Ludum Dare Simulator 2019 by samboyer276

[raw]
made by samboyer276 for LD 42 (JAM)

:astonished: Those positions are insane!!! Thank you SO much to eveyrone who played and rated this. For 99% of the jam I was more worried about even finishing the game, having entire minigames to make with hours to go... but I'm so happy that it paid off and resulted in a game you all enjoyed. Thanks again, and I'll see y'all in December :tada:

Incorporating decades of research into the perplexing field, a vast team of scientists from around the globe (jk just me) have been able to distill the experience of making a small prototype game into 7 minigames.

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In this alternate reality where Jam Games can be created through playing minigames, your job is to score as high as possible in the Ludum Dares of the future. Performing well in each of the 7 minigames will boost certain grade categories - but remember to pay attention to your Game Disk space and Energy meter!

​Features - ​7(!) Minigames that capture the essence of making a complete game. Perform well in each of the Code, Art, Dialogue, Physics, Music, Effects and Debug mingames to result in a higher-graded result game! - 5 rigorous grading categories that indicate the victories and shortcomings of your produced game, and an overall position in the Ludum Dare leaderboard. - Hyper-realistic energy system - Ludum Dare Simulator 2019 simulates actual fatigue and encourages you to take a short break to recover. A lesson we could all learn from. - Infinite gameplay - Ludum Dare Simulator 2019 uses a complex Deep Learning algorithm to simulate Ludum Dare jams from the future! ​/s - Brilliant soundtrack from Mitch Murder and Waterflame! - Really bad pixel art (as per usual)! - 4 entire instrument samples! - A cute robot!

Instructions/Controls

Once you've entered a Jam, click on any of the Code, Art, Dialogue, Physics, Music, Effects, Break or Final Polish buttons to move to that room.

Code - Click and drag instructions to get the robot to its destination tile.

Art - Click and drag over the canvas to replicate the source image.

Dialogue - Type any of the words before they disappear.

Physics - Move the mouse to control the racquet and deflect as many balls as possible.

Music - Use the number keys to reproduce the drum loop as accurately as possible.

Effects - Click on the crosshairs before they disappear.

Break - Do nothing while you recharge your Energy meter.

Debug - Click or press Space to fire hasty-code-patch bullets at the bugs.

Final Polish - Click 'Finish' to fill the rest of your Game Disk with juice and clean-ups.

In some of the games you'll find golden items - interact with these to get an extra second in the Debug minigame.

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Credits (because I didn't have time to put it in-game)

Music by Mitch Murder - https://mitchmurder.bandcamp.com/

Music by Waterflame - https://www.youtube.com/user/waterflame89

Some sound effects from freesound.org by jacklilley, Soughtaftersounds, cabled_mess, _stubb, Splice Sound, beerre, soundscalpel.com, cgeffex, studiomandragore.

Disclaimer

Since we (I) have aimed to produce the most accurate game jam simulation possible, the game can sometimes incur relatively traumatic flashbacks to impending deadlines, spaghetti code, lack of sleep, writer's block, terrible pixel art drawing, bad theme decisions and/or submission website outages. If these do occur, we are not liable for any mental or physical injury caused from playing this game.

Ratings

Overall 3th 4.481⭐ 28🧑‍⚖️
Fun 2th 4.423⭐ 28🧑‍⚖️
Innovation 7th 4.231⭐ 28🧑‍⚖️
Theme 688th 3.385⭐ 28🧑‍⚖️
Graphics 94th 4.327⭐ 28🧑‍⚖️
Humor 23th 4.188⭐ 26🧑‍⚖️
Mood 12th 4.292⭐ 26🧑‍⚖️
Given 34🗳️ 6🗨️

Feedback

abvadabra
14. Aug 2018 · 16:38 UTC
Liked the idea and gameplay. It's pretty interesting to play and see the results, kind of like a real jam. Altough making music is quite frustrating, for me it starts to fast and I just cant do anything with it. Nonetheless, a pretty solid work for 72 hours
ZoltanCoccyx
14. Aug 2018 · 16:56 UTC
My eyes are bleeding from the effects ^^ I just can't keep up. It is so cool I don't really have anything contructive to say about it. 10/10 Would bleed from my eyes again.
guin36
14. Aug 2018 · 16:58 UTC
10/10 would do ludum dare immediately after doing ludum dare again

The game is hilarious! Every mechanic outside of some of the more basic puzzles made me laugh out loud. My favorite moment was when I clicked art and the game wanted me to draw the scream with a mouse in <15 seconds. The tasks definitely overwhelmed me, nothing was completed, I ran out of energy too much, debugging was impossible, and at the end the struggle amounted to a lukewarm rating at best. The simulation was too accurate :(

The cheesey 90s workout montage music fit perfectly, and the artstyle was clean and polished, though nothing to write home about. The real hero is the humor and gameplay.

Fantastic game, cannot recommend enough!
heidelbert
14. Aug 2018 · 18:04 UTC
Honestly, I played 10 games so far and this is actually my favorite. I didn't get it at first but once I understood the concept this is a really nice idea. I wonder how one can get a 100% score there :-D Great job!
🎤 samboyer276
14. Aug 2018 · 19:34 UTC
thanks so much guys! I was really nervous about the reaction from this game, very relieved that it worked well enough. Apologies for the difficulty, I thought that a bit too but only after it was finished ;-; but at least you can always enter the next jam and do better - in-game I mean xD thanks again <3
Not the real Mark Zhang
14. Aug 2018 · 22:45 UTC
Each individual component is great and fun. Each minigame is self-explanatory and entertaining. I replayed this game multiple times after learning it. I think I encountered a bug for the Code minigame, where the robot got stuck and the Code game was just frozen for every iteration (LD43, LD44, etc) until I relaunched the game. I think it happened when the robot was moving and I was switching around games/breaking. All in all, a really solid piece of work.
abhimonk
14. Aug 2018 · 22:47 UTC
Wow this is such an incredibly fun game! It reminds me of those old school "four-second-frenzy" flash games where you have to complete a bunch of minigames under a time constraint.

The art section was hilarious. It was so fun frantically drawing abominations and hoping it would measure up to the mona lisa (my friends and I laughed really hard when we'd get a check mark for drawing a circle with black hair for mona lisa).

The theme aspect did feel a little forced, in that it was basically just a timer. That said, the concept itself is so innovative and fun, it was so great to be surprised by each minigame my first time through.

The game also felt very polished; The art and interfaces were very sharp and easy to use. To be honest, some of the minigames could probably compete with fully fledged LD games (the robot minigame was particularly fun).

This is one of my favorite games so far! Great job!
🎤 samboyer276
15. Aug 2018 · 13:16 UTC
Thanks guys :)
@not-the-real-mark-zhang oh dear, sorry about that! Guessed it slipped through my 2 minute playtest .-. It'd be an easy fix but doubt it warrants a new build after the jam, hopefully it doesn't catch many people out. Thanks for checking the game out and letting me know!
strugglesingamedevelopment
15. Aug 2018 · 22:27 UTC
The accuracy of simulations is getting out of hand. Soon you'll have to control each individual persons biological functions at a microscopic scale. The most polished and complete experience I've played yet 42/10.
Chroma
15. Aug 2018 · 22:30 UTC
Hey, it's missing a button to rage about the Theme LOL! Very fun game, also very intuitive. Pixel art is not even close to bad IMO
hadesfury
16. Aug 2018 · 11:04 UTC
Amazing :) The music game is so hard by the way :)
pm2k
16. Aug 2018 · 13:16 UTC
Very stylish game. Looks nice and feels nice to play, feels very polished. The minigames are enjoyable, the music fits well.

While the theme is reflected in the fact the player is running out of space and energy, I feel like it could've been incorporated a bit more or in a bit more of an interesting way, maybe in the minigames themselves as opposed to just resources which are running out.

I also feel as though the concept of a minigame collection isn't the most innovative and it could've had some more management aspects; or rather the ones that seemed to be there already could've been fleshed out a bit or communicated a bit clearer (for example I wasn't sure if the theme affected which categories one should try to fill up most or whether it was just there for flavor)
🎤 samboyer276
16. Aug 2018 · 13:48 UTC
@pm2k you're right about the theme, there's no point in me pretending it's more than just an altered stopwatch .-. but I honestly couldn't think of any good game ideas that fit the theme so just tried to throw it onto this one. I also struggled to think up the minigames themselves so that's why they don't fit the theme either. You're right about the theme/genre system though, it does alter your grade based on whether you bias your playtime to different categories. I'll try to make that clearer in the description :) thanks for the feedback!
Sammy6
16. Aug 2018 · 19:45 UTC
Awesome! it's really fun, and the graphics are awesome! Only thing is as you said earlier, it doesn't really fit the theme, but other than that it's great!
Darenn
17. Aug 2018 · 11:00 UTC
This is awesome, a very good meta game, well poslished. I think you did'nt sleep a lot during the jam!
tjakka5
17. Aug 2018 · 11:29 UTC
This is such an incredible game. I've made a video about it as well: https://youtu.be/WCSzRPcyQxk
Darylsteak
17. Aug 2018 · 13:06 UTC
This was a very very fun game that I enjoyed alot, and although it didnt fit the theme super well, the concept and graphics, along with smooth gameplay made it a very nice experience.

Also, very very nice polish.
DodoIta
17. Aug 2018 · 13:24 UTC
Guys, this is a gem. By far the most innovative I've played, it's fun and it has really good music. It also represents perfectly the 72 hours of a Ludum Dare :laughing: Awesome awesome job!
Linky439
17. Aug 2018 · 15:01 UTC
Love the idea! 7 mini-games in one, and it works truly well!

I wonder if anyone managed to reach first place with this limited space disk though ^^ Funny idea, good graphics and sound, good gameplay... Congrats! :)
🎤 samboyer276
17. Aug 2018 · 15:36 UTC
Thanks so much everyone! @tjakka5 especially, I can't believe you made a whole video for it xD loved watching, sorry the concepts are a little tough to understand at first though. And don't worry I find it just as hard to play :P

@linky439 you could certainly try! I've scored in top 100 once but not that much higher. You'd be best to close and re-open after LD42 as the number of participants increases in each jam... good luck ;)

@darenn actually I did, need my Zs xD I worked it out earlier, think it was 45/72 hours spent on it? But at this point programming for C#/Unity isn't a problem so most of the time was spent on art/design/architecture...
Steve Sparkes
22. Aug 2018 · 22:48 UTC
Wow. By the far the most polished and neatly wrapped entry I've yet to play in Ludum Dare! I have a similar problem with other commenters, in that I'm so blown away I'm really struggling to find what to say. Really the only feedback I can give is that it took me 2 attempts to figure out you had to drop the directions in the bar at the bottom of the programming mini-game. But the clean layout of the game is so perfect that I wouldn't want to see it cluttered with more writing! It's just like in a real Ludum Dare, where you have to bumble around every now and then before you find your footing on a task ;) Please, please, please please please keep making games!
🎤 samboyer276
23. Aug 2018 · 08:33 UTC
Hey @steve-sparkes, thanks again :D definitely agree with you on the code instructions list thingy, it used to have an indicator but it was messing up with how they overflow after 10 instructions... plus after spending literally 3 hours on drag and drop code I decided to call it a day xD I think it needs more text indicators all over tbh, like 'Choose a game' (or something to that effect) above the buttons on the right, just to get people going... thanks for the advice too! :)
Radical Dog
23. Aug 2018 · 15:28 UTC
I love the idea of doing a WarioWare type game in a jam, and this is quite close! There's a few ways you could tweak the minigames, but the biggest one would be adding a metronome to the music one and giving a bar between hearing it and playing it.

Also, some parts display badly on a 16:10 aspect monitor - unfortunately including the art!
Ana
23. Aug 2018 · 20:19 UTC
This was super fun to play! I loved the variety of mini games, and the fact that you were able to complete each one to such a great level of finish was kind of incredible. I liked the humour that was woven into the game overall, and the replayability of trying to focus on different mini games, seeing if you can improve, comparing your overall scores at the end...minor thing is that I got confused on where to drag and drop the code blocks to, but once I found out it was super straight forward. Really nice and well rounded game :)
🎤 samboyer276
23. Aug 2018 · 20:31 UTC
Thanks peeps!
@radical-dog glad somebody got the warioware inspiration :D yeah I played around with the Music game pause between the CPU and the player, originally it was immediate which had a nice rhythm but made it impossible to hit the notes on beat 1... perhaps an extra beat in the middle or have it start automatically when the player presses a key would be better? I'll have another go at it for the remake.

And yeah I bet it's messed up on 16:10, my bad D: I told Unity to only allow 16:9 but then I also stupidly made it fullscreen by default... hopefully most people are on 16:9 for it to be ignored by most and I'll put the resolution dialog back where it belongs in the next build! :P

@ana I'm just glad all the minigames got finished at all xD yeah you're not the only one with the code blocks, maybe a dotted outline square as a placeholder for the next instruction would be adequate? and should be easy enough to put in. Thanks for the feedback, best of luck with yours!
appix
07. Dec 2018 · 08:10 UTC
Making a LudumDare game in a Ludum Dare game~What a great idea~
Mini game are so interesting.But the mini game "Music" is a little difficult for me~