Earth Quest by Jiri_One
A Game I made about managing your own planet.
This my second ludum Dare and I think this one went a lot better than the last one.
exe game Link: https://www.dropbox.com/sh/ixc3jb5hxurku1l/AABH5kVGunnXjawjsj7evYyta?dl=0
HTML game link: https://jiri-one.itch.io/earth-quest-ld38
PS: Made for the Compo.


| Original URL | https://ldjam.com/events/ludum-dare/38/earth-quest |
Ratings
| Overall | 499th | 2.658⭐ | 40🧑⚖️ |
| Fun | 508th | 2.243⭐ | 39🧑⚖️ |
| Innovation | 444th | 2.583⭐ | 38🧑⚖️ |
| Theme | 263th | 3.417⭐ | 38🧑⚖️ |
| Graphics | 241th | 3.368⭐ | 40🧑⚖️ |
| Audio | 319th | 2.676⭐ | 39🧑⚖️ |
| Humor | 298th | 2.414⭐ | 31🧑⚖️ |
| Mood | 443th | 2.581⭐ | 33🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
Neat little game. However it does not feel like I have much control. Obviously the options have direct influence, but it works best by not doing anything :) Scored 2879
Music is always good, but the loop is quite short and gets annoying fast.
Edit: single run-time exe is uploaded :)
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Please check out our game: https://ldjam.com/events/ludum-dare/38/plutus
Thanks! :smile:
Scored 9874.
**Let's see what could be improved if you decide to update your game post-jam:**
- trees: adding trees seems to reduce the happiness, even though the help says otherwise.
- different sound should be used for when you click an action and there's enough funds to do it and when you click an action and can't perform it. Only after a while I noticed that to know if action was performed I have to watch the money counter while clicking
- Why does adding trees and energy-efficient lamps decrease overall happiness? More greens, lower energy bills - less happiness? :) Over-population and too much oil usage could be the sources of un-happiness.
- help says red lamp, but there's a white icon, which is confusing :D
Differentiating action success/fail and clearing up the help would improve the feedback to the player very much - sounds for that are extremely easy to create in SFXR / BFXR in little to no time. Pair that with clearing up the help screens, and basically all the confusion that might arise for a new player would be gone. Question of the happiness/un-happiness source is a matter of debate.
I don't mean to be overly critical, it's just the things that come to mind how the game could be improved without changing it too much. It's a fun idea, so why not make it even better :)
Cheers and stay awesome!
What I missed is that there's no in game indicators about cost and effects of particular items player can buy/build and even though I went to read the help I didn't really memorize the costs and effects. This is definitely something that should be improved. Overall I think that it fits nicely into the theme and the mood is good as well!
Keep up the good work! :thumbsup:
Also it took me a long time before I realized I was trying to buy stuff but didn't have the money to do so. It sounded like a click!
Interesting ideas, first time I've seen a "clicker" type game in LD!
1. I would try to give the different actions some feedback, even a little bit of text in response to my actions would go a long way
2. The music loop is a bit short, causing it to become a bit repetitive.
Cool concept.
All that said, I like the look of this, and although too short a loop, the music is nice. Congratulations on completing in time for the compo, as well!
Good concept though!
https://www.youtube.com/watch?v=piKz6z64rgg