Fantastic and dangerous fishing Mr. Goose in the sea possessions of Sir Octopus by kovareka


Press in time the correct keys and catch the fish! Or Sir Octopus.
How to play: You need to press the specified key when big circle will be equal the button. Like in Osu!
Credits:
Art by @lina-tykwa Instagram Behance
Code by @kovareka
| HTML5 (web) | https://kovareka.itch.io/mrgoose |
| Original URL | https://ldjam.com/events/ludum-dare/41/fantastic-and-dangerous-fishing-mr-goose-in-the-sea-possessions-of-sir-octopus |
Ratings
| Overall | 376th | 3.632⭐ | 40🧑⚖️ |
| Fun | 381th | 3.5⭐ | 40🧑⚖️ |
| Innovation | 882th | 2.986⭐ | 39🧑⚖️ |
| Theme | 676th | 3.486⭐ | 39🧑⚖️ |
| Graphics | 31th | 4.564⭐ | 41🧑⚖️ |
| Humor | 60th | 4.053⭐ | 40🧑⚖️ |
| Mood | 264th | 3.671⭐ | 37🧑⚖️ |
| Given | 45🗳️ | 26🗨️ |
Plus I almost caught a fish!
I would personally add a little more "range of error"
Aside from that, great work!
Looks really nice, the art style has a certain charm. Simple yet challenging mechanic.
Nice one.
its a bit odd tho that general clicking is only done with a mouse but then u have to use the keyboard to press letters- i feel like the "enter" or the "spacebar" would have been good as a way to start the game too- also maybe some explanation to how to play it
I found it a little tough to understand why i kept losing the first few games until i realised that i had to wait until the pulse was nearly finished. Having different levels of hit “Miss, perfect, good, etc.” might help communicate the necessity of perfect timing & help the player understand if they were successful or not.
I like the background music a lot, fits the aesthetic really nicely but i did find the hit & miss sound effects a little jarring at times.
Overall great work! :-)
That being said, I'd like to see maybe a scrolling bar or something horizontal for the timing. A shrinking circle is hard to judge, and I found more success pressing with what I felt was "late." Or maybe some other indicator, like how close I was? That might just be me though, so take that with a grain of salt. Also, I thought that button in the upper-left corner was a reset button, but I don't think it does anything.
Good job making a web game, and with libgdx too! I know it doesn't mean much, but I used to use it too, and as a fellow programmer, it's refreshing to see in a sea of Unity games.
The actual game is pretty hard. I feel the margin of error could be higher. Or the presented buttons more bundled together so you don't have to double check if you hit the right key.
But all in all a great game that is just sooooo pleasing to the eye!
The gameplay itself is repetitive, so after like 5 minutes I was done with the game. The octopus looks AMAZING.
If you have some spare time, please take a look at my entry at https://ldjam.com/events/ludum-dare/41/last-stand
Also restarting the game with space or enter button would make things lot smoother.