Forkbite by irwatts
Forkbite combines the rolling ball and battle royale genres for a slow paced rollathon. Tumble your greasy meatball around while dodging forks to claim victory royale!
Controls: WASD / Left Analog Stick - Roll around Escape / Gamepad Special Right - Pause

| Windows | https://irwatts.itch.io/forkbite |
| Original URL | https://ldjam.com/events/ludum-dare/41/forkbite |
Ratings
| Overall | 293th | 3.476⭐ | 23🧑⚖️ |
| Fun | 370th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 374th | 3.31⭐ | 23🧑⚖️ |
| Theme | 528th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 29th | 4.25⭐ | 24🧑⚖️ |
| Audio | 125th | 3.476⭐ | 23🧑⚖️ |
| Humor | 43th | 3.833⭐ | 23🧑⚖️ |
| Mood | 164th | 3.429⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 14🗨️ |
One thing though, I felt as though once I was selected I was doomed. I ran around in circles in second place for 3 or 4 minutes but they would not stop going after me.
About the forks, they always target the closest meatball, so it is possible to brush them off on others, but when it's down to the final ones the horde can get hard to shake!
I encountered what I think might be bugs... The first time through only two meatballs spawned (despite being set to 100) and I won rather quickly. There seemed to be some disagreement between the button prompts and the buttons I actually had to press (but this might just be my Steam controller being weird). Something to check out, anyway.
@Pennycook Thank you for the kind feedback! It sounds like there may be a bug with my async level loading. I pass the number of meatballs to spawn as a parameter when opening the level, and the default is 2. That info is quite illuminating! The issue with the controller must be a disconnect between where UE4 expects the face buttons to be and the Steam controller bindings. I will definitely investigate that further!
Couple of minor problems: like @Ajayajayaj said, the forks merged into one megafork at the end (but I actually found that made things a little easier on me since there was essentially only one I had to dodge), and for whatever reason (I wouldn't know, haven't tried any UE dev work in ages) it triggers SteamVR to open when I open the game (I don't even know what it would have rendered on the headset, I don't have it plugged in most of the time), but I could just close SteamVR and play as normal.
Good job! :smile:
@LeonLaci I'm happy you found my game interesting! Those meatballs do look to be a little on the rare side, so your apprehension is probably correct! :) Thank you for playing!
@Maz-Hem Perfect! That's the kind of raw emotion I hoped to evoke with this experience.