Everybody Plays Golf by Omiya Games

[raw]
made by Omiya Games for LD 39 (JAM)

Screenshot 2017-07-31 (10227).gif

WARNING!!! The servers has been taken down on August 30th 2017, rendering the game unplayable.

With the combined power of internet, you too can contribute to putting a single golf ball into the hole. The more heads, the better, so this should be an easy task, right? Good luck, golfer, and don't you run out of your own energy!​

Links

Change Log

  • 8/1/17, v0.8 - Switched the application from accessing https web address to http, temporarily. Will be switching back to https once it starts working so that a WebGL build can be made.

Ratings

Overall 767th 2.783⭐ 25🧑‍⚖️
Fun 787th 2.435⭐ 25🧑‍⚖️
Innovation 193th 3.478⭐ 25🧑‍⚖️
Theme 575th 3.261⭐ 25🧑‍⚖️
Graphics 650th 2.87⭐ 25🧑‍⚖️
Humor 304th 2.667⭐ 23🧑‍⚖️
Mood 766th 2.364⭐ 24🧑‍⚖️
Given 13🗳️ 11🗨️

Feedback

Capitals
01. Aug 2017 · 17:21 UTC
Game doesn't seem to work, ball doesn't move at all and no feedback is given to the user. Tweet at me @TheRealCapitals when you get it working.
OboShape
01. Aug 2017 · 19:52 UTC
Not too sure what was going on there, appears to be internet based, but theres no indication to the player what is going on, when I click nothing happens. cant restart as i have to wait.

for a suggestion, more feedback to user to say what is going on.

although on a plus, the visuals are really quite nice and I like the sound of the premise.
with a little more info to the player, would be good to give it another try.
🎤 Omiya Games
02. Aug 2017 · 02:03 UTC
I'm looking into it. I'll also try to reset the energy system so at least you get some impression of the game.

It looks like my websites aren't serving https securely yet, something I ordered for just yesterday. The game relies on that working, so I'm suspecting that's the reason.

Edit: Yup, it was. New working builds were uploaded.
Lino
02. Aug 2017 · 04:25 UTC
This is... interesting. I think at very least it achieves its goal of being an genuinely terrible social game, so that's good, I think.
stevenjmiller
02. Aug 2017 · 05:36 UTC
A little birdie told me this game was fixed. It is a shame to hear that there were issues at first, but bugs in game jams games is just par for the course. Fore what it's worth, I really like the idea and the lighting looks quite nice.
Knorz
02. Aug 2017 · 21:13 UTC
Loved the idea you discribed. Somewhat ironic.

Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
twainwright
04. Aug 2017 · 00:16 UTC
My favorite part is the part with the bananas after your energy replenishes for the third time
AdroitConceptions
05. Aug 2017 · 03:45 UTC
Game doesn't appear to work... get the start up instructions... get to where you click.. and nothing but power going away :(
🎤 Omiya Games
06. Aug 2017 · 00:23 UTC
@jason-kennedy Thanks for the bug report. Not sure what's going on, to be honest. Looking into it now.

Edit: it's fixed. Needed to downgrade PHP on the database server.
LeviDSmith
07. Aug 2017 · 02:48 UTC
I was only able to put the ball a short ways before I ran out of power, so I guess it definitely applies the theme. I waited around for a few minutes, and none of my power ever regenerated. I'm not sure if you're supposed to play with other people over the network. If so, maybe provide a single player option as well. I would recommend texture mapping the ball and ground and maybe change the shading type to make it look more realistic. It looked like there were debug messages on the "Pause" screen. If I was able to play further, I would have liked to see different golf course layouts instead of just one big square.
aeveis
09. Aug 2017 · 04:34 UTC
Interesting concept, though there was no one else online when I played and I ran out of energy. I checked the next day to see if it recharged but was still empty. Could be cool to see working, may check back later!
PavelSovushkin
10. Aug 2017 · 11:34 UTC
Made this in "io" concept on mobail! Nice
klianc09
11. Aug 2017 · 21:22 UTC
Sadly didn't work for me, golf ball didn't move at all. I'd love to see more Networking games in gamejams. Creating one is always a brave endeavor, it's a shame it's causing so many issues. (Also there is no quit button)
🎤 Omiya Games
11. Aug 2017 · 22:37 UTC
@klianc09 I had to reboot the server. It should be fixed now!
klianc09
13. Aug 2017 · 13:06 UTC
Okay, now I was able to move the golf ball, but since apparently nobody else is playing, it was kinda underwhelming pushing the ball a few meters and then running out of power.

I am intrigued by the idea of it, but overall it's sadly a kinda disappointing experience. Don't get discouraged though, everything is a learning experience. (Just read your post-mortem, and saw that you are fully aware of this. :D)
🎤 Omiya Games
13. Aug 2017 · 18:47 UTC
@klianc09 Agree with all of your criticisms. There definitely was a lot more self-aware jokes and game mechanics I wanted to add in to create a more entertaining experience, but getting the basics working took long enough to construct. Still, a disappointing experience was somewhere within the ballpark of what I was aiming for.
🎤 Omiya Games
21. Aug 2017 · 23:37 UTC
OK, had to restart the server again. I haven't figured out why it stops working in the middle of serving, so restart it is for now.
joebeard
22. Aug 2017 · 02:31 UTC
Aw man I wish I had seen this back when there were more people playing, this is the first LD game I've played with a server connection. I have to hand it to you, doing anything with an internet connection is a hundred times more difficult than a single-player affair. I notice that simply logging back in and renaming myself didn't regenerate my energy :P I can only imagine what havoc several players could bring down upon that poor little golf ball. One little thing that would have been nice to see is a "last action" message or similar, showing the last time a person interacted with the ball, and perhaps even how many times it has been putted and by whom.
🎤 Omiya Games
22. Aug 2017 · 03:49 UTC
@joebeard Holy cow, we must think alike. I've been wanting to do that from the very beginning, but didn't get a chance to put it in!
Yetman
22. Aug 2017 · 10:43 UTC
Nice collaborative idea, it reminds me of reddit's /r/place experiment. I had no one to play with so I had no chance but I get the concept. I expect it to be more fun when more people are on the server. The art is really nice and simple, I like it. The game lagged a lot for me (seems to be the case for all online games I tried in the jam so it is probably my problem). Overall, I like the idea and wish to get a better experience of it when it gets more popular. I think it could also have a competitive side where multiple balls exist and each player can choose to spend his energy helping a certain ball or ruining the efforts for another ball and each ball would have a counter for how many times it entered the hole.
Dragojt
22. Aug 2017 · 11:46 UTC
Good point in innovation, but I think it can be a bit frustrating to wait the energy to regenerate.
Menus and tutorials are so solid, so good point on that. Music could have done a great good to this project :)

Good entry!
Asado999
22. Aug 2017 · 11:48 UTC
Unfortunately I was alone (or at least it felt like I was), but other than that, the controls were quite weird and the energy was used a bit too fast. I think a good addition would be to have the ball and everyone's energy reset when it hasn't been pushed for 5 seconds. Gotta say I love the idea though, so you get extra points for that and I'm looking forward to playing your game next Ludum Dare
daneestar
22. Aug 2017 · 12:39 UTC
Nice graphics. I read the post-mortem and it sounds like a fun concepts.

Unfortunately without much feedback and no (?) other players the game is just confusing...
It was really weird how slow the ball moved in my first trial (before reading the post-mortem)