Dodge and pray by mAnimal

[raw]
made by mAnimal for LD 42 (COMPO)

Hi all,

I really enjoyed this LD and I m here with my Dodge and pray. For this entry I chose a game with really low scope and still I had some issues with it. This game I will extend in the future, I have a plan with local multiplaler or maybe I will do some experiment with online.

In this game you are in arena and your goal is to live as much long as possile. You can control the game by arrow keys or with your gamepad. (tested with PS4 with "DS4Windows" software). You have to dodge from enemy and its follower.Score is time you were able to resist. Fortunately minions are stupid and sometimes they get stuck.

I really enjoy the time and I want to continue working with this idea.

Ratings

Overall 482th 3.176⭐ 36🧑‍⚖️
Fun 296th 3.364⭐ 35🧑‍⚖️
Innovation 549th 2.803⭐ 35🧑‍⚖️
Theme 519th 3.212⭐ 35🧑‍⚖️
Graphics 510th 2.894⭐ 35🧑‍⚖️
Audio 181th 3.323⭐ 33🧑‍⚖️
Given 33🗳️ 28🗨️

Feedback

Raccoon_JS
16. Aug 2018 · 21:40 UTC
Not bad.
otmani yacer
16. Aug 2018 · 21:44 UTC
nice game and hard you can add some shooting to the ship to be more fun
darthnumbers
16. Aug 2018 · 21:49 UTC
fun, controls are tight, graphics are solid. Music is pretty solid as well, though I would recommend in the future not having your music restart on death, let it play throughout the whole time. Means you hear the whole track instead of hearing it repeat all the time when you die
Ossi
16. Aug 2018 · 21:51 UTC
Nice game! It was really tricky to dodge the bullets when that monster got close to you. Also, I really like the sound effects, they added a lot to the fun! Good job!
Weine
16. Aug 2018 · 21:51 UTC
Fun and challenging despite the simple graphics and limited range of actions. Has some replay value to beat your high score.
I was lucky and could resist a few seconds for free while the enemy got stuck in a corner.
Nice compo entry!
gord10ahmet
17. Aug 2018 · 20:54 UTC
Nice game.
Hegemege
22. Aug 2018 · 14:22 UTC
Well executed, visuals were simple but effective. Death effect was cool!

I had a bit of a problem with my main 144hz monitor - the blue thing following was faster than me. So I had to play on my other 60hz monitor.
🎤 mAnimal
22. Aug 2018 · 14:24 UTC
@hegemege hi, interesting issue, thx for that kind of feedback, I should do something with that
Hegemege
22. Aug 2018 · 14:34 UTC
@manimal you'll have to move the code that moves the object into FixedUpdate from Update. This makes it so that higher refresh rates don't update too often. Also moving the object relative to Time.deltaTime (or Time.fixedDeltaTime for FixedUpdate) will make movement always constant across systems.
silkworm_sweatshop
24. Aug 2018 · 16:38 UTC
That was more enjoyable than I expected. The combination of the two enemies makes for a pretty good challenge. Art is simple but has a charm and I'm a big fan of mouth made sfx.
Jeremy Ryan
26. Aug 2018 · 18:49 UTC
Nice game for a weekend's work! The combination of enemies was interesting --- the blue one stopped the "camp in a corner strategy" while the pink one made you really deliberate about which direction you moved to. Would be interesting to see an implementation with multiple levels of increasing difficulty.
CursedEmbassy
26. Aug 2018 · 20:30 UTC
good job!
Liven
26. Aug 2018 · 20:37 UTC
well done
mrnyarlathotep
26. Aug 2018 · 22:01 UTC
Playing this reminded me of going for the pacifist achievement in geometry wars - fairly simple, but really fitted the theme well.
piscythe
26. Aug 2018 · 22:07 UTC
Interesting and challenging. My first two attempts I lived for less than 3 seconds because the enemy shots caught me off guard. Maybe the enemy shot pattern should scale with time instead of being that fast from the beginning. It was fun trying to avoid the two complementary enemies once I got the hang of it. Good work!
ToadieTechnika
27. Aug 2018 · 08:35 UTC
Could restart it multiple times by just mashing the Return key. Not a bad game, but can be lacking in variations to difficulty since it can be predicted on what's going to happen next.
Void Productions
27. Aug 2018 · 09:10 UTC
@manimal Really nice game to play.Graphics and music both are good .Game is challenging too.Good job!Do try our game too and leave your feedback in comment box.
LensFlare
27. Aug 2018 · 09:31 UTC
Arrrghh, stupid minion)))
CristiHKJ
27. Aug 2018 · 21:37 UTC
Great game! Very cool and interesting! :D
Alexander Tan
28. Aug 2018 · 09:19 UTC
not bad
Brendo
01. Sep 2018 · 17:22 UTC
This one is pretty challenging and fun for such a simple concept! I really appreciated the super-fast reset on death, I ended up playing quite a few rounds!

I found myself dying to a random bullet more than feeling like the space is what did me in. I felt sluggish and wish my ship was just a bit faster; speeding it up would have made me feel a little more in control and able to experience a lack of space rather than a lack of reflexes.
erikkire
01. Sep 2018 · 18:59 UTC
A well made bullet-hell game that is fun to play. The 2 types of enemies made the gameplay interesting. I would like to have more enemies added over time to keep the gameplay interesting longer.
LooksLikeSomething
02. Sep 2018 · 14:49 UTC
So hard!! but quite fun :)