Helsing by davidsheadgames

Story
You are Vaughn Helsing, the largely unknown and much less impressive vampire and werewolf hunter. You've heard rumor of a legendary weapon to fight against the undead horde hidden at the heart of a large vampire infested castle.
Ill-equipped and woefully outnumbered, you set out on this turn-based and truly terrifying adventure.
Ludum Dare theme: "Combine 2 Incompatible Games" Combines: Survival Horror and Turn-based Gameplay
Controls
W,A,S,D - Turn and move (only movement takes a turn)
Space - Fires gun.
Walking into enemies is an instant death, unless you are carrying a wooden stake, which instead results in immediate death to the enemy you encounter.
Note : Some sound effects are stock, but some are not, and the music is original for this challenge.
Credits
Norris : Programming, Music, Some Sound Effects, and Level Design
David : Programming, Level Design
Jim : Programming, Art
| Source code | https://github.com/deadcamper/ludum_dare_41_helsing |
| Windows | https://davidsheadgames.itch.io/helsing |
| macOS | https://davidsheadgames.itch.io/helsing |
| HTML5 (web) | https://davidsheadgames.itch.io/helsing |
| Original URL | https://ldjam.com/events/ludum-dare/41/helsing |
Ratings
| Overall | 140th | 3.949⭐ | 41🧑⚖️ |
| Fun | 176th | 3.829⭐ | 40🧑⚖️ |
| Innovation | 650th | 3.276⭐ | 40🧑⚖️ |
| Theme | 454th | 3.763⭐ | 40🧑⚖️ |
| Graphics | 240th | 4.026⭐ | 40🧑⚖️ |
| Audio | 55th | 4.092⭐ | 40🧑⚖️ |
| Humor | 804th | 2.5⭐ | 32🧑⚖️ |
| Mood | 5th | 4.434⭐ | 40🧑⚖️ |
| Given | 39🗳️ | 28🗨️ |
If I could tweak one thing, I'd think whether the rotating as a separate input step could be changed. I understand it's to aim the shooting, but the controls otherwise feel really snappy and the double-tap to turn somewhat marred that feel. I like to play turn/grid games pretty fast though, so it could just be me.
I loved the introduction of the metalish music at the end and the plot changes there, very nice touch to make it feel like a full experience.
Very nice entry!
edit: I had to come back and say more once I finished the game. The enemy design is great. Something as simple as the enemy moving two squares instead of one made me feel like I was running for my life and losing the race. The way the level design showcased the differences in the enemies (nooks to duck into to see the guy hiding in the walls, long corridors to run from the fast moving enemies, etc). And the feeling of power getting to the end and flipping the script. I really feel like I can't overstate how much you guys accomplished in this little game
The atmosphere is very solid, both musically and visually. The art is nicely oldschool, though there is some blending of colour values though. An outline, shadow or greater contrast in colours would help there. Audio-wise, I missed some sounds for the monsters and one weird personal irk was how each movement only has one footstep sound instead of two. That's just an objective thing, I think.
Having to start the level over after dying is what kept me from completing the game. A waypoint on each door or something in that vein would've kept me going longer.
Nice work!
https://ldjam.com/events/ludum-dare/41/unblock-the-exit
:)