Off the Hook by OccultOne

Off The Hook: A Fishing/Simulator-Horror game
You play as a fish in a tank of similarly happy fish, blissfully unaware of the world beyond the glass walls. You have all your wants and needs cared for, and all that is required of you is to serve a single purpose:
To be tonight's chef special.
Explore the surroundings, and enjoy the ambiance. Watch the surface for the dreaded Net. Survive for as long as you can before you become what's on the menu.
- Twitter: https://twitter.com/OccultSoftworks
Can you spot the Easter Eggs?
We've hidden a few Easter Eggs in this game. Try and spot them!
Warning: Our WebGL Build is Very Crappy
As this is an environmental horror game, this required us to build custom shaders, and use rendering techniques that WebGL is not able to handle. We sincerely apologize, and hope you'll give the game a shot with the PC Release! The link to the WebGL Build is here: https://occultsoftworks.itch.io/off-the-hook
Our Linux Build
@Tygrak was kind enough to test the Linux build and confirm it's functional. We have not checked it for consistency with the other builds, so we can't recommend it, but it is working.
Credits
Nick Crosgrove - Environmental Models, Programming & Shaders, Unity Engine & Build Support
Meghan Crosgrove - Character(Fish) Models, Audio, Graphic Art
Christian Williames - Design, Gameplay Programming
Aubrey Knight - Texture Painting
FAQ - Things people have asked
Q: * Is this game actually a horror game? / Is it actually scary? *
A: * Yes, it's a horror game. Yes, it's a little scary. If horror games freak you out, maybe pick a different one. We did managed to frighten ourselves a few times with it, and we made the bloody thing... *
Q: * Does this game have jumpscares? Or Loud sudden sounds? *
A: * No. Though the net can sometimes move pretty quickly and come at you from behind. Not a jumpscare, but it can feel like one sometimes. None of our sounds are those super loud screaming sounds. The game sounds better with headphones! *
Bon Appétit
Ratings
| Overall | 231th | 3.813⭐ | 26🧑⚖️ |
| Fun | 695th | 3.208⭐ | 26🧑⚖️ |
| Innovation | 480th | 3.479⭐ | 26🧑⚖️ |
| Theme | 857th | 3.208⭐ | 26🧑⚖️ |
| Graphics | 93th | 4.375⭐ | 26🧑⚖️ |
| Audio | 95th | 3.938⭐ | 26🧑⚖️ |
| Mood | 15th | 4.354⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
I wish we had more time, we had a ton of great ideas that just required too much time to execute. So we focused on the core gameplay, and we'll have to see how we're received, maybe if folks like it we'll finish out the vision for it.
@OwainB : Thanks man! I'll get to yours shortly!
@atmospherium : We really had a focus on Polish first and Gameplay first. I should take a screenshot of our entire model lineup, including all the stuff that didn't get used.
@SMILEY_4_ : I'm very pleased with the overall mixing. It was a collaboration between my wife and I so I'm glad we are gelling well with this kind of game. Horror is one of our favorite genres.
So much praise for the graphics, very unexpected!
"All resolution switches have failed
Screen: DX11 could not switch resolution (1920x1080 fs=1 hz=0)"
I have direct x11 so I am not sure what the problem is.
@Rawrasaur : Thanks! We really loved the concepts that came out of it. Gonna see how it does before we make any long term decisions on it. Still working on ATLANTIS from LD38.
We chose to go Polish First, gameplay second for this jam, and I still stand by that choice. But I do hope we get to revisit this project and add the fish food mechanic to flesh out the complexity of gameplay.
idk what easter eggs there are supposed to be but i had a memory issue after first play and i have to refresh
The graphical glitches really ruins the mood on the WebGL version but from what I can see it looks really nice and atmospheric. Wish I could see it as intended.
@Tikikala : Are you on Windows 7? 64 Bit Version?
The atmosphere is so insanely dense! It's actually hard to believe, you managed to create graphics like this in such short time! I think polish over gameplay definitely was the right decision on your side - It really does pay off. Considering it's a LD entry, your game is perfect to me as it is. Though if there ever will be a version with more gamey components, I will absolutely try it out.
Amazing entry, one of my favourites thus far <3
As a dolphin we usually hand out fishes to games we like, but after playing yours I am not so sure about this practice anymore. And I now feel bad about our own game for its extensive fish filetting part...
Here's my review:
The mood of this game is so so good. The sound design and art work together so good! Most of the people are praising the graphics already, so I will just say that the sound design is a huge part too, and done so well. It really feels like you are in the water. You can knock yourself into the glass, desperately trying to escape, without a chance and the sound design makes it feel so real.
Being able to escape from the net forever (or atleast for a pretty long time, like I did) felt a bit goofy, these guys aren't too good at catching fish are they :D. Overall, I really loved this game!
Thanks for giving us a play! Glad you enjoyed it!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape