Kitsune no Gēmu by siege
Kitsune no Gēmu is a game about a fox trying to get home. Along the way, the fox gains the ability to transform into other animals in order to aid its homeward quest.
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We hit a few kinks along the way in development and art creation, so what we have here still feels very much like a prototype and still has some placeholder graphics. Still, I'm very happy with the platforming physics, and am proud of what my team managed to do.
Programming by Collin Johnson
Art by Dinah S.
Music by Matt Greene
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We hit a few kinks along the way in development and art creation, so what we have here still feels very much like a prototype and still has some placeholder graphics. Still, I'm very happy with the platforming physics, and am proud of what my team managed to do.
Programming by Collin Johnson
Art by Dinah S.
Music by Matt Greene
| Windows | https://www.dropbox.com/s/skpnl5p8rzhgaaa/kitsune-build1.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62251 |
Ratings
| Coolness | 20% | 2061 |
| Overall(Jam) | 2.81 | 936 |
| Audio(Jam) | 3.13 | 403 |
| Fun(Jam) | 2.81 | 784 |
| Graphics(Jam) | 2.38 | 997 |
| Innovation(Jam) | 2.31 | 1027 |
| Theme(Jam) | 3.27 | 608 |
Well done!
Well done!
Nice work on the soundtrack too, though the style, for me, kinda feels like it conflicts a bit with the the title. :P
Controls feel a bit too fast for the Fox, and the level design feels like more could've been done, but these are minor details, and don't take the fun of the game. ;P
Great work! :)
The only complaints I have are the repetitive tiles and the length. Everything else is incredible. I love the music and some little details in the level design like forcing use of the chicken to escape from the hole you found it in are things I don't see much in Ludum Dare games. Great work.
Downloading the Post-Compo!