Wormhole Arena by SpaceMonkey

Trap your opponents until they run out of space in this 1-2 players twin stick party shooter!
Grab a powerup from the roulette once your powerup bar is full and blast your opponents away!
Features
- Custom shader
- Procedurally destructible terrain
- Challenging AI
- 3 Game modes (Duel, Coop, FFA)
- Local multiplayer up to two players
- Gamepad support
- Nukes
How to play
Hold and release the Shoot button to fire a bolt that tears a lethal hole in the ground upon landing. The longer you hold the button, the further it goes.
Your PowerUp bar fills up over time (faster when you stay still). When it is full, the item roulette starts, then stops when you press the PowerUp button or after 4 seconds. Try to get the rare Nuke powerup! Items work the same way as regular shots, except with the PowerUp button.
Dashing through holes is risky but can save your life if you are cornered!
If you do not have a friend to play with, we recommend playing the singleplayer free for all mode!
Controls
Keyboard and Mouse
- Move : WASD/ZQSD
- Aim : Mouse
- Shoot : Left click
- Select/Use Powerup : Right click
- Dash : Space
Gamepad
- Move : Left Stick
- Aim : Right Stick
- Shoot : RB
- Select/Use Powerup : LB
- Dash : A
Note : You may need to rebind the gamepad controls in the launcher if you are using a DualShock controller while the first player is using the keyboard and mouse layout.
Tools
- Unity with Visual Studio
- Amplify
- Ableton
- Audacity
- Photoshop & Krita
- Illustrator
- Paint Tool SAI
Version 1.0.7 fixes game-breaking multiplayer bugs and the powerup bar visuals not properly resetting when restarting a game.
| Windows | https://spacemonkeyc.itch.io/wormhole-arena |
| Original URL | https://ldjam.com/events/ludum-dare/42/wormhole-arena |
Ratings
| Overall | 156th | 3.842⭐ | 40🧑⚖️ |
| Fun | 137th | 3.763⭐ | 40🧑⚖️ |
| Innovation | 263th | 3.541⭐ | 39🧑⚖️ |
| Theme | 326th | 3.803⭐ | 40🧑⚖️ |
| Graphics | 548th | 3.5⭐ | 40🧑⚖️ |
| Audio | 351th | 3.324⭐ | 39🧑⚖️ |
| Humor | 451th | 2.847⭐ | 38🧑⚖️ |
| Mood | 525th | 3.2⭐ | 37🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |
@sentrovasi Thanks!! We really tried hard to make it fun and I'm glad you could feel it <3
The music was very nice as well :) Keep up the good work
Try our game too, maybe you'll like it)
## Thank you for your awesome feedback!
We will try to fix what can be in a post-jam version, including 4 players support and more reasons to use powerups (because a lot of people don't use it and we put a ton of effort into it :D). Some game-breaking bugs were fixed already and published, like the Quit button of the menu not working. Huge thanks to @talops for that ;-)
### HAVE FUN
full feedback: https://www.twitch.tv/videos/298451826?t=00h05m15s
Should we decided to make a post-jam version, we would probably replace the powerups by pickups that spawn on the field, so players can keep their eyes on the battlefield.
Since we want the game to be playable in local multiplayer, we have to keep the respawn marker visible for all players, although I understand how awesome it could be to respawn behind your opponent and surprise them. But you are right, respawn-instakill is a problem we have to address. We have ideas that imply things like making the player invincible for a short amount of time after respawn, or give them a reflecting shield, or allowing the player/AI to respawn a little bit before the cooldown in order to make the respawn location a little harder to predict.
Thanks again for the insightful feedback! See you on discord or on stream.
Other than that I had lots of fun. It's awesome that each color has a unique projectile.
Also great voice lines!