The March Of The Blobs by joqlepecheur
The March Of The Blobs is a lemmings-like.
The main difference is the system of points, transformations will lessen the number of blobs available, so sacrifice points wisely. You can pop blobs whenever you wish, allowing downtimes or releasing all your hordes at once.
Source code is available on itch.io page below. The Game counts 12 levels, I will probably give it a bit more polish later.
Have fun!
Ressources:
- Press Start 2P font by Codeman38
- OpenMpt for music
- sfxr to generate sounds by DrPetter
- made with GameMaker

| Windows | https://joqlepecheur.itch.io/themarchoftheblobs |
| HTML5 (web) | https://joqlepecheur.itch.io/themarchoftheblobs |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-march-of-the-blobs |
Ratings
| Overall | 14th | 4.152⭐ | 35🧑⚖️ |
| Fun | 19th | 4.091⭐ | 35🧑⚖️ |
| Innovation | 262th | 3.167⭐ | 35🧑⚖️ |
| Theme | 61th | 4.076⭐ | 35🧑⚖️ |
| Graphics | 34th | 4.182⭐ | 35🧑⚖️ |
| Audio | 34th | 3.897⭐ | 31🧑⚖️ |
| Humor | 110th | 3.333⭐ | 29🧑⚖️ |
| Mood | 48th | 3.871⭐ | 33🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |

(and the "risk of rain" music style give a really good mood...)
The graphics are great and the game feels polished.
@bungus-productions thanks, I wanted to deliver a game to provide a fun break. I put a big hitbox on cursor to make it easier and gave some leeway to allow mistakes.
@01fe7e There are 4 levels where you don't get a new power or use an existing one in a new way: 5, 10, 11, 12. I guess I could have added another one to spice things up, but I finished really close to deadline.
Thanks, @saucygames ! I really wanted players to explore at their pace, then unleash the blobs at the end :)
@acoto87 I am glad you enjoyed it!
When people make a platformer or a shoot them up, nobody ever says "oh a mario clone" or cookie clicker clone or doom clone etc. I believe this is because the genres are now so common that people focus on the small differences that make a title unique.
It's a bit of a paradox, but the fact that the game is called out as a clone I think is because in fact there aren't that much lemmings-like games.
So instead of focusing on the similarities, look at the differences and perhaps you will come to see how I have tried to fit it into the theme and make it more accessible, it's not that simple :)
Overall, a very solid game!
I left the game wanting to play more of it.
The only thing i really did not like was that i missed a bit when clicking on a blob to morph them into a particular turret or jump pad.
Perhaps an outline around the blob your hovering the mouse over could help.
But overall great entry!
@andreb the outline is a great idea, not sure why I didn't think of it :) I guess I will also adjust a tiny bit to expand clic area on blobs
The only things that are maybe lacking are a lack of difference from the original lemming game, and a pause button (to not be obligated to clicks on blobs while they are on the move).
But otherwise, this is a really cool entry that fit the theme and is intuitive to play. Good job !
It is not a bug but intended design: spawning a blob cost 1 point, and using power cost 2-4 points. So if you spend every point to spawn blobs, you can't use powers. So to use powers, players have to "sacrifice" blob points that could have been more blobs.
My "secret" for a polished game with little time is to have as little assets as possible ;)
Very well designed.