Powerless by g-o
A game about running out of power.. mental power. and boxes. glowing boxes. Not a super bold entry, just a humble, chilled out one.
screenshot

Base Source Code:
My Javascript canvas framework (dully) called JSCF: https://github.com/g--o/JSCF/
It's in development so part of the compo was actually fixing stuff and then continuing to develop the game.
Tools
- GIMP, Inkscape
- Sfxr, Audacity, laptop for recording, cheap & old yamaha keyboard.
- Atom x64 editor, Google Chrome
- Javascript (vanilla), canvas (vanilla), JSCF (my library).
Changelog
- The web version linked differs only in the launcher in the source code [because loading from a server is different from a downloadable version).
- The launcher now contains the instructions instead of this entry page.
Difficulties (excuses)
- I had no internet connection all day long (uploaded entry from freaking LTE!!!) so hard to keep sanity.
- Took me the last 3 hours to do the submission T_T
- My engine was unstable untill the minute the compo began. [and some bugs were found and fixed in the compo time]
- As this is my fifth entry, I feel like I'm getting old here haha slept way more than previous compos.
- 42
Was a lot of fun! Happy Ludum Dare 39!
| HTML5 (web) | http://playpowerless.kissr.com/launcher.html |
| Source code | |
| Original URL | https://ldjam.com/events/ludum-dare/39/powerless-3 |
Ratings
| Overall | 511th | 2.968⭐ | 33🧑⚖️ |
| Fun | 524th | 2.742⭐ | 33🧑⚖️ |
| Innovation | 460th | 2.806⭐ | 33🧑⚖️ |
| Theme | 434th | 3.323⭐ | 33🧑⚖️ |
| Graphics | 577th | 2.419⭐ | 33🧑⚖️ |
| Audio | 165th | 3.313⭐ | 34🧑⚖️ |
| Humor | 401th | 2.038⭐ | 28🧑⚖️ |
| Mood | 429th | 2.733⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 33🗨️ |
## What I liked
- The music was soothing
- The controls were quite smooth
## What could be improved
- The music could use more tempo to match the movement of the 'bullets'
- There was no way to measure my progression. I wish there was a counter that showed me how long I lasted
## What I learned
- Not to play the game with a trackpad.
Yup! Thanks for playin
@gnerkus
Actually there is. There's nerration and downgrade checkpoints you just gotta survive for about 1000 power points. Actually I thought it was obvious its ending at 0... (its like countdown to death)
I do agree about the music though. Haha playing with trackpad is a bad idea .. the game is honestly pretty hard already.
Thanks for the thorough input.
I'll play both ur games once I get internet connection back (typing from my phone)
would have been nice to know what the abilities (that can be disabled) do and how to use them... I only figured out shooting by trying to click on one of the abilities after I made it to the 'must disable an ability' step.
That's why I put instructions and controls section in the entry post ^_^
Nice music and I think I head some sfxr soudn effects ;-)
An in-game tutorial or even instruction set would have been nice. I write that comment for all entries that rely on people reading the game page top to bottom to find the instructions, I want to be able to just start a game and go from there.
The hitboxes seem a little off, I don't think those squares should be able to hit me from so far away ;-)
One major complaint is the controls, pressing Ctrl plus either of the movement keys is fatal, Ctrl+W will even close the window!
Overall good game, unfortunately I haven't gotten to the end of it.
Thanks for the feedback. I think I'll add instructions in the site's launcher before actually launching the game.
In-game of course would be better but I obviously can't anymore haha
Oh god I forgot about the Ctrl+W thing! I was so sure I'm gonna make the options menu and then internet problems popped up and I bearly succeeded uploading the game that it slipped my head.
As of hitbox - yeah I was having a struggle deciding if they should kill you the instant their *glow* hits you or their sides. I kinda went for the about where the glow is bright and I guess it was kinda dumb XD
Thanks for playing and noticing the jokes =]
Thanks =)!
I liked it after all! Well done! ^^
That's cool, this kinda game isn't for everyone ^^
I'm so sorry for all the mean stuff there XD
Part of the idea is running out of [mental] power of the player as well... kind of a two layer meaning.
Thank you for playing and sharing your experience =]
It's ok to have some upfront explanations, but you just put too much IMHO.
However, I'm glad I started playing anyway because the game is fun - but really hard.
The music is also very good, more sound effects (preferably in the same key than the music) would have been welcome!
However, the mood created by the music doesn't fit the humorous/discouraging random text messages.
I really disliked the font (reminded me of the default Windows font of my first MFC programs). More generally, I wouldn't have used a "serif" font for such a game, this feels too formal and serious.
One last thing: thanks for *not* using a physics engine :-)
Dude, I obviously would've made a simpler tutorial but I had no time.
It was quite gentle when it was in the entry post.. but no one read it! =]
So I thought a more striking change and one that doesn't break the rules [by creating launcher] was also in mind.
I guess I can't please everyone unfortunately and that's all I can do =]
As of the font - it's in an ariel. I actually quite like this font I don't think anything stylized would work great... it's supposed to be serious looking to have some effects on your mentality when approaching. If you felt unsettled / uncomfortable by the combination of the music and the text it means it's working =D
I'm really glad you enjoyed!
Thank you for playing !
Can you please explain just what you meant by "thanks for not using a physics engine :-)"
I see physics engines getting abused, to the point that they're sometimes put in charge of the game play. The more I play indie games, the more I think that physics engines are the "autotune" of game development: they make things look professional, without providing actual artistic value.
A lot of indie games I played (not necessarily LD) were just 3D models, attached to rigid bodies with inertia, a concept that you could also call "cow-on-icerink simulators" :-)
Oh I hear you man =)!
Same here, especially because I'm so used to progamming mechanics and engines from scratch, it seemed like
there's lotta games that share the same elements just because the popular engines make it REALLY easy for them to make those elements. And then you barely get diversity in indie games sometimes... anything that deviates from that requires programming skills / knowledge of the engine.
Same thing with assets (I don't even wanna start about the whole asset-flip issues).
But then there's also what you talked about with making engines fit mechanics. Totally an issue for the programmer when making games with engines. Since I'm using my custom engine I'm free to customize my stuff and also I very much don't entangle the mechanics with the engine in any limiting way. My engine supports in full manuality of everything! You can even use merely as a rendering tool etc...
Even still engines make great job in allowing freedom, still, with complexity sometimes limitations arrive and are not always trivial. So overall I'd say it's pros and cons and the ones to blame are the 'cheap' market-flooding developers rather than engines. That's just my opinion though.
As for the gameplay I could stay to the far right and win without moving by only shooting :3 so you might add some more angle to the bullets.
One thing I found annoying was that to restart the game I had to take my hand off the mouse to press the enter key to reset the game. It ruined whatever focus/immersion I had every time. The spacebar would be a good restart key.
As and everyone else pointed out, the music is amazing!
Good call on the spacebar!
The keybinding issue is known had no time to change them.
You sort of need to press the ctrl, leave it and the move freely.
As of gameplay - yeah I thought of adding sideways attacks but it was already really hard (perhaps I just suck at this haha). Perhaps you had a 5:4 or something, in 16:9 (even with the game scaling down) it's freaking tough!
Perhaps it's really something with the scaling system... lots of factors could come in I guess I just gotta test it more =)
Thanks for liking the music and for playing =] !
Yup, been suggested to have space instead =]
Good entry!
Thanks for the feedback =)
Lots of people told me it was hard to get into, thanks for pointing out a solution or a fix to try =)
Haha I had already been told about the difficulty function being steep, thanks for playing =]
Thanks for playing ! The downgrades are the abilities you use. Note that their background turns red in cooldown.
@norakio
Thanks !
The whole game have a fell similar to portal and to Tower of heaven.
Good job!
@pedro-romero
Thank you so much ^^
@automatonvx
Hmmm yeah I didn't really think about left-handed people.. sorry for the discomfort.
Thanks for playing!