SOS Snake by Pyrofoux
You are trapped in a cave conveniently shaped like videogame levels. Don't worry, an old and familiar entity is here to help you.
SOS Snake is a dynamic platformer mixed with a good old Snake to create a new hardcore action-puzzle game ! You can play it locally with a friend, or all by yourself if you want a good challenge.
Controls :
* Arrow keys to move
* WASD/ZQSD to move Snake
* R for Restart
* M for Mute
by Gdcvdqpl & Pyrofoux
Musics by RoccoW
SOS Snake is a dynamic platformer mixed with a good old Snake to create a new hardcore action-puzzle game ! You can play it locally with a friend, or all by yourself if you want a good challenge.
Controls :
* Arrow keys to move
* WASD/ZQSD to move Snake
* R for Restart
* M for Mute
by Gdcvdqpl & Pyrofoux
Musics by RoccoW
| Web | https://pyrofoux.itch.io/sos-snake |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=4440 |
Now I get it: THIS IS SO FRIGGIN HARD
(I should try with another player, that could make a good co op challenge)
So much potential here though.
It would be cool to see you work on it.
Looks and sounds fantastic. I'm going to be hamming away at this for a while.
...
but the art is nice and flashy...
The controls are a little slippery for the precision being asked for.
A reload bottom is good and level design must be improved.
Game becomes somewhat slow when snake eats too much. Also snake can eat itself by unlucky double-turning, which is frustrating.
Unfortunately I had to gave up at the level when you have to clear a way to the top, there are too many things to manage in parallel for me (size of the snake, which blocks to clear, how not to get killed after snake dies, ...) but as some said, it would do a great 2-player game.
Nicely done.
For the not-snake it would be really great if the character didn't have as much momentum when one lets go of a button. It would be nice if there also was a small grace period after leaving a platform when jumping was still possible.
For the snake, it felt quite non-responsive, like it would be impossible to to sharp turns. The game is hard enough as it is and it's important that the player feels like the mistakes are entirely theirs.
This game taught me that I can't multitask.
With all that said, this game feels too familiar. I'm used (but not necessarily good!) with this kind of multitasking.
(I apologize in advance if you feel that I was too harsh on the following points, but I really liked the game idea and wish to point out all my problems with the game's controls so I may help you, the developer, to enhance it :D)
However, this game has some controls problems...
- Platformer controls feels unresponsive: Too low acceleration/too high max speed. This makes the second level way harder than it was supposed to be.
- Player doesn't get moved horizontally by the snake. This is visible from the first moment that the snake appears, but I must admit that it wasn't exactly a problem (though it would make the "staircase" level easier for single player)...
- Fixed height jump: This makes the third level from the left (on the pictures) pretty much impossible. The player has to time the fall of the character so it may safely pass beneath a dangerous tile... Sorry, but no, thank you... I'm done after a few tries.
I couldn't figure out way, but I also felt like the snake is too slow/unresponsive... Perhaps I'm too used with playing Nokia's snake on older cellphones, where the snake's head would move a whole tile a time... But I could get used to this.
The music is great and combines nicely with the game! And except for the level I mentioned earlier (the one on the third screenshot), I really liked the level design.
If the controls were fixed, this could be a great game! :)
Also, if you get to add controller support, be sure to map the left stick to the player (with the left shoulder button for jumping) and the right stick for the snake. ;)
P.S.: Reading through the comments, I may have been the only one to think the snake was slow... Oh, well... XD
- Sohakes