Last day of the woods by Redblack Spade
Will it really be the last?

The Plot
* Everything is dying in this small world because of evil human spirits. Play as a spirit of the woods, who dares to call the Small God for help when things gone wrong. *

Authors
* Music, art, code and everything in this game was created by me - https://twitter.com/rbspade Yep, in three days with no sleep, no food, no life. *

Links
* You can play it online here: http://lastdayofthewoods.bitballoon.com/ *
* Online version with dark colors: http://lastdayofthewoods1.bitballoon.com/ *
* Or download it to your PC from here: https://redblackspade.itch.io/last-day-of-the-woods *

Features
* > Unique game mechanic with teleportation. Try it yourself! *
* > Challenging puzzles *
* > Two endings *
* > 80 secret items to collect *




Walkthrough
* Here you will find the Walkthrough I made https://youtu.be/L0QaPbGw5bI *
My REAL game
* http://store.steampowered.com/app/476020/Reflection_of_Mine/ *
Ratings
| Overall | 32th | 4.139⭐ | 38🧑⚖️ |
| Fun | 81th | 3.865⭐ | 39🧑⚖️ |
| Innovation | 68th | 3.889⭐ | 38🧑⚖️ |
| Theme | 571th | 3⭐ | 38🧑⚖️ |
| Graphics | 188th | 4.027⭐ | 39🧑⚖️ |
| Audio | 61th | 3.973⭐ | 39🧑⚖️ |
| Humor | 390th | 2.577⭐ | 28🧑⚖️ |
| Mood | 56th | 4.056⭐ | 38🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Made it to this level http://prntscr.com/f2wn03
Congratulations, you have a finished game.
Music go with you along all the game.
I'm very amazed with this game. You deserve to stay at the top 50 game of this ludum.
Great work!
Yep, I tested it - there are 80 power ups.
Soon I'll make a letsplay!
Other then that the atmosphere and game play was quite enjoyable.
Double jumping with the platforms (that first screen where you learn it) was ok, but the last little bit was difficult to get the character over. I hit the wall too soon and using the double-jump didn't push me up and over the ledge when it looked like it could've.
Another case was with the teleportation learning part. That last section with the placement of the platforms was just too hard.
Another suggestion would be to change those red spikes/flowers to being thorns or something. Walked right into them the first time because they didn't look dangerous.
Good job! :)
That said, I do have a few problems with the implementation of those ideas, mostly in terms of controls. I was using the keyboard (can't find my gamepad, not sure it would have worked on the web version anyway), for what that's worth. There were a few times where there seemed to be significant input lag, or just dropped inputs. I also found myself using the red orbs when I didn't mean to a _ton_ of the time. In fact, often the hardest parts of using the red orbs was in getting to where you wanted to go without triggering them by accident during normal jumps. That being the case, I'd almost suggest trying something that's _usually_ a terrible idea, and have the second jump mapped to a different button than the first (maybe optionally?).
Anyway, all that said this is really cool, and I hope to come back (maybe on a Windows machine with a gamepad) and try it again.
I didn't really have problems with controls, but died way too often (although to be said, I really suck at jumping in 2D games - so I should just simply "git gud" instead of 'crying' here).
Graphics and style fits the game, could it be improved? Yes, definitely... does it need to be improved? Not really, I had enough fun this way too. The sounds fit the game well, as well as music. I can't really say anything against the game itself.
Good job, congratulations on making the game and thanks for making it!
Thanks! And we are not guys, I was alone ha-ha
There is a pretty substantial bug where orbs will spawn where you died instead of reapearing where they're supposed to which could lead to some soft locks. I'd classify that as a game breaking bug so if you could fix that then this game would be perfect. The non-completionist ending is also a bit of a tease.
Favorite game so far.
This is a very good game :)
I like the graphics and music/sound a lot, I find it is a nice place to be. So all the hours you skipped from sleep and no life WORTH IT!. congrats.
I love how fluid learning how to use the different power ups was - I was an expert in seconds! :grin:
I absolutely adore the sound effects and music, really fits in with the atmosphere with the game (Mushroom jumping and death sounds were my favourite) :smile:
Completing levels felt rewarding and it kept me engaged! :open_mouth:
Covered the need for a reset button w/ spike pits in areas where the player gets stuck (GJ!)
//////Cons///////
Level design could have been less linear, instead of just left to right. Up or Down would have been nice
Music loop had a long delay (5+ Seconds) at the end of it, which broke my immersion imo
Not enough save points / annoying spike placement (Annoying to have to redo my mushrooms again and again)
//////Verdict///////
Amazingly polished game for a 72 hour jam, great job! :smiley:
Unfortunately the game lagged a lot on this computer (macOS + Firefox). Due to this I had to stop once the platforming got more demanding.
If you wanna push it further I would love to try it !
Really amazing ! See ya !