Patient Zero by btwj

[raw]
made by btwj for LD 40 (COMPO)

ss1.png ss3.png

Description

Patient Zero is a game about faux epidemiology. Comes with an in-game tutorial, as well as a few difficulty levels.

*Note: The number labels change color to reflect the previous day's findings, so a person who was diagnosed healthy the day before will have a green number even if he is infected that day.

Theme

The theme was "The more you have, the worse it is". In this case, I interpreted the exponential nature of the spread of diseases as an example.

Controls

Mouse only.

Details

Made with HTML5, JS, svg,js, jQuery. Graphics made in Adobe Illustrator. Font used: Barlow Semi Condensed (Google Fonts).

*Oops - minor fix (I named the fonts folder font on itch.io and screwed the font loading)

Ratings

Overall 39th 4.019⭐ 29🧑‍⚖️
Fun 203th 3.556⭐ 29🧑‍⚖️
Innovation 26th 4.13⭐ 29🧑‍⚖️
Theme 79th 4.074⭐ 29🧑‍⚖️
Graphics 123th 3.889⭐ 29🧑‍⚖️
Mood 228th 3.3⭐ 27🧑‍⚖️
Given 14🗳️ 10🗨️

Feedback

03. Dec 2017 · 23:12 UTC
Very interesting from the few minutes I played it. Definitely am going to have to sink more time into it when the Jam is over.
FinalForeach
04. Dec 2017 · 04:45 UTC
Very fun. My only complaint is the white locations on the white background. Hard to see.
Jeremy Wolf
04. Dec 2017 · 07:41 UTC
Looks really interesting, but the buttons don't seem to all work. Couldn't do the tutorial - only the skip button worked and the "Let's go" button on the difficulty didn't do anything. One of the more interesting looking I've seen, just can't play it?
backyard-dev
04. Dec 2017 · 07:47 UTC
Interesting idea. Some ambient sound would have been nice I think. Good job.
Jani Nykanen
04. Dec 2017 · 07:51 UTC
You have managed to make a game with an original concept and more depth than most Ludum Dare games. I love it!
_tiJy
04. Dec 2017 · 08:00 UTC
Fun game! This is something different and I like that. It was fun (and difficult) managing the diseases! I really enjoyed trying to people before realising they already died! I got a lot of enjoyment out of your neat game!
Ham and Swiss
04. Dec 2017 · 08:01 UTC
Interesting game, good job. A bunch of kids at the elementary school got everyone sick. Figures.
lawzy93
04. Dec 2017 · 08:01 UTC
Thoroughly enjoyed this. I agree with @backyard-dev that some ambient audio would have been nice, maybe some nice slow synth. Also, love the simple art style. Very clean and clinical and suits the game theme well.

The only problem I found was that Quarantine Household did not show price.
lawzy93
04. Dec 2017 · 08:05 UTC
Also, would be nice to have a rerun tutorial option
🎤 btwj
04. Dec 2017 · 08:24 UTC
Hi @jeremy-wolf, I'm not sure I can replicate this bug, may I know what browser you're using? Thanks!
@lawzy93 I was probably too tired to add a rerun tutorial option, haha.. I'll add that to a post-jam version if I get around to make one.
4kbshort
04. Dec 2017 · 08:47 UTC
Interesting. Simple. From the screenshot it wasn't what I expected. Felt a little pressed for time with each move without any idea what to actually DO (in terms of actions taken not how to play), but in a sense that's basically what it would really be like. :) Well done.
Jiri Hysek
04. Dec 2017 · 09:26 UTC
Really nice game. I would suggest adding some music for even better disease-spreading mood :) Great entry anyway!
Sholf
04. Dec 2017 · 10:35 UTC
That's a really cool game. I managed to beat it on medium but hard was pretty tough! Seems like there's a lot to learn, such as which individuals to quarantine and whether to do a family quarantine instead. Lots of mechanical depth for a game made in 48 hours. Some BGM / simple sound effects would've been great, but other than that it's a really nice game. Well done!
Zarkonnen
04. Dec 2017 · 11:11 UTC
Really nicely made, and surprisingly thrilling for a game about clicking on circles.
Tomáš Selmeci
04. Dec 2017 · 11:16 UTC
Very cool gaem. The tutorial, graphics and everything. I managed to beat it on medium. Great job!
jk5000
04. Dec 2017 · 11:59 UTC
The idea is good, but to me it was really difficult too see what exactly was happening. And have in more then one case got a diagnoses from a person that said that the person was healthy and in the next day died.
Are Sundnes
04. Dec 2017 · 14:16 UTC
I like the idea and execution! I didn't do it very well, but will try again later :)
The_BM
04. Dec 2017 · 15:37 UTC
the ui could be a little bit bigger, especially the log. Also some backroung music will give it more life.
Aarre Entertainment
04. Dec 2017 · 19:23 UTC
Immensely good. Great potential even for a multiplayer game and a commercial release. My 35 year old arse is enjoying the hell out of this. By far the most potential of any of the games I've played here. *****
gwolf86
05. Dec 2017 · 00:44 UTC
This has got to be my favourite game so far. Simple and elegant design, good strategy elements. Exactly my kind of game. I'd love to know if you develop the idea further after the jam.
dirkinz
05. Dec 2017 · 23:31 UTC
This was a really fun strategy game! Course I didn't use much strategy, I just found 8 healthy people and kept them safe from all the sick one's until everyone else died out. I might be a monster... GREAT GAME THOUGH.
Mr.MadCat
10. Dec 2017 · 19:39 UTC
Man, this is complex.
But it is an innovative concept, which is always agreat thing. Well done.
Tad
23. Dec 2017 · 22:29 UTC
Phenomenal puzzle game you've put together! I really can't think of any constructive feedback as you've done fantastically-well! Congratulations!
Geckoo1337
27. Dec 2017 · 22:48 UTC
An impressive project. Even though you had clearly explained all rules, it is very hard to master it. However I had fun playing, trying to save people from others. A big aamount of work which deserves respect. Well done with a clever aesthetic ++