Space Special by Jiri_One

[raw]
made by Jiri_One for LD 40 (COMPO)

enemy<em>scale2x</em>8x.png Screenschot 1.PNG

After four failed attempts of I game I finally came up with an idea. The concept of my game is that the enemies health is dependant on your score. So you have to choose between ammo, upgrades or your score and the enemies health. (every upgrade adds 2 extra damage to your bullets). I would love feedback on it and know how to improve it.

Software used:

-Game maker Studio 1.4

-Bfxr

Ratings

Overall 623th 2.708⭐ 26🧑‍⚖️
Fun 531th 2.87⭐ 25🧑‍⚖️
Innovation 584th 2.565⭐ 25🧑‍⚖️
Theme 443th 3.196⭐ 25🧑‍⚖️
Graphics 620th 2.292⭐ 26🧑‍⚖️
Audio 480th 2.159⭐ 24🧑‍⚖️
Humor 506th 2⭐ 17🧑‍⚖️
Mood 588th 2.35⭐ 22🧑‍⚖️
Given 13🗳️ 5🗨️

Feedback

dusho
04. Dec 2017 · 11:06 UTC
Those sounds are really annoying.. so sharp. Other than that, nice attempt.
backyard-dev
04. Dec 2017 · 11:08 UTC
Plays actually pretty nice but the screen is too small and maximizing doesnt seem to change that.
Also it's not so clear what upgrade and buy do. A little start menu with some explanation would have helped maybe.
CocaPasteque
04. Dec 2017 · 11:25 UTC
Cool concept, the game is smooth and I liked the sounds too, simple but effective :)
Maybe a way to restart the game when it is over could be nice !
🎤 Jiri_One
04. Dec 2017 · 12:05 UTC
@cocapasteque thanks for playing my game, you can restart the game by pressing R.
tuism
04. Dec 2017 · 14:22 UTC
The idea is interesting. It's like a simplification of how Diablo and other power-up loop with stronger enemies work, I guess.

The "upgrades" doesn't feel more powerful, there's very little indication of how much power you or the enemy has - the "health", if that's it, being a number on a fast-moving enemy doesn't really tell you much. I don't know how much "power" I have through upgrades.

I think improving the feedback could improve the game a lot.

And the controls are really difficult to use, the keys felt like they were all over the place.
krasse
05. Dec 2017 · 09:06 UTC
Liked the simple graphics and the game mechanics. But yeah, I agree that the keys were a bit off at the beginning before realizing that I was holding my hand like I type, which was obviously not the best way :)
Hooraygil
05. Dec 2017 · 16:58 UTC
The sounds were a little bit to high pitched for my taste, but after that whats left is a pretty funny short game.

I couldn't really figure out what my upgrades would do but i guess they're always good to have!
Yetman
05. Dec 2017 · 17:31 UTC
Nice, simple and really fun to play. I think the background need to have lower contrast since it is distracting and I could hardly see the text on the upper-left corner. More enemy types would help too. Otherwise, great job :)
blubberquark
06. Dec 2017 · 10:03 UTC
I have no idea what the upgrades did. I guess you have to emphasize score more, because I just spent all my score for ammo all the time?
Kef
06. Dec 2017 · 10:21 UTC
I quite like the concept, but when you are in trouble, you can just play track&field with Q+X to come back to 1hp enemies.
peterthehe
06. Dec 2017 · 10:46 UTC
A simple concept well-executed. The audio takes me back to a simpler time for games :joy:
Nivbeth
06. Dec 2017 · 12:40 UTC
Nice and simple, but the audio is too much for me xD" Such a high tune! And I couldn't really figured out, what my upgrades are doing. But all in all, good job :3
ted
07. Dec 2017 · 03:21 UTC
Very interesting design space you've opened up. Normally the upgrade to get better / enemies get harder loop is out of the player's hands, but here it's laid bare, and I like that a lot. Technically, I would have appreciated casting the score to an int and left-aligning it so it was readable. :D But yeah, glad you stuck with it.
tvance
07. Dec 2017 · 15:20 UTC
The action buttons are a little too spread out. I had to keep looking down to make sure I was hitting the right one. Well made game otherwise.
MagonX
07. Dec 2017 · 16:55 UTC
The sounds are a little too annoying, but the game is fun! Also, the background did not fit the color of the enemies, sometimes it's harder to not see them because they blended with the background. Other than that, the game is pretty fun with a nice abstraction of the theme! Great job!!!
Jupiter_Hadley
08. Dec 2017 · 13:09 UTC
Neat game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=u0hdEq4T8dE
🎤 Jiri_One
08. Dec 2017 · 16:02 UTC
@jupiter-hadley thanks for playing :)