Infortune by Pacha

[raw]
made by Pacha for LD 40 (JAM)

titre<em>sans</em>menu.jpg

https://www.youtube.com/watch?v=O64d8v1QTVQ

Pitch

Name is a Dungeon crawler (supposedly) inspired by Blinding of Isaac. Play a body snatcher, Progress through the pyramid and Collect all the gold! But be careful, Greed is a bad sin! It’s on you to control your gold thirst to get out alive of this place!

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What we could not do in time :

Balancing: (sorry for the maze ^^)

Deepen our mechanic of “More you have worse is it” like when you buy some stuff you accumulate bonuses AND MALUS

Make a random generation for level design

Debug

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Technology:

Construct 2

Adobe Photoshop

Adobe Audition

Coffee

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Control

WASQ : Move

Mouse : Attaque

Space : Dash

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Music :

https://soundcloud.com/user-952441591/sets/gamejam

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Conculsion :

It was our first GameJam but we learn so much thing ! Rendez vous for the next one !

Ratings

Overall 759th 3.24⭐ 27🧑‍⚖️
Fun 718th 3.14⭐ 27🧑‍⚖️
Innovation 1039th 2.5⭐ 26🧑‍⚖️
Theme 1017th 2.729⭐ 26🧑‍⚖️
Graphics 503th 3.607⭐ 30🧑‍⚖️
Audio 535th 2.98⭐ 27🧑‍⚖️
Humor 705th 2.652⭐ 25🧑‍⚖️
Mood 684th 3.146⭐ 26🧑‍⚖️
Given 30🗳️ 12🗨️

Feedback

bar0net
05. Dec 2017 · 02:20 UTC
Congratulations on your submission, it is a nice game and the audio is great! I got stuck a lot in those black pits (I seem incapable of timing my dash properly) and I did run into an invisible enemy(?) in the 4th room, not sure if it was intended like this.
Reality Blind
05. Dec 2017 · 16:30 UTC
Nice illustrations, but the Ludum Dare link on the itch page is not the good one :)
MaximeBou
05. Dec 2017 · 16:42 UTC
@reality-blind Thanks, we will fix that
ZAX
05. Dec 2017 · 17:13 UTC
the art style is amazing, 5 stars from me
keep it up!
don't forget to check out my game too :)
artmajcher
05. Dec 2017 · 17:25 UTC
Both graphic and illustrations are great! Nice game :)
Ionthas
05. Dec 2017 · 17:27 UTC
Amazing graphics. I think the control of the character can use some more work, particularly it seems that the character is walking over ice. The game is also really hard. I died lots of times. :) Keep up the good work!
🎤 Pacha
05. Dec 2017 · 18:03 UTC
@bar0net @zax @artmajcher @ionthas Thank you for your comments, we're glad you liked our art style ! :))
Roy87
06. Dec 2017 · 15:15 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! Good luck!! I will hope to make a video about it!
MaximeBou
06. Dec 2017 · 16:51 UTC
@roy87, The game is now on indieexpo https://www.indiexpo.net/fr/games/infortune have fun ;)
hatchet
06. Dec 2017 · 20:26 UTC
Awesome art! I love the enemies. The AI could perhaps use some work, but I understand it's hard to tweak it in the little time you had. The sound effects are great and the music is cool, there's just a small bug when you die, the game music overlaps with the death music. Otherwise, good work!
Andreas Ragen Ayal
06. Dec 2017 · 21:51 UTC
I like the idea that you have to throw your money and treasure at the enemies to kill them.

Good job!
Miguel Montero
07. Dec 2017 · 14:45 UTC
Congrats on your entry, looks and feels great. Controls in general are good. Art: Well its in the LD average (my games art ain't better). Anyways, I had fun playing. Keep it up :D
Oceanosaurus
07. Dec 2017 · 14:55 UTC
Very nice and solid entry, there's quite a lot of content for a LD Jam game! Theme fits well and controls are spot on. Visually it's very pleasing, although I'd suggest adding some basic shadow beneath the characters, so that they would integrate a bit better on the backgrounds. Would love to see a complete version of this. Congratulations!
falak
08. Dec 2017 · 09:58 UTC
Quite good entry. The music are overlaps and the graphics are bit clingy. But the gameplay is fine. Good luck :)
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
@falak thank you for your feedbacks :). What do you mean by "clingy"?
MaximeBou
12. Dec 2017 · 11:59 UTC
Oo" Maxi bug sorry
GiGiChef
12. Dec 2017 · 12:06 UTC
Sorry my bad for the spam :/ I ask the question but the lag makes me spam
falak
13. Dec 2017 · 12:36 UTC
@MaximeBou It is simply confusing and often strangely blocking...

Oh I'know that pain. I had the same bug ;)
AVAVT
14. Dec 2017 · 21:19 UTC
That moment when your character's so fat he causes earthquake by falling into a pit!

It was an interesting setting for a game. I totally felt the thrilling danger of the pyramid.

There was much to desire though. I think the beginning of the game was really punishing (instant dead on first pits) while the rest of the content after you stack up some diamond is kind of a breeze, so it felt like the reverse of the theme (the more diamond you have, the easier the game become). The character control is a bit... unfamiliar, probably because of the force control the character kind of "slide" around like on ice, and it was a bit frustrating.

On the other hand, I loved the part where you have to run through a maze with spike underneath, it was truly thrilling and breathtaking totally felt like what pyramid exploring should feel like. The "Oh sh-" moment when I realize I chose the wrong path was really funny.