Sad Submission by Loneshark
A man who is finding himself must navigate the wastelands of his inner inhibitions in his quest for personal growth and material acquisition.
*As the original upload is incomplete, it is recommended to play through the updated version*
Controls:
Movement (gamepad axis, keyboard mapping)
Action (gamepad fire button, keyboard mapping)
Credits:
Corral Summer (2D Artwork)
Austin (3D Modeling)
Maverick Loneshark (Scripting and Audio)
Special Thanks:
James Moore (Post-jam World Theme)
Code: Unity w/ Visual Studio
Art: Blender for 3D models, Photoshop, After Effects, and a tool called "Animation Editor" for sprite sheets
Sound: FamiTracker, sfxr, FL Studio, and Audacity
*As the original upload is incomplete, it is recommended to play through the updated version*
Controls:
Movement (gamepad axis, keyboard mapping)
Action (gamepad fire button, keyboard mapping)
Credits:
Corral Summer (2D Artwork)
Austin (3D Modeling)
Maverick Loneshark (Scripting and Audio)
Special Thanks:
James Moore (Post-jam World Theme)
Code: Unity w/ Visual Studio
Art: Blender for 3D models, Photoshop, After Effects, and a tool called "Animation Editor" for sprite sheets
Sound: FamiTracker, sfxr, FL Studio, and Audacity
| Post-jam 1.0 WebPlayer update | http://maverickloneshark.github.io/ludum-dare-34 |
| Post-jam 1.0 Windows update | https://drive.google.com/file/d/0B_u0ulkhg0g_ODFvLS1YYk9sc28/view?usp=sharing |
| Original Source | https://github.com/MaverickLoneshark/ludum-dare-34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35329 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.50 | 1064 |
| Audio(Jam) | 3.04 | 499 |
| Fun(Jam) | 2.38 | 1003 |
| Graphics(Jam) | 3.40 | 547 |
| Humor(Jam) | 2.14 | 759 |
| Innovation(Jam) | 2.43 | 919 |
| Mood(Jam) | 2.61 | 879 |
| Theme(Jam) | 2.17 | 1086 |
But i have to say, this one have one of the best scneario artwork i saw so far. I liked the whay you have to go right to get some equip. most of the games just start and go left XD
The walking felt a bit slow and the jumping was too quick.
But the game look pretty good, nice work.
I'll have to investigate this matter and possibly tweak collision detection as well.
Exploring the level is fun, it's not fair that you die on the bottom of the well, cause there is no water and you have a parachute!
~~SPOILERS BELOW~~
There wasn't enough time to do a proper death scene with the well: "You died. Why on Earth would anyone jump down a well?!"
If I get around to it I might make an updated version where the well actually has more significance...
*You did say you explored, right? ;-)
~~SPOILERS~~