Dr. Deckenstein: An Adventure in Severed Parts by quill18
Dr. Deckenstein: An Adventure in Severed Parts
A deck-building card-game about beating up monsters and attaching their disgusting parts onto your body.
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Made in 48-hours from the Ludum Dare Compo by Martin "quill18" Glaude
Livestreamed start-to-finish in front of an audience of thousands.
Tools:
Unity 5.4
Photoshop
Evernote
Blender
Substance Designer
Fonts:
- Blood Crow by Iconian Fonts
- Segoe UI Symbol (for extended Unicode Glyphs)
Special thanks to Essentia for beta testing -- as well as everyone out in Twitch-land for supporting me and my streaming!
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DIRECTION:
Drag cards from your hand onto monsters to damage the monsters or to use the card's ability.
Defeating all monsters in an encounter will earn you a new body part card, which is then added to your deck.
Enemy attacks (and some of your cards) cause you to lose Endurance. If you run out of Endurance, you will earn a Wound card (and then your Endurance will reset).
If you ever have 3 wounds in your hand, you will lose the game.
Can you attach enough AWESOME MONSTER PARTS to your body to reach and defeat THE DRAGON?
IMPORTANT NOTE: **DISCARDING** a wound card does not remove it from your deck. Only **DESTROYING** a card permanently eliminates it.
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CHANGE LOG
2016-04-19
As per the rules, fixed a game-breaking bug where enemies who die during their attack (as a result of a "thorns" effect on your cards) could cause the game to hang.
2016-04-23
Fixed a bug where encounter options weren't cleaning up properly, making it possible to choose to fight someone other than The Dragon on the final encounter, which would prevent the game from continuing correctly.
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Questions?
quill18@quill18.com
http://twitter.com/quill18
http://youtube.com/quill18creates -- Unity Programming Tutorials
http://youtube.com/quill18 -- Let's Plays!
A deck-building card-game about beating up monsters and attaching their disgusting parts onto your body.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Made in 48-hours from the Ludum Dare Compo by Martin "quill18" Glaude
Livestreamed start-to-finish in front of an audience of thousands.
Tools:
Unity 5.4
Photoshop
Evernote
Blender
Substance Designer
Fonts:
- Blood Crow by Iconian Fonts
- Segoe UI Symbol (for extended Unicode Glyphs)
Special thanks to Essentia for beta testing -- as well as everyone out in Twitch-land for supporting me and my streaming!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIRECTION:
Drag cards from your hand onto monsters to damage the monsters or to use the card's ability.
Defeating all monsters in an encounter will earn you a new body part card, which is then added to your deck.
Enemy attacks (and some of your cards) cause you to lose Endurance. If you run out of Endurance, you will earn a Wound card (and then your Endurance will reset).
If you ever have 3 wounds in your hand, you will lose the game.
Can you attach enough AWESOME MONSTER PARTS to your body to reach and defeat THE DRAGON?
IMPORTANT NOTE: **DISCARDING** a wound card does not remove it from your deck. Only **DESTROYING** a card permanently eliminates it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHANGE LOG
2016-04-19
As per the rules, fixed a game-breaking bug where enemies who die during their attack (as a result of a "thorns" effect on your cards) could cause the game to hang.
2016-04-23
Fixed a bug where encounter options weren't cleaning up properly, making it possible to choose to fight someone other than The Dragon on the final encounter, which would prevent the game from continuing correctly.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Questions?
quill18@quill18.com
http://twitter.com/quill18
http://youtube.com/quill18creates -- Unity Programming Tutorials
http://youtube.com/quill18 -- Let's Plays!
Ratings
| Coolness | 26% | 1934 |
| Overall | 3.83 | 78 |
| Fun | 3.82 | 77 |
| Graphics | 3.28 | 362 |
| Humor | 3.56 | 68 |
| Innovation | 3.57 | 205 |
| Mood | 3.43 | 155 |
| Theme | 3.31 | 501 |
Good Luck Quill
I've listen/watched most of the livestream while working on my own small game lol.
I don't like this submission for wasting a great idea on a simple and repetitive card game, instead of e.g. a nice top down (especially after Growth Industries - which was clever and innovative, yet a card game after all).
Would love your thoughts on my game, Tito's Revenge:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
I am a bit sad that there is no Linux build. Also no web build... you're really not making it easy to play your game.
As usual, a very good stream and a huge distraction (in a positive sense) when trying to code something myself!
WebGL works too, a bit slow, fonts are small, but everything seems to be functional
Clean design and presentation, impressive for such a limited time and the game plays as it's intended.
Biggest issue though: I just didn't find it fun. That's very personal but it lacks something for me. If I figure out exactly what, I'll post again..
Otherwise, nicely done.
I'm glad to see that you're still participating quill18 :D
Nice game also.
Cheers
- Morco (Omlette du Fromage team)
Otherwise it's clearly impressive to have produced such a game in only 2 days, my Hearthstone daily playing surely has made me more demanding with card games ^^
But I really think going on for the 3rd day to add some audio would have really benefit the game.. but maybe you didn't have the time or you didn't want to. Either way, I'm really interested to see more! Hope you'll continue working on it :)
I really liked the wound system for handling damage taken.
My only complaint is that some of the smaller text is very difficult to read on a 20" 1600x900 monitor - and the cards don't scale if the game is put fullscreen. But, I understand that this is a small monitor size, so it's a relatively minor complaint.
This is a very nice submission, and impressive for 48 hours. With the additions such as sound that you want to make, things like support for different resolutions (lol 48 hours), and a bit more work on the cards (again since you only had 48 hours) this could be a pretty sweet game for release!
I had a lot of fun playing it, thank you for sharing! :)
I love deck building games, but I was a little disappointed in this one. My favorite part of deck builders is choosing which cards to keep, and which ones to pass on. This game didn't give enough choices for me to plan a strategy or avoid bad cards very much. I think it could with a little work.
The execution was great. It is no simple thing creating an entire card game from scratch in a weekend (I've tried). You got the theme spot on, and the graphics are very clean.
Tapeworm is super OP though... both it and Extra Life should be set aside from your deck when played so they can only be played once per combat... otherwise you can pretty much always cycle tapeworm faster than enemies can give you wounds.
The lack of sound hurts this title a lot, I'd kill for some nice meaty orc grunts and visceral slashes.
The game could benefit a hell of a lot if you let the player choose one of several body parts on battle end. As it stands getting a good deck together is very luck of the draw, and it can kill a run if you don't get the needed cards.
Also, I didn't come across any cards that'd let me remove non-wounds from my deck (I'd quite like to get rid of the trip or strategize for instance). I feel like compared to the other cards in the game it wouldn't be particularly overpowered and might help in creating a good deck composition.
Also, drawing cards really should be a quick action. Strategize being in the starting deck feels like wounding the player from the start :T
Great, as always :)
- It is sometimes very hard to read the text on the cards
- It seems that when I end the battle and don't take the card, wound card gets discarded, yet remains in my deck? There was a moment when I drew two wound cards in a row from my deck and shat some bricks. I wouldn't call that expected behaviour, 'cause then there's no sense in discarding those cards.
- Bandages, which DESTROY a wound card, showed me an empty screen :(
- After many battles it offered me to take on the dragon, yet I chose some orc commanders instead. After that battle the game derped and didn't offer me to finght anything else
- Troll blood is seriously OP for a quick action :D
You've done great work and there is some serious potential in this. Fantastic :)
I think the no-sound really hurt the game though. Otherwise, it's a great game and a lot of fun to play. I really DO want to beat it, so that's a good thing.
Didn't catch (hardly) any of your livestream, since I was busy working on my own submission. I owe you a lot, as your YouTube tutorials have taught me a tremendous lot about programming.
So I won't be killing a dragon tonight, I'll give it another go when my nerd rage subsides.
Really good game, one of the only games I've played for more than 15min so far.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Most card games feel like... well... card games. Take HeartStone or Magic the Gathering. You take a card and you play it. Each card in your deck is a fancy graphic that when you boil it down, all you are playing is a 'Old Maid'.
This game adds a refreshing and an interesting RPG element where the cards will quip back. Monsters cards have been given a personality which makes it feel less like a card battle and more like an old fashion (Final Fantasy-ish) fight. Options to choose your path add another RPG element and the story line raise the tension level of playing the game. All working well as a device to add weight, meaning and the sense that each battle won\lose will have consequences.
Well done.
Theme: 7/10
Graphics: 2/10
Audio: 0/10
Humor: 3/10
Mood: 0/10
Coolness: 7/10
Overall: 31/80
Good Game