Gel Break by HitchH1k3r
Venture forth into the fabled Jelly Dungeon. Are you brave and clever enough to thwart a bunch of mindless slimes, and steal their treasure?
Sure you are!
Use Bombs 
Find Treasure 
Solve Puzzles 
Secrets??? 
Just be sure you don't let the Jellies grow out of hand, or you may find yourself Running Out Of Space!
Use Arrow Keys to move, chop through Jelly Cubes, kick bombs, solve puzzles, and claim treasures!
Tips and Tricks
- Different Jellies grow at different speeds. If you look closely, you can tell when they're about to spread. You can chop off Jelly-buds by moving into them, or hack away at adjacent Jellies with your sword. Don't get swallowed, or it'll be all over!
- Bombs can be lit, then kicked into Jellies to clear large areas. Be careful though; the blast will get you too, unless you take cover in water. Also, if you don't want a bomb to explode, try kicking it into the water!
- There are many tricky traps in the Jelly Dungeon. Color-Coded Jelly Buttons and matching Doors may block your way. These are triggered by Jellies; X-Buttons must be clear of Jellies of that color to open their door, while O-Buttons will open their door when Jellies of that color have grown onto all of them.
- There are also Locked Doors, which can be opened by collecting a Key. Relic Doors are opened when you have collected enough Gems. Collect all the Gems for a secret ending!
- Thanks for reading all these tips! Try typing "42" in game, for something dumb and terrible!
Version History
Aug. 13, 2018 :: v1.0 - Jam Release
Aug. 15, 2018 :: v1.0.1-jam - Fixed hallway (late game) where you could get permanently stuck. - Added minimal analytics collection system.
Aug. 15, 2018 :: v1.0.1-postjam - Fixed hallway (late game) where you could get permanently stuck. - Added minimal analytics collection system. - Fixed sequence break using a bomb to get past a one way gate. - Fixed relic in a blue slime budding graphic. - Fixed bombs being red when first entering a room. - Fixed bug where death graphics would not display when at the very bottom of the map. - Fixed splash sound not playing for every movement in water. - Fixed secret room text... - Fixed bug where player could move after they died. - Probably fixed a bug where some slime budding could change behavior if you die in a room. - Took out a hallway that was no longer needed. - Added two secret rooms (where the hallway was).
Aug. 17, 2018 :: v1.0.2-postjam - Fixed collision issue, where you could walk from the first "Tutorial Room" to the extra bonus secret room... whoops! - Moved the first bomb in the game so players will have to kick it. - Updated bomb water tutorial room, to properly teach bomb water mechanics.
Aug. 18, 2018 * Uploaded walkthrough video
Aug. 30, 2018 :: v1.1-postjam * Fixed windows and linux zip files * Locked camera to a multiple of the screen's pixel size * Title screen * Faster startup time * Level editor (THIS IS A HUGE CHANGE!!!) * Online level gallery (SO IS THIS!!) * Added push block (for editor) * Added pressure buttons (for editor) * Added colored doors (for editor) * World now saves your progress * 'R' key now reset the level
Walkthrough
If you feel the puzzles are too hard, or maybe just hate playing games ^^ https://youtu.be/1n-F5Wrh44
Ratings
| Overall | 8th | 4.352⭐ | 46🧑⚖️ |
| Fun | 29th | 4.114⭐ | 46🧑⚖️ |
| Innovation | 9th | 4.205⭐ | 46🧑⚖️ |
| Theme | 10th | 4.489⭐ | 46🧑⚖️ |
| Graphics | 88th | 4.341⭐ | 46🧑⚖️ |
| Audio | 53th | 4.024⭐ | 44🧑⚖️ |
| Humor | 288th | 3.2⭐ | 42🧑⚖️ |
| Mood | 95th | 3.86⭐ | 45🧑⚖️ |
| Given | 74🗳️ | 20🗨️ |
The puzzles are too difficult for me and that is fine as I'm not very bright and didn't have the willpower to brute force my way through them. Just thought it might be helpful to let you know exactly where I gave up and why. Still getting a good rating from me.
Have fun out there!
gelbreak_ld42_windows.zip: Checksum error in Gel Break\Gel Break_Data\globalgamemanagers.assets.resS. The file is corrupt
gelbreak_ld42_windows.zip: The archive is corrupt
Redownloaded, same error
@stevenjmiller **Nice score!** There was a reset key (in fact 'R'), but it's disabled in the public release... I thought it wouldn't be needed with most of the levels that made it into the final game, but I'm thinking I was wrong. ^_^
@astralore (Don't tell anyone, but you got the 100% score! Good job, and **thanks for playing!** ^_^)
@balance686 I think my Build and Deployment script might have a bug (the builds were made on macOS). I was able to confirm this issue on both Windows and Linux, but it looks like the game runs without the files (I'm not sure if there will be any glitches, but I got the game to start okay on Windows by **clicking "skip"**). I will try to figure out the root cause and fix it soon. **Thank you so much for finding this! ^_^**
What might help to ease frustration is maybe some indication showing that next step might be dangerous. Or maybe undo button.
Yay, I finally found a good, tough puzzle game to play! :wink:
What i would improve on this is, that you don't do one-way roads with red blobs. I guess I took the wrong exit several times with one way roads that leads back to the beginning. Also a 'R' key would be nice too :tongue:
Amazing job overall!
There were some places where my curiosity made me lose time wading in what turned out to be one-way tunnels, but this was in the Post-Jam version after all.
https://cdn.discordapp.com/attachments/322934569093431296/485667242051371010/unknown.png was pretty fun once I had gotten all the gems (Soli told me to share this with you)