Infortune by Pacha

https://www.youtube.com/watch?v=O64d8v1QTVQ
Pitch
Name is a Dungeon crawler (supposedly) inspired by Blinding of Isaac. Play a body snatcher, Progress through the pyramid and Collect all the gold! But be careful, Greed is a bad sin! It’s on you to control your gold thirst to get out alive of this place!
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What we could not do in time :
Balancing: (sorry for the maze ^^)
Deepen our mechanic of “More you have worse is it” like when you buy some stuff you accumulate bonuses AND MALUS
Make a random generation for level design
Debug
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Technology:
Construct 2
Adobe Photoshop
Adobe Audition
Coffee
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Control
WASQ : Move
Mouse : Attaque
Space : Dash
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Music :
https://soundcloud.com/user-952441591/sets/gamejam
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Conculsion :
It was our first GameJam but we learn so much thing ! Rendez vous for the next one !
| Windows | https://blix.itch.io/infortune |
| Original URL | https://ldjam.com/events/ludum-dare/40/infortune |
Ratings
| Overall | 759th | 3.24⭐ | 27🧑⚖️ |
| Fun | 718th | 3.14⭐ | 27🧑⚖️ |
| Innovation | 1039th | 2.5⭐ | 26🧑⚖️ |
| Theme | 1017th | 2.729⭐ | 26🧑⚖️ |
| Graphics | 503th | 3.607⭐ | 30🧑⚖️ |
| Audio | 535th | 2.98⭐ | 27🧑⚖️ |
| Humor | 705th | 2.652⭐ | 25🧑⚖️ |
| Mood | 684th | 3.146⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 12🗨️ |
keep it up!
don't forget to check out my game too :)
Good job!
Oh I'know that pain. I had the same bug ;)
It was an interesting setting for a game. I totally felt the thrilling danger of the pyramid.
There was much to desire though. I think the beginning of the game was really punishing (instant dead on first pits) while the rest of the content after you stack up some diamond is kind of a breeze, so it felt like the reverse of the theme (the more diamond you have, the easier the game become). The character control is a bit... unfamiliar, probably because of the force control the character kind of "slide" around like on ice, and it was a bit frustrating.
On the other hand, I loved the part where you have to run through a maze with spike underneath, it was truly thrilling and breathtaking totally felt like what pyramid exploring should feel like. The "Oh sh-" moment when I realize I chose the wrong path was really funny.