The Reincarnation by Mac Dragoness

[raw]
made by Mac Dragoness for LD 43 (JAM)

A boy lost his dog after an unfortunate tragedy. Unwilling to accept the dog's death, the boy must find a way to return his dog back.

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Gameplay:

The Reincarnation is a first person platformer game that requires high precision skill of platforming and fast reaction. This game has 2 endings.

Controls:

  • WASD: For movement controls

  • Q: Respawn to the last savepoint

  • Left shift: Run

  • Left shift + E: Dash

  • LMB: Throw fireball

Installation Guide:

Use Winrar or other programs to extract .rar files.

Credits:

  • king72dragoness (Programming, 3d Models, Level Design, Audio)
  • skytempest (Cutscene, Story)

Ratings

Overall 447th 3.5⭐ 21🧑‍⚖️
Fun 556th 3.211⭐ 21🧑‍⚖️
Innovation 787th 2.816⭐ 21🧑‍⚖️
Theme 764th 3.088⭐ 19🧑‍⚖️
Graphics 142th 4.237⭐ 21🧑‍⚖️
Audio 219th 3.579⭐ 21🧑‍⚖️
Mood 227th 3.684⭐ 21🧑‍⚖️
Given 27🗳️ 6🗨️

Feedback

treegemmer
04. Dec 2018 · 05:59 UTC
Looks cool! Would love to try a mac or web version!
eva
04. Dec 2018 · 06:14 UTC
Looks good and the dashing is fun! Had trouble platforming on the gears.
Shweep
04. Dec 2018 · 06:39 UTC
Heads up, there was an error with the exe, it prefers being called something like "The Reincarnation.exe" rather than ludum dare exe or whatever. I fixed it myself, but just fyi.

To be honest I had a hard time with just the first few platforms. The jumps rely on super picky apex heights to even make them. I gave up on the one I'm assuming you have to dash to for the first time, I never seem to gain enough height to land. The level design just doesn't seem to match the character's capabilities at all. I even tried jumping on the yellowish beams to see if there was an alternate route. The checkpoint also felt too far back for such high precision platforming.

I enjoyed the graphics especially the pixel art. While there is some clash with the style, the world design is rather nice. It's a shame I didn't get to explore much of it and find out what will happen to the dog. :slight_frown:
GoogleFrog
04. Dec 2018 · 06:40 UTC
I can't reach the platform under the clock, it's quite early in the game.
samaranin
04. Dec 2018 · 06:45 UTC
Looks fantastic for me! Realy nice graphics.
sergman
04. Dec 2018 · 06:46 UTC
looking good, i like color palette.
🎤 Mac Dragoness
04. Dec 2018 · 07:44 UTC
@shweep thank you for your feedback! I have tweaked the difficulty of the game and fixed the .exe folder problem...
Hex Agendum
05. Dec 2018 · 01:01 UTC
I'm glad you go the exe problem fixed. I love the story setup. And the visuals are beautiful. The mouse controller is a bit twitchy, but workable. I wanted to play with my gamepad but there was no way to turn.

Very difficult to play, but kinda satisfying. Took me about 20 tries to make it past the first big jump.
wyattis
05. Dec 2018 · 01:18 UTC
I got through the gears, but was unable to dash across the crystal area. I enjoyed what I was played! Having the camera turn while I was standing on the gears was disorienting.
Cristiano T.
05. Dec 2018 · 01:21 UTC
This game is amazing... Very fluent i will not coment nothing about the graphics... because they are realy beuty! The only problem is the mouse sensitivity, for I play the i need to reduce the DPI and chage my mouse setings. But Congratulations your game is awesome!
Death_Is_Cold
05. Dec 2018 · 02:11 UTC
WOW! just wow. So impressed with this game, so much content for a jam, and I was totally not expecting that ending sequence ;). You should be proud.
jk5000
05. Dec 2018 · 09:16 UTC
The story, the idea and the music is good. The controls is not super bad, but they was not the best, and in they were the reason I stop playing the game. Overall this is fine LD game.
CaptainCorgistan
05. Dec 2018 · 10:02 UTC
Reminds final fantasy as for me! Wich i think is a pretty good comparison as for a jam game)
katamary
05. Dec 2018 · 14:47 UTC
It's looks amazing! But this game too hard for me). I tried many times but fail. And the transition between a pixel-art cut scene and the 3D-world - very interesting trick! Good luck!
Hystaf
06. Dec 2018 · 14:43 UTC
Just beautiful. Control are so hard. The level design is not appropriate for the dash capacity. You put walls to stop the player it's a bad idea. Just decrease the dash power next time. Some time rocks miss collider so you jump on it and you fall...