Mage by kosmosos
Ludum Dare 43 "Sacrifices must be made" game.
First game I've ever made! (on my own)
Tools: Unity, GraphicsGale
You play as a necromancer. Every attack cost you fraction of your health so sacrifice it wisely! However every slained enemy drops capsules which you can use to regain it. Prepare for an endless wave of evil spirits trying to hunt you down!
Use A and D keys to move, Space - jump and mouse to attack. *you can use arrow keys


(didn't manage to compose any audio, sorry!)
Bugs: -enemies get stuck when on middle platform;
Let me know if there's any more!
*so, one question. Does balancing count as bug-fixes after the publish? I'm quite new on the topic so I don't know if it's ok :)
| HTML5 (web) | https://kosmososos.itch.io/mage |
| Original URL | https://ldjam.com/events/ludum-dare/43/mage |
Ratings
| Overall | 863th | 2.972⭐ | 20🧑⚖️ |
| Fun | 919th | 2.639⭐ | 20🧑⚖️ |
| Innovation | 954th | 2.528⭐ | 20🧑⚖️ |
| Theme | 714th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 280th | 3.972⭐ | 20🧑⚖️ |
| Mood | 886th | 2.694⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 8🗨️ |
The gameplay's a bit too easy for my taste, you only shout the same enemy over and over. I think if the game had more the one type of enemy it would be much better and interesting. I liked the speed of the character it's a small thing but I think it adds a lot to the pashing to the game. One other way you could improve your level design would be to increase the number of enemies over time. At the start, I didn't understand why I was dying but then I got it. It is a really clever mechanic to sacrifice hp to attack and it puts the theme right in the middle of the gameplay. The graphics are well done, especially the models. The pixel art is great but I would like to see more animations and effects to improve the game feel. I would suggest adding some particle effects to enhance the experience.
Nice job, congratz.
One thing that would be nice, is an enemy counter, a score or something to know, how good one actually was.
Thanks for great feedback!