Too Many Boxes by Silvae

[raw]
made by Silvae for LD 42 (COMPO)

In Too Many Boxes, you play as a lone warehouse worker who is receiving more boxes than he can handle. Stack the boxes as quickly as you can before you get overwhelmed!

You can place boxes carefully: TooManyBoxes1.gif

Or throw caution to the wind! TooManyBoxes2.gif

Careful not to stack too high or on top of fragile objects!

Ratings

Overall 369th 3.36⭐ 27🧑‍⚖️
Fun 384th 3.2⭐ 27🧑‍⚖️
Innovation 377th 3.16⭐ 27🧑‍⚖️
Theme 205th 3.86⭐ 27🧑‍⚖️
Graphics 291th 3.4⭐ 27🧑‍⚖️
Audio 434th 2.708⭐ 26🧑‍⚖️
Humor 281th 2.595⭐ 23🧑‍⚖️
Mood 276th 3.109⭐ 25🧑‍⚖️
Given 24🗳️ 22🗨️

Feedback

Stephen Coley
13. Aug 2018 · 00:38 UTC
When I try to open the game it says it "failed to load mono". :(
🎤 Silvae
13. Aug 2018 · 00:46 UTC
@stephen-coley Thanks for the heads-up. Should be fixed now!
Stephen Coley
13. Aug 2018 · 00:56 UTC
It's working now! Thanks for getting a fix up. I think I left out some similar files in my build during last year's github game off. I really like the top down perspective, and it looks like you put a lot of time into the art work. Good work!
Syrapt0r
13. Aug 2018 · 01:12 UTC
Interesting game! I think my strategy is very improvable (I always get rated subpar ^^) but it's a good game. Keep it up!
smilewood
13. Aug 2018 · 01:20 UTC
I enjoyed this game, it was a lot of fun to play. The little moments of panic every time boxes started coming faster and the rush to stack them faster were great. I did find it a little difficult to pick up the boxes sometimes, it seemed like I was close enough but the box was still highlighted red. I quite liked the art style of the game, and the sound effects were good. It could have used some ambient sound to really pull me in. Great fun entry!
jasperarmstrong
13. Aug 2018 · 01:24 UTC
Cool game! I think there's a nice level of depth and strategy with how you can only stack to 3, fragile boxes have to be on top, but you have to also be quick enough that too many don't stack up on the scale and break it. My only complaint is that the movement felt kind of floaty.
chekaaa
13. Aug 2018 · 01:28 UTC
I really liked the concept but the player movement felt a little bit clunky for me
frontlinesaint
14. Aug 2018 · 01:14 UTC
great idea nice little game i think you done well.
Andre van Zuydam
14. Aug 2018 · 01:43 UTC
Good job, neat graphics, fork lift upgrade maybe or robot helper ?
karlipoppins
14. Aug 2018 · 07:08 UTC
That was a fun little game, actually a lot more challenging than it appears as you end up having to try and remember how things have been stacked as you end up filling up your room with different stacks of boxes. It's a nice mix of memory and space management, which fits perfectly with the theme. The audio was OK, and the controls sometimes left me a bit frustrated... But overall this was a pretty solid entry!
Apple Dash
14. Aug 2018 · 07:15 UTC
It's a nice idea, which is nicely executed, but not without its flaws. Audio and visual part is fine, but gameplay is a bit wonky. First of all, I think you shold be able to pick up boxes just when you near them, not when you're facing them. It would greatly improve the flow, as you wouldn't waste time on trying to get into the exact position. Second, and it's more of a technical problem, the boxes follow the mouse with a slight delay, which, again, give the gameplay this imprecise feel. But overall, it's quite fun
Darylsteak
14. Aug 2018 · 11:36 UTC
This game was quite more than met the eye for me, with the challenge slowly picking up, I must admit, it was quite fun. The only problem was that sometimes I click but the box doesn't enter my hands, but thats ok for me.

Overall, nicely made game that is quite nice.
Ectomic
14. Aug 2018 · 11:56 UTC
Nice entry. The graphics are pleasant and I like little challenging games like this one, I had fun playing it. It also fits the theme pretty well good job!
Nick Rafalski
15. Aug 2018 · 02:25 UTC
This is cool! It's probably the game where I felt the most "running out of space" of all the games I've played so far. I love the strategy (and failure!) of deciding if I could start a new stack of boxes further away, or if I should just crowd myself near the conveyor belt. It get's super chaotic (in a good way) when the belt speeds up and you have basically boxed yourself in!

Unfortunately, I have to agree with others about the controls being kinda wonky. It seemed like I was allowed to pickup and stack boxes when they were red, but maybe I was misunderstanding that visual feedback? Also, the character movement was kinda sluggish and unresponsive.

Still, a really fun game, and one of the best realizations of the theme I've played! Nice job!
Paulo Augusto
15. Aug 2018 · 02:56 UTC
nice arts and idea, good game man .
diptoman
15. Aug 2018 · 04:26 UTC
Hahah, we thought about making a warehouse crate stacking game before we made whatever we did - this reminded me of that. Otherwise it's pretty well polished and fairly fun - well done!
Endurion
15. Aug 2018 · 05:14 UTC
The idea is really good :)

There seem to be a few problems regarding click detection, I had a few boxes stuck on the landing pad but couldn't pick them up at all. It looks like they auto-stacked.
Also the highlighting of the boxes sometimes is off.

Other than that, quite neat. Sounds effects would be next ;)
josehzz
19. Aug 2018 · 01:32 UTC
Nice entry, I found the controls to be a little hard to get around with but regardless is a well made entry and the graphics are really good!