Spooky the Scared Ghost by democore
Spooky is a ghost that is not quite like other ghosts. Spooky is afraid of the dark!
Help Spooky platform through dark levels to get to the door at the end of each one. Every step in the dark makes Spooky more and more afraid, so you'll need to take small breaks in patches of light to avoid scaring Spooky off.
Controls
WASD - Movement
Spacebar - Jump
Tab - Pause

| HTML5 (web) | https://skiastra.itch.io/spooky-the-scared-ghost |
| Source code | https://github.com/democore/nullsent |
| Original URL | https://ldjam.com/events/ludum-dare/39/spooky-the-scared-ghost |
Ratings
| Overall | 449th | 3.32⭐ | 27🧑⚖️ |
| Fun | 417th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 213th | 3.44⭐ | 27🧑⚖️ |
| Theme | 303th | 3.68⭐ | 27🧑⚖️ |
| Graphics | 297th | 3.84⭐ | 27🧑⚖️ |
| Audio | 338th | 3.167⭐ | 26🧑⚖️ |
| Humor | 165th | 3.174⭐ | 25🧑⚖️ |
| Mood | 200th | 3.64⭐ | 27🧑⚖️ |
| Given | 9🗳️ | 19🗨️ |
The ghost is also very cute :) The begining of the game is well introduced.
Good game !
I tried to play this on Chrome and the ghost couldn't jump very high. I tried too on Firefox but the delay on the inputs was too much. downloading it is the way to play this one.
Played on Android by the way.
A platformer needs **good controls** and you nailed it. I hate playing a platformer with floaty controls and I'm glad you put the time into making them as good as they are.
**The art really good.** The only thing lacking is content, but it's understandable as the time given to us isn't that long. Next time try to focus on variations and implementing new features instead of making the game longer. In that way, you can still get the idea across and keep better retention of the players. It's easier said than done and you still did a great job with this.
**I like the implementation of the theme** built into this platformer.
Hope you two had a great time and good luck!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
I liked the zoom effect at the beginning of each level, but the effect probably was a little bit too extreme and could have bit of a wider frame.
The overall gameplay I think is fine for a jam. Controls seem very usable, I generally didn't have too much trouble getting through the levels.
I agree with other commenters ( @simonhutchinson and @mgpxl ) that, although the zoom-in was cool at the beginning of the levels, it became a bit strong and too frequent... and started getting frustrating after a while. Hopefully it wouldn't be a big problem to change!
I also agree with @simonhutchinson about trolling players. I find if done tastefully and in a way that people will generally just... find funny, it can be fun all around. But if you do it in a way that even slightly punishes the player, it can make your game real unpalatable real fast. It wasn't too bad here, just something to consider for future. :-)
Also just so you know, I saw some weird graphical... weirdness in the last level. The platform I was standing on had no thickness. I also saw the outdoor skybox (?) between a gap in the wall:

Overall, I think you'd need to invest some time in bringing this beyond the jam stage, but the visuals, controls, and audio really help to give this game a unique feel... I like. Thanks for sharing! :-D