VUEL by Jezzamon
VUEL | a chess-like rogue-like

The robot uprising of 2178 was successful, and now the earth is rid of humans! Unfortunately, that's left a lot of old appliances useless. They spend their time salvaging for power in the scrapyards. Which is where you've ended up!
Each move drains some of your battery. Stomp on another machine to take it's power, but don't get stomped yourself.
The further you head out, the tougher the enemies are. You'll have to head out pretty far to see all of 8 them.
Oh, also you can upgrade your eyebrows.
Controls
- Click to move
- R to restart
- M to mute
- S to toggle screenshake
I'd love to see your highest score!
Update!
I've added a post-compo version with some tweaks - now your purchases are saved properly, and there's an extra cool shop keeper. Click here to play the post compo version!
Compo link below ⬇️
| Flash (web) | https://jezzamon.itch.io/vuel-ld |
| Original URL | https://ldjam.com/events/ludum-dare/39/vuel |
Ratings
| Overall | 1th | 4.56⭐ | 27🧑⚖️ |
| Fun | 2th | 4.4⭐ | 27🧑⚖️ |
| Innovation | 33th | 4.04⭐ | 27🧑⚖️ |
| Theme | 10th | 4.44⭐ | 27🧑⚖️ |
| Graphics | 17th | 4.385⭐ | 28🧑⚖️ |
| Audio | 53th | 3.739⭐ | 25🧑⚖️ |
| Humor | 28th | 3.864⭐ | 24🧑⚖️ |
| Mood | 21th | 4.167⭐ | 26🧑⚖️ |
| Given | 11🗳️ | 17🗨️ |
Edit: I forgot to mention it, but my best score was 67.
I really like the playable robot characters being different movement patterns too. Keeps it interesting. As others have already mentioned I was not able to re-use ones I'd already bought, which was frustrating. I also found the costs a bit high, but maybe that's the consequence of the bug.
Really great entry. Double points from me for including a toaster. :bread: :thumbsup:
Anyway, great entry!
EDIT: Oops bugfixes like that aren't allowed apparently. Oh well, the bug fix is in the post-compo version
With that negative out of the way, the graphics were perfect, sound was well suited (even if the music loop was a bit short) and the actual gameplay and mood was amazing. Great job.
If I had to pick something to critique, I'd say that the upgrades were nice for variety in movement/playstyle but I didn't find them more useful than the base one (though that may be the intent!).
Congrats, that's a fantastic game you made here.
I really liked that you could hover over an enemy to see its movement pattern. Great little bit of UI affordance that most games miss.
If you ever want to team up and polish this for iOS or Mac, let me know. I've played with the Haxe toolchain before and didn't like it much, but I can get by and I'm an experienced Mac and iOS developer.
I'm also looking for future jam teammates, and if that appeals to you, shoot me an email!
The UI is sooooo good. At first I was like "man does this guy expect me to memorize every movement pattern?" and then I immediately found the tooltip system right after. Very easy to play w/o going through even a tutorial. Big props in that department. The gameplay itself is simple and satisfying. It's like a faster paced roguelike.
Agreed the battery should be a tad more forgiving, or perhaps the bot upgrades could be a tad cheaper. Like others said it was hard to experience the full game at the farther ranges just cuz you could get some bad sequences and kill you off.
I would love to see this game improved! Great job!
One idea: a minimap to find enemies and to get some overview when a level is finished.
My playtest as well:
https://www.youtube.com/watch?v=nc-mM1Wiyf0
Jezzamon - I played the newer version. Amazing, but you know that already. Anyway, found a bug, a battery I couldn't collect. The only details I can think of is I was using the 9/10 bot, had left the battery behind while fighting and wound up going back to it. I jumped on and off it several time to make sure it was bugged. Hope this helps, great game.