Sugar Withdrawal by Raccoon_JS

[raw]
made by Raccoon_JS for LD 42 (JAM)

title_menu.png

Screen Shot 2018-08-13 at 4.02.53 PM.png

Game-engine that I used: Godot

I finally finished making my first LD game.

In this game, you are playing a sugar man, and you have to escape the bricked room because the tsunami wave is flooding in.

I wanted to include more levels, but I had no times.

It contains three levels so you can finish this in a short time.

Here's the itch.io page: https://raccoon-js.itch.io/sugar-withdrawal

EDIT: I posted wrong files. Sorry about that.

Ratings

Overall 1268th 2.406⭐ 66🧑‍⚖️
Fun 1252th 2.266⭐ 64🧑‍⚖️
Innovation 1249th 2.115⭐ 63🧑‍⚖️
Theme 1053th 2.806⭐ 64🧑‍⚖️
Graphics 1167th 2.111⭐ 65🧑‍⚖️
Humor 614th 2.551⭐ 61🧑‍⚖️
Mood 1067th 2.356⭐ 61🧑‍⚖️
Given 87🗳️ 70🗨️

Feedback

Rafael Endo
14. Aug 2018 · 18:08 UTC
So, there is some .exe on windows version? Because I don't know how to run de game.
tgb20
14. Aug 2018 · 18:08 UTC
How do you play your game? The downloads seem to be a project folder. I don't see an executable.
shujal
14. Aug 2018 · 18:11 UTC
The Linux export is broken and doesn't include a binary :( It can however be run if you install Godot yourself, by just running `godot` in the directory you unzipped the game in.

The game was quite short, I would have liked some levels where the mechanics had to be used.
🎤 Raccoon_JS
14. Aug 2018 · 18:28 UTC
@tgb20 @rafael-endo @shujal I posted wrong files. Sorry.
Rafael Endo
14. Aug 2018 · 19:00 UTC
Quick game, I understand that not much time to think a nice levels, so no problem, I only care for concept of the game and some part of execution.

For some reason I found funny the art with the music.

Only main problem is the collision with the sugarmen.

Beside that, good work.

PS: You give a nice idea to use classic music for other jams, since many of them is public domain.
BinarySpark
14. Aug 2018 · 20:29 UTC
Very short, but sweet (ha!). Nice work for your first entry!

I did notice that I got stuck on walls quite often. Maybe you could try allowing some part of the player's movement, and ignore only as much as needed to keep them out of walls?
Enot487
14. Aug 2018 · 20:47 UTC
Looks nice for your first LD. It was difficult for me to understand how to use pick ups. Perhaps a clearer description of the Z and X buttons will help. And it would be good to have an opportunity to play again without leaving the game. Сongratulations on your first LD =)
Nam Nguyen
14. Aug 2018 · 21:37 UTC
It all goes so fast! I was just getting the hang of it when I realized I had finished it! Tried it for MacOs,
Player gets stuck on the walls, keep the hard work!
🎤 Raccoon_JS
14. Aug 2018 · 21:44 UTC
@binaryspark @rafael-endo @enot487 @nam-nguyen Thanks for the feedback!
Fenderbate
15. Aug 2018 · 14:18 UTC
Interesting idea that could be an fun game, but for your first LD game it's not bad at all :smile:
outstar
15. Aug 2018 · 16:53 UTC
Good first try!
Fun thing is, you did the same mistake with player's collision as I did with my very first jam game ever, which was a platformer as well - both in your game and mine, player can get stuck on walls because of faulty collision.

To prevent that, make sure that collision is always tiny bit smaller than how objects look and make it a bit rounded (add more verticles!) on corners of rectangular surfaces.

This should do the trick! :)
RyanJavanshir
15. Aug 2018 · 17:01 UTC
I enjoyed this. The concept was funny and the sugar man made me laugh. Great for your first entry!
loadsofmana
15. Aug 2018 · 17:27 UTC
Nice short game. I agree with some other comments about the collision problems, but overall once I figured out to use arrow keys rather than WASD I got it quickly (I recommend adding both options in future games). The sugar and clock didn't seem to do anything, but maybe you didn't have time to implement them quite yet. Regardless, a nice little concept!
ItsSaraficed
15. Aug 2018 · 17:32 UTC
Haha, thats a fun lil idea, very short indeed. Also after i got hit by waves and had the sugar cube. I pressed z and still finished the game even tho I was dead.. << little bug there xD
Stopa
15. Aug 2018 · 17:58 UTC
Great first jam game! We also used Godot in our submission, good to see other people using it. The sugar cube automatically boosting you towards the end mechanic is interesting, if maybe a bit overpowered, although I noticed it bumping me into corners on the way to the exit, too.
Nuriko55
15. Aug 2018 · 18:48 UTC
Simple, but funny! I think if you had more time you could make a really good game!
alex.kurasov
15. Aug 2018 · 19:35 UTC
It is difficult to pass into other rooms, the hero constantly bumps into the walls
Aszu
15. Aug 2018 · 19:52 UTC
Congrats on your first game! :smile:
Diaxcor
15. Aug 2018 · 20:13 UTC
Nice First Try bro
Dragojt
15. Aug 2018 · 20:46 UTC
Good job with your first LD, but the experience was so short, I want moreeeee hehe.
The music pans to left, try fixing this for stereo headphone users please.

Nice entry :)
inateno
15. Aug 2018 · 21:41 UTC
Sadly there are bugs sometimes while taking a block and I die because of that. But I managed to finish XD
Nice first entry! Welcome to LD! :D
grahhhhhhhhh
16. Aug 2018 · 00:39 UTC
Congratulations on your first game! There's not much to this, but that's a lot of us first time around I think, especially if you had to do graphics, sounds, all that yourself. Keep doing jams and pushing yourself, and you'll find yourself happy with your progress.
Athena-av
16. Aug 2018 · 07:26 UTC
Congrats for your first game!! there are some bugs on the game while taking a block but I think if you fix those things it will be a nice first game! keep going and never give up! see you on the next Ludum :)
isaque-picao-sanches
16. Aug 2018 · 10:39 UTC
not bad for a first try
RenD
16. Aug 2018 · 11:34 UTC
Congrats on your first LD! The idea is interesting, but the game still have some collision issues. I got stucked inside a wall after pressing Z. I like how you took time to make a walk animation. That's a godd basis, keep on doing games!
darthnumbers
16. Aug 2018 · 21:45 UTC
really great first try! wish it was longer but obviously that's the mood for game jams, also props for Mozart, k331 rondo is a banger
Brent Chance
16. Aug 2018 · 22:52 UTC
Funny how changing the window size changes the stereo output of the music. =)
shinyogre
17. Aug 2018 · 00:26 UTC
The music was mono at times, and stereo at other times. It seems like the way you count levels completed might be off, because I died on the last level, restarted at the first level, then completed the game after finishing the first level.

As far as level design: there was really no reason to grab the sugar cubes or the clocks because you had to sacrifice time to get them and you might as well just run to the exit.

I liked the classical music though!
huskitch
17. Aug 2018 · 08:29 UTC
Concept was fun, art could use some work
fivenamefivesocks
17. Aug 2018 · 09:02 UTC
Nice entry, the game is fun, the artwork could use some refining . Good work overall :)
pickens-inc
17. Aug 2018 · 15:41 UTC
Cute entry! Got a little confused when I tried to fullscreen it, but realised after I had to play it in the window :) then it was neat! My only gripes were that I got stuck on the corners often, including when doing the sugar cube movement. But a good entry and could be really nice with mroe content and polish.
ZuhairGhias
20. Aug 2018 · 13:32 UTC
Fun idea and good choice of music. There seems to be a game breaking bug however where when I use the sugar rush to get to the ladder the game ends instead of going to the next level. I got the game over screen after the first level.
CristiHKJ
22. Aug 2018 · 09:57 UTC
Great game! Very cool and interesting! :D
HellSquirrel
04. Sep 2018 · 14:04 UTC
cool game!