Parking Spaces by Imphenzia
UPDATE: As the rating days are coming to a close I'll take the opportunity to show what is becoming of my original entry Parking Spaces! It is now more or less a fully featured Android game to hit the Play Store within the near future. I am going through and learning the publishing process with this game :) Check it out:
https://www.youtube.com/watch?v=yRGwsbaFu7w
I was on holiday for Ludum Dare 42 so I wasn't able to dedicate much time this time around but this is what I came up with in about 8 hours.
Instructions
- You control car with red outline.
- Use A/D or Left/Right Arrows to steer.
- Use W or Up Arrow to "commit" to a parking space (you can no longer control that car)
- Don't let the car crash into one another or into a barricade.
Hints: Car will pick suitable space itself (front / back row) but make sure that the car in front intends to park longer than the one behind. The timer on the car states how long it will park. Make sure to allow cars with trailer/caravan and lorries to occupy two spaces or they will crash!
What's your highscore??
Play Now
You can play WebGL version in browser here: https://imphenzia.itch.io/parking-spaces
Screenshots


Video
https://www.youtube.com/watch?v=Cvrs-i2zIX0
| HTML5 (web) | https://imphenzia.itch.io/parking-spaces |
| Windows | https://imphenzia.itch.io/parking-spaces |
| Source code | https://imphenzia.itch.io/parking-spaces |
| Original URL | https://ldjam.com/events/ludum-dare/42/parking-spaces |
Ratings
| Overall | 20th | 4.103⭐ | 36🧑⚖️ |
| Fun | 28th | 4.044⭐ | 36🧑⚖️ |
| Innovation | 63th | 3.853⭐ | 36🧑⚖️ |
| Theme | 4th | 4.485⭐ | 36🧑⚖️ |
| Graphics | 102th | 3.941⭐ | 36🧑⚖️ |
| Audio | 69th | 3.691⭐ | 36🧑⚖️ |
| Humor | 236th | 2.732⭐ | 30🧑⚖️ |
| Mood | 142th | 3.453⭐ | 34🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Overall I really enjoyed the graphics and the simplicity.
Very Good job.
There seems to be a bug where cars sometimes randomly crash into each other when they drive away, it happened a few times to me while playing which is sort of annoying.
Please check out our game.

https://ldjam.com/events/ludum-dare/42/outta-space-1

Don't forget to rate other games!

What a cool game for 8 hours off work ! I love the concept and the cute cars.
I was on vacation too so I made my entry in 10 hours, go try it ;)
https://ldjam.com/events/ludum-dare/42/the-heros-incredible-chronicles
So if the optimal play in the game is to not do anything... That's a design problem?
Also placing a higher number behind a lower number is instant lose, yet the player must play on unless they manually reset the game themselves?
It's not a bad premise but there feels like there are a bunch of design problems that would make the game feel better if solved.
The booms i implemented so you could let cars pass if the parking lot was full but they operate on a timer interval which isn't apparent to the player. My original idea would be to have booms open and then close for a duration after you are forced to let a car through - that behaviour would be easier to grasp I think. I believe som playersmay even think they get bonus from driving through booms so that definitely needs fixing :)
The speed commit of a car has no impact on when next car appears but it serves two purposes: when you commit a car you can start controlling the next one which may appear befor the first one has parked otherwise. The second reason is that when you commit a car you can save a few seconds if the next car needs a slight buffer.
I also noticed that the will to play demises when you realize you parked a short stay car behind a long one... any suggestion to fix that would be appreciated :)
I am frantically working on a post-compo version now:
https://youtu.be/wQCcSwdu-SQ
I also thought about the issue about waiting for doom if you park short term behind long term so maybe long tap on car to wheel clamp it may counter that issue - with limited clamp attempts.
You could show the next car somewhere in the GUI and highlight it's "lane" to let the player know where it is.
To solve the short-term-behind-long-term issue, the player could pay for a tow truck (then your score should be the money you earned or something else). Or you could enable the tow truck ability after N cars have successfully parked.