Running out of Space by 314owen

[raw]
made by 314owen for LD 42 (COMPO)

A puzzle platformer taking the theme literally by running out of (outer) space.

Controls

A/D - Move Left and Right

W/Space - Jump

Scroll Wheel (or Left and Right Mouse Buttons) - Control Blocks

Screenshots Puzzle1.png

Intro.png

Bugfixes -Added an option to use the mouse buttons to fix scrolling glitch.

Ratings

Overall 147th 3.733⭐ 32🧑‍⚖️
Fun 203th 3.533⭐ 32🧑‍⚖️
Innovation 213th 3.467⭐ 32🧑‍⚖️
Theme 541th 3.155⭐ 31🧑‍⚖️
Graphics 348th 3.283⭐ 32🧑‍⚖️
Audio 135th 3.448⭐ 31🧑‍⚖️
Humor 237th 2.731⭐ 28🧑‍⚖️
Mood 207th 3.269⭐ 28🧑‍⚖️
Given 43🗳️ 16🗨️

Feedback

Lakso
12. Aug 2018 · 22:25 UTC
10/10 creativity
0/10 title
smilewood
13. Aug 2018 · 04:11 UTC
Cool little puzzle-platformer. I loved your art style, especially when passing in front of the sun, and I thought that the gameplay of being able to move some parts of the map was really fun. It was cool that the blocks only moved under my control when they were onscreen, I had to go back at one point and get one that I thought was following me. I liked your audio design, I thought that it fit the game well. Overall really great submission.
Balduvian Dead
13. Aug 2018 · 04:22 UTC
i managed to get a block to the ending of the game lol
![breep-space-ending.png](///raw/bd6/8/z/172bd.png)
Bizbud
13. Aug 2018 · 04:24 UTC
I love the game's atmosphere, it reminds me a lot of Fez.
Teo Miklethun
13. Aug 2018 · 04:25 UTC
Great game! It's an adorable little platformer that knows what it is and what it's trying to do, and does it very well. It's polished, but it still has that "made by one person with love" kinda feel.
Jasper Hansen
13. Aug 2018 · 04:27 UTC
I was secretly hoping that someone would completely flip the theme on it's head by doing this. It seems you had the courage to do just that, and the result was this fun little puzzle-platformer. The graphics are simplistic but still attractive, and the game play feels smooth and satisfying. It does nothing spectacular, but it's entertaining. I like being entertained.
Mertios
13. Aug 2018 · 04:37 UTC
Nice game, the graphics were quite good. It did take me some time to figure out that left/right mouse buttons move the blocks one way or the other, and WSAD input only was also was less than favorable. I'm not really that used to "LMB" and "RMB" meaning left and right mouse buttons. Also, the moving blocks can shove you into walls, making you immobile and forcing you to reload the window. That being said: Running Out of Space is a beautiful, polished game.
Mertios
13. Aug 2018 · 04:39 UTC
@balduvian-dead Spoiler :stuck_out_tongue_closed_eyes:
Andre van Zuydam
13. Aug 2018 · 06:31 UTC
Well done on the graphics and the movement, I love how the title flows into the game and you start playing, thanks for giving instructions on the keys to play with.
Alexander Tan
13. Aug 2018 · 07:29 UTC
Great concept man, the instruction is wrong though, you put LMB when you use both RMB and LMB
jdhollen
13. Aug 2018 · 08:08 UTC
Fun little concept! Seems like you could do some pretty crazy levels with more time--mouse wheel mechanic is totally enjoyable. Nice job!
louckousse
13. Aug 2018 · 08:57 UTC
The wheel mouse mechanic is really intersting, unfortunately it works bad in the browser. Great job!
DangoGameDev
13. Aug 2018 · 12:21 UTC
Very interesting concept with great mechanics and nice art style. Theme matched brilliantly.
Mathiouza
13. Aug 2018 · 15:48 UTC
Cute game ^^ I love the music and the sounds ^^ The concept is well thought and I think it is well executed ^^ And that is a cool use of the theme ^^

Keep coding :)
Erendelous
13. Aug 2018 · 16:03 UTC
Great game! The LMB/RMB thing is really amazing! Graphics and audio are pretty good, too! Nice job:)
jharler
13. Aug 2018 · 18:57 UTC
A great, inventive game here. I really like the mechanics and some of the puzzles required a bit of thought and experimentation. Nice work with that. I would have liked for the level to be longer, but I understand the time constraints. Great submission!
deathray
14. Aug 2018 · 02:38 UTC
Neat puzzles, and surprisingly nice feeling on the platforming. Unfortunately I made a block push me into another wall when trying to beat a puzzle, and I got stuck there.
FussenKuh
14. Aug 2018 · 11:52 UTC
That was quite the fun puzzle platformer :) It took me way longer than I'd like to admit to get my two hands working in sync to lower platforms and move/jump. Also, I loved the art style. Fantastic job!
thegunmaster
14. Aug 2018 · 15:13 UTC
Very nice game, I too thought of going with this interpretation of the theme at one point. The block movement mechanic works very nicely and makes the game interesting (It is unfortunate that the game play mechanic has nothing to do with the theme though, which is the main reason I didn't go for this interpretation). Anyhow I think this made for a pretty nice game none the less :)

I am kind of interested in what tools you used though, as I am surprised to see that you have collision detection between the moving blocks. Is it something you made yourself, or just a standard library?
Deaymon
15. Aug 2018 · 03:43 UTC
Can't say more than people have already. Nice game indeed! Would've liked to see more of it.
I'm going to add that I downloaded it instead of playing it in the browser and the game INSTALLED? Weird for a little game, but okay.
FireSlash
15. Aug 2018 · 06:59 UTC
Lovely art style!

I like the moving box mechanic as well. I got stuck at one point when a box I needed was off screen and I didn't realize I needed it.
Truc_e
15. Aug 2018 · 11:19 UTC
Wow very good game! I love the unique mechanics! Good music and art as well. Only downside is the length but thats to be expected in a game jam.
incobalt
15. Aug 2018 · 23:00 UTC
This was really cool! The music really set the mood. It was overall a pretty simple game, but the mechanics were interesting. Not being able to move a block off-screen almost got me stuck, though!
Ente
16. Aug 2018 · 19:33 UTC
Very nice short game. The graphics are simple but very cute, the puzzles are fun but could be a bit more difficult maybe. The use of the theme was one we also thought about, but didn't have any good ideas how to do it.^^ For me, the browser version worked just fine (there was a comment about the scrolling before).