Point-defense Hell by PolyHatSteve
Bullet-hell x Tower Defense!
Tired of all those bullets flying at your face? Why not build some turrets to shoot them down, slow them, or even shoot back at your enemies? Welcome to Point-Defense Hell.
Main features: - Build turrets between waves - Several enemy types - 20 levels - The tried and tested controls of the shoot em' up genre

Turret types: - Point-defense turrets shoot down enemy bullets. Can be great for making the incoming barrage more manageable. Upgrading increases their fire rate. - Slow turrets slow down bullets within their area of influence (the circle.) Useful for dodging, and for slowing bullets for your point-defense turrets to take out. Upgrades increase the slow effect. - Anti-Enemy turrets attack your enemies directly. Helpful to grind down your enemies if you're too busy dodging. Upgrading increases their fire rate.
Other tips: - Holding shift slows down your ship. Useful for fine-grained dodging. - Your hit-box is the little teal box on your ship.
Software used: - Unity - SFXR - FL Studio
Ratings
| Overall | 374th | 3.333⭐ | 20🧑⚖️ |
| Fun | 292th | 3.361⭐ | 20🧑⚖️ |
| Innovation | 493th | 3.059⭐ | 19🧑⚖️ |
| Theme | 458th | 3.353⭐ | 19🧑⚖️ |
| Graphics | 600th | 2.567⭐ | 17🧑⚖️ |
| Audio | 234th | 3.156⭐ | 18🧑⚖️ |
| Mood | 526th | 2.647⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
* The collision detection between the player and the enemy bullets is really bad, it seems as if the player had a point collider at the center, and bullets, that seem like they should hit just pass straight through
* I generally don't like Unity and Unreal for small games, as their performance overhead is really significant compared to a lower level engine, like libGDX, therefore the game runs much slower. I like playing with 60+ FPS, but the game just didn't want to go above 45 on my laptop
* I got a Game Over screen, and the game went unresponsive. You should've at least create a `Restart` button, because now if I wanted to play more, I would have to exit the game, and open it again.
@tthe Thanks for the thoughtful response! Yeah the game does perform poorly, but that is mostly not the engine's fault haha. I'm doing some pretty expensive things for the point-defense towers, and the game is actually 3d rendered using an orthographic camera...! I was going to go with a 2.5D style but didn't have time, so I ended up with a poorly-performing 2D game, haha. The collision problems partly stem from that as well.
I had a restart button rigged up as well, but it was super buggy so I just left it out for the release. Sacrifices had to be made to meet the compo deadline, heh. I mentioned it on the itch page further down, but I've moved it up to the top now. Anyways, cheers!
Anyway I definitely had fun with it. I'd play a polished and expanded version of this for sure. Good job!
@Zinkler Yeah it did strike me that something was a bit off with the controls as I was testing the game. I've been playing some touhou lately and it definitely does feel more floaty than it should. I think the problem comes down with using the Unity "axes" system, so I'm going to have to experiment with just basic button inputs later on. Anyways, thanks for the input!