O² Space Salvage by OrionDark7
Check it out on itch.io: https://oriondark7.itch.io/o2
O² Space Salvage is a game about running out of space... in Space. It is set in the far future where you have to clean up space junk in order for space freighters to deliver supplies to different parts of the galaxy.
You can clean up the junk in many different ways. You can shoot it, suck it, or push it. The goal is to try to clear the path for the freighter before it goes through its course.
Oh yeah and there are also evil robots, just so there was a danger element in the game.
Works on Windows + Python 2.7*.
*Requires Pygame 1.9.4 to run.
| Source code | http://oriondark7.com/downloads/o2_source.zip |
| Windows | http://oriondark7.com/downloads/o2_win.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/o2-space-salvage |
Ratings
| Overall | 616th | 2.875⭐ | 22🧑⚖️ |
| Fun | 604th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 530th | 2.842⭐ | 21🧑⚖️ |
| Theme | 553th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 458th | 3⭐ | 21🧑⚖️ |
| Audio | 307th | 3⭐ | 21🧑⚖️ |
| Mood | 423th | 2.816⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 18🗨️ |
@khaotom Yeah, I probably should've added a tutorial in game.
@ajay-2002 Yeah we all feel that way.
Also, as a side note, make sure you like good feedback you get (press the heart). It helps people get their games noticed on the games page!
@awix Thanks for the feedback, and I agree, I did not spend to much time on the music.
Also, thanks for the thorough tutorial; although the amount of feedback in the game was so lacking that often times I wasn't sure if I hit something or if something hit me. If proper feedback was added to each interaction in-game maybe we don't even need that tutorial.
@megalink Yes, the ship movement should've been much slower, which I'll change in a post-mortem update. I tried to add a downside to the vacuumship by making it unable to defend itself against sentry bots, though it may not have been as much of a vulnerability as I thought. Thank you for the feedback!
@crastinator I agree that the feedback in the gameplay itself was limited. I did add sound effects for when you did get hit for space junk, but I took them out last minute as it would continue to play as long as you were touching it. I probably should've added some more on-screen alerts as well. Thanks for the feedback!