Shift City by TLansdale
Ratings
| Coolness | 62% | 3 |
| Overall | 3.69 | 135 |
| Audio | 2.57 | 508 |
| Fun | 3.69 | 112 |
| Graphics | 3.84 | 130 |
| Humor | 2.78 | 266 |
| Innovation | 3.66 | 165 |
| Mood | 3.12 | 321 |
| Theme | 3.53 | 351 |
| Coolness | 62% | 3 |
| Overall | 3.69 | 135 |
| Audio | 2.57 | 508 |
| Fun | 3.69 | 112 |
| Graphics | 3.84 | 130 |
| Humor | 2.78 | 266 |
| Innovation | 3.66 | 165 |
| Mood | 3.12 | 321 |
| Theme | 3.53 | 351 |
Some requirements can't be fulfilled, like the ratcaller when your city contains only 3 tiles of slums.
That's a great game and I found myself play a bit longer than I should.
Very good entry.
If I had more time, I'd definitely have put time in to try to make sure you always had something new to do every round, and you could always please all of your visitors. Even so, the "core path" of key visitors are the only ones who will win/lose the game for you so it should always be winnable if you focus on them.
Other than that it could be nice if you could add a little text to each tile what kind of tile it is, and then maybe turn it on or off with a shortcut, so you don't need to guess/check from your description which is which.
All in all a solid entry.
A bit too easy, I guess.
The graphics are real nice and simple, just as it should be!
And you have a real nice and innovative idea!
Great game!
Hope you had a fun time making it =)
Oh, and as a red/green colourblind person I should point out that I had a great deal of trouble telling satisfied citizens from unsatisfied ones.
Great job!
Thanks all for your comments.
I also really liked how when the tiles had a side that wasn't joined up that there was feedback to inform the player, however the reason I lost was I couldn't see what tile wasn't connected to another one, my bad.