are really tricky, so thumbs up for that.
@pio @vasco-rodrigues @bombjack @c0nst4ntin @axoona @pcmaster Thank you for playing!
@vkmicro I agree, I should have made the inventory not closeable … It does say in the instructions that you can double click yourself to open the inventory, but I've watched a number of people play the game and pay absolutely 0 attention to those particular instructions :D
@eremiell There are *technically* 4 endings … However, the last two are just additional "screens" you can access from the good ending. Congratulations on getting the good ending, you weren't missing much with the extra two :)
@g12345 Always nice to see a fan :D (don't have many yet) Yes, with this one I did try to make the puzzles meaningfully accomplish something in the story (i.e. fixing fuseboxes). In R. Lastey they were there but apart from the alphabet puzzle there was not much connection between what the player was doing and what the puzzles were like. Thanks for your support :)
And one last thank you to everyone who played / rated this game, I'm very happy with the ratings. See you in December! :)