Timeless by Chaseplays

A game about traveling a world between times.
Controls:
X - Switch Times
Z - Next Level
R - Restart Level
Left/Right - Movement
Up - Jump
Tools Used:
Eclipse (Self-Built Engine in Java)
FL Studio 12
Audacity
NES VST
Aseprite (and a little bit of Photoshop)
Endesga 32 Color Pallete
Links:
Game (All Versions): https://chaseplays.itch.io/timeless
Music: https://soundcloud.com/chaseplaysmusic/the-3rd-dimension-is-time
| Original URL | https://ldjam.com/events/ludum-dare/38/timeless |
Ratings
| Overall | 30th | 4.052⭐ | 60🧑⚖️ |
| Fun | 43th | 3.912⭐ | 59🧑⚖️ |
| Innovation | 62th | 3.81⭐ | 60🧑⚖️ |
| Theme | 92th | 3.879⭐ | 60🧑⚖️ |
| Graphics | 147th | 3.776⭐ | 60🧑⚖️ |
| Audio | 47th | 3.804⭐ | 58🧑⚖️ |
| Humor | 259th | 2.56⭐ | 52🧑⚖️ |
| Mood | 138th | 3.5⭐ | 58🧑⚖️ |
| Given | 71🗳️ | 102🗨️ |
Loved the music!
Really enjoyed this game. Thanks and well done.

Maybe I'm just being a bit slow?!?
@richard-michael-smith Thanks! In that level, you'll have to use the blue slime as a sort of trampoline, and then switch times in mid-air. It can be difficult to get the timing right, and even I have a hard time with it sometimes.
@hackschnitzel Thanks for pointing that out. I didn't know that Feedback Friends was even being used for LD38, but it should be fixed now!
Generally speaking I'm not a fan of puzzle platformers as often times I get stuck on the platforming part long after already having figured out the puzzle. Here the actions isn't too tricky and the reset is instantaneous, so that's not a huge problem.
A well made entry, although: :man: + :clock: + :apple::apple::apple: = :palm_tree: :sheep: :sunflower: :pig:...?
In other news...
Really cool game. The mechanic is explored in a lot of unique ways (which are sometimes a little bit too hard to execute unfortunately.) The apples give a good incentive to play again, although a few times it felt a little bit cheap when I didn't realize that there was no going back to get it once I performed a certain action.
I felt that ```z``` should have been another option for the jump. Using ```z``` and ```x``` together feels natural, and I (rather embarrassingly) died a few times because I used ```z``` instead of up.
Overall though, great game, and the mechanic is simple yet versatile.
EDIT: Also the music is fantastic and fits perfectly :)
Also cheers for your pixel art, it's simple but works very well with the game.
The only feedback I can give you is about the music, maybe it would be nice including a variation of the main theme between levels.
Thanks for sharing! I hope to see a complete version with more levels. (let me know if that happen)
@terracottafrog Thank you for your feedback, and the link should be fixed now! I had messed with the image uploading, and I guess I broke it there. As for actions that you can't go back from, you can actually press 'r' to restart the level. It says this at the start of the game, as well as on this game's page. Finally, thanks for the input on the jump button. If I ever make a post-compo version (I probably will), I'll definitely change that button to "z".
@camilo Thank you, and I'm glad you enjoyed it! As for the music, I made it last minute (well, I spent around an hour near the end), and had originally wanted it to be longer, but I assumed that the game was short enough that the length was about right. If I ever make a longer version, I'll add new tracks for each section (each level is too short to include a unique variation, but longer pieces of the game could include completely new tracks), each hopefully closer to 2-3 minutes, with less repetition. Also, given the relatively positive reception of the game, I probably WILL make a more complete version, but not necessarily in the near future.
The fact that the character is really responsive makes it really addicting.
I don't really see where is the time travel in all that, why the inside of the planet change that much depending on the year, but hey! :no_mouth:
@richard-michael-smith Yay! (I think that's all I should say...?)
@gamequester Thanks! I'm happy that you enjoyed it!
@doppelgunner Haha, good job finishing it. some of the levels can get difficult :wink:
@anayk Huh, I don't know why that's happening. The only things that I can think of are that you didn't give it enough time to load (honestly, it shouldn't need much time, so that's probably not it), or that your Java version is outdated (given that the window is set up at all, that's probably not it either). Does the music start, or anything?
The music is very well done too, it really completes the whole pixely 8-bit aesthetic of the game. Considering you've made everything yourself, I'm very impressed with all the work you've put in. You did a good, my friend, well done! =)
running on linux java v 1.7
@superpokeunicorn Wow! Given that this was actually my first time doing chiptune music, I'm really happy with how much you enjoyed it! Thank you!
@red-fan-games I think that it should work now - the old version only supported v1.8, but I think it will work with v1.7 now.
@merrak If you try it again, I don't think it will crash. I've seen that bug, and I believe it's rooted in the audio somehow (I'm not sure...). Even so, I'm glad you enjoyed it!
@anayk Hm, that's weird. I'm not even sure what I can do if the audio DOES play. Sorry it doesn't work...
Very well done!
In the end I couldn't get the 3rd fruit (the one where you introduce mid-air wrap), too hard for me. Maybe as part of the tutorial that fruit could give more time for error?
Perhaps some sort of sequence puzzles might fit this well? Or, as this is about time travel, changing a thing in the past having large effects in the future (like the famous tree puzzle in Day of the Tentacle)? Now this is a bit similar to the many "parallel worlds" platformers out there.
Still, an excellent effort!
@mango-malarkey Yeah, it can get a bit difficult, but thanks for playing, even if you didn't finish!
@avavt Haha, sorry that you couldn't get the one apple. The apples were meant to teach more difficult examples of the same concept, but sadly it takes a level of repetition to get that one. I probably should have made it a bit easier. I'm glad that you liked the music and the art, and that you enjoyed the game!
@bendev-games Wow! Thank you! I'll probably make a full version of the game in the future, so you'll get the levels that you want :smile:
@palemachine Thank you! That one apple is the hardest by far (one of my friends even thought it was impossible). Usually, I even have a hard time with that one. Besides that, I'm really happy you enjoyed the level design and base mechanic.
@zebrainflames I completely agree with you that puzzle levels are better, but they take longer to make. They also require more space in the world to make efficient, and more time to play, so I had to rely more on the platforming elements. If I make a full version, I'll try and rely more on puzzle elements, and I love you idea about the past creating effects in the future.
@numnumdude Oh no! That was the last level. Well, I'm happy that you even played that far. You mentioned the puzzle elements being lost near the end, which was because of time constraints. Puzzles take more time and space to make, so I wasn't able to do that. Besides that, thank you!
@spiteful-fox Haha, some apples are pretty hard (replayability factor?).
One of my favorite entries so far! Keep up the good work!!! :thumbsup:
Well done, thanks for sharing!
Well done, keep it up!
And I think its kinda difficult for me when the bullets come out.
Impressive 8-bit sound and pixel art.
I like it.
@navot I tried my best with my process of introducing mechanics in level design, and I'm glad that you recognized that. Also, congrats for finishing the game!
@kappaix Thanks for beating the game, even though you didn't get all of the apples (I got pretty mean with some of those).
@breno-m Yeah, I noticed it was similar to *Tangent* as well, but I still think it was different enough. I had a lot of fun making the music, too! Thank you!
@morbidcamel101 The third dimension absolutely *is* time :smile:! I'm glad that you enjoyed the score and idea. Thank you for playing!
@w1n5t0n Glad you liked the idea!
@candlesan Thanks! I tried to use those little details to make the game as fair as possible. Thanks for playing!
@stevenjmiller I'm glad you liked the music and graphics. Thanks!
@pixzleone I *completely* agree with your comment about the small spaces, and that I could have been more thoughtful about the space that players would need. I'm happy that you liked the graphics and music, as well as the level design. Thank you!
@fingerpass Thanks! The bullets can get pretty difficult, especially mixed with the time traveling.
@cogcomp Thank you! I tried my best with the learning curve and level design, so I'm happy that you pointed it out.
@frankzhao I'm glad you liked it!
@veralos Nothing really happens if you get all of the apples. Each of them are sort of individual collectibles that affect the planet. Maybe that wasn't the best design choice on my part. I also wanted to make sure that you knew what the alternative level looked like if you couldn't swap, so thanks for noticing! Thanks!
@feips Wow, really? Your favorite game? I'm so happy that you enjoyed it, and it is a whole lot like Tangent.
游戏性让我想起了《耻辱2》里的时间传越关卡。我一直想做类似的游戏,但是想不好比较好实现的设计。这个平台类游戏的做法很聪明,也很可行。成就系统很精明地贴合上了主题。我很喜欢背景音乐。总而言之,很棒!:smile:
Also, level 1BC is just cruel trying to get the apple.
@phaze0 I'm happy that you liked it, and yeah, I made that apple waaay too hard. That was my overtired brain making decisions, "Hmm... people who finished the entire game are gonna HAVE to get that last apple. I'm gonna make it really, really hard." Sorry about that :smile:!
@nedmakesgames Thank you! The music was a bit repetitive, but I was hoping that the game was short enough to justify the short time. Honestly, I probably *could have* made it longer. I'm glad that you liked the controls and art as well, and if I make a post-compo version, I'll try and making the collision a bit more forgiving.
I do like the fade-ins in the situation the character is unable to swap to the different time. That really helped figure out the timing and where to go in regards to the next location. At the same time, since your character barely hops, any platformer-like sections ended up being more difficult than necessary. Some level designs also felt downright unfair. That said, I did manage to get all the apples, so I obviously enjoyed it to some extent.
https://www.youtube.com/watch?v=6dPr-ubTa3k
I didn't really know what to expect and it's a well made platformer. Doesn't quite hit the theme for me, but it's definitely very fun to play!
The music is good, and the level design is good and doesn't feel repetitive. All the kudos!
It is playing fast, not punishing for death/lost and very fast restart.
Levels are small but challenging.
And music is great.
Didn't notice, what apples did at first levels as a bit inattentive, but found it eventually.
Best game I played rating in LD so far.
Shameless self-promotion: https://ldjam.com/events/ludum-dare/38/lil-hunt
@jupiter-hadley Thanks for playing!
@ellian Wow, I'm so happy that you liked it! Thank you so much!
@korvyashka I'm honestly a bit overwhelmed by some of the positivity I've gotten! Thanks so much, and it means a lot to me that this was your favorite yet!
@siegfriedcroes Thanks!
@dejvo Sorry that you got a bit confused, and weren't a fan of the controls. The concept can be a bit hard to grasp at first, and maybe I could have fixed the controls a bit more. Thanks!
@pascalman Thank you!
@kurekurecicz I may actually make a full version of this! I need to figure out how big I'd want to make it, but I've definitely been thinking about it a lot. I'll be sure to play your game as well! Thank you so much!