KTAG by Chengarda
Made in under 48hrs for our team's first game jam - Ludum Dare 41. An FPS with no guns, or a bullet hell shmup in first person.
Regnans - Programming and Level Design
Lagnap - 3D Modelling and Sound Design
Chengarda - Programming
| Windows | https://chengarda.itch.io/ktag |
| Original URL | https://ldjam.com/events/ludum-dare/41/ktag |
Ratings
| Given | 2🗳️ | 0🗨️ |
I did not really get the theme. Using a melee weapon did not feel much different from shooting - so it felt mostly just a traditional FPS puzzle game.
Visuals were good and I especially liked enemies and animations.
Unfortunately, it was very unclear, what was happening and why and what my goal was. Not sure how this was connected to the theme, it felt like a standard FPS game.