The Path of Wonder by Enot487



This game is about overcoming the endless path in the darkness with a bright goal.
Gameplay features: - endless flight with obstacles; - collecting certain ingredients to maintain the power level.
Use W and S or "Up" and "Down" to move and Z to reset your inventory.
Music by Eliot Corley from ChaosIsHarmony, https://opengameart.org
| HTML5 (web) | https://enot487.itch.io/the-path-of-wonders |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-path-of-wonder |
Ratings
| Overall | 575th | 3.125⭐ | 34🧑⚖️ |
| Fun | 475th | 3.063⭐ | 34🧑⚖️ |
| Innovation | 320th | 3.219⭐ | 34🧑⚖️ |
| Theme | 463th | 3.438⭐ | 34🧑⚖️ |
| Graphics | 666th | 2.818⭐ | 35🧑⚖️ |
| Humor | 322th | 2.645⭐ | 33🧑⚖️ |
| Mood | 426th | 3.219⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 32🗨️ |
My only complaint is that I didn't realise that the potion recipe had changed, so a little message or some kind of audio/visual cue to tell you that the recipe has changed would be a nice addition.
Anyway, nice job on the game. Keep up the good work! :)
And you really need some sort of notification when the potion changes !
I agree with the other comments, the mechanic is great, but some sort of notification could've made it a much better game experience!
Nice to see Baba Yaga starring in a game =)
I liked the art, and the scenery were really evocative (the sword in the stones, the warrior statue...)
Арт отлично попадает в атмосферу, а крафт хорошо разнообразил геймплей. Действительно играть становится интереснее, чем просто в леталку с препятствиями!
In the spirit of constructive criticism I do have a couple minor gripes. For one, the hitboxes in the game are a bit unclear. I occasionally picked up items when my character wasn't touching them, and a lot of my deaths were caused by hitting some invisible barrier around the obstacle. Also, I think the game just runs out of steam after a couple minutes of a given game. The recipe seemed to only change once, and my speed never changes, so once I got into the rhythm there was nothing to challenge me. I'd have liked the speed of the game (both the vertical and horizontal speed) to increase slightly over time, or for the recipes to become more complex, maybe requiring more ingredients.
I know some other people have suggested making potions serve other potions than just keeping the game going. I think with the time you had it was a good idea to focus on just the one behavior. But if you were going to expand the game, having a number of similar potions with different effects could add a lot of interesting gameplay. Maybe you turn the next 20 pickups into obstacles, or get a speed boost, or maybe you concoct a poison and lose half your energy. If you were to combine something like these with the increasing speed of the game and increasingly complex potion combinations, there could be a lot of fun in frantically trying to work out the right ingredient combinations without flying into a wall.
Still, as it stands the game's pretty solid. Nice work, and do keep it up.