Heart Breaker by Brent Chance

[raw]
made by Brent Chance for LD 42 (JAM)

Setting:

You are an aspiring master martial artist! Life is great!

Unfortunately, icky girls keep trying to play with you! You don't have time to play! You need to train!

You've managed to give them the slip so far, but it looks they are determined to not take "NO" for an answer...

It looks like you might not be able to punch your way out of this one...

 


Goal:

Reach the end of the corridor to escape to the next level.

​Survive as long as you can!​

Achieve a high score!

 


Controls:

Aim: Mouse Cursor

Punch + Move: Left Click

Pause Menu: ESC Key

 

Music by Eric Halin, the soundtrack is available to listen to for free over at https://erichalinmusic.bandcamp.com/album/ludumdare-42-heart-breaker

Ratings

Overall 906th 3.095⭐ 23🧑‍⚖️
Fun 663th 3.158⭐ 21🧑‍⚖️
Innovation 904th 2.868⭐ 21🧑‍⚖️
Theme 895th 3.105⭐ 21🧑‍⚖️
Graphics 875th 3⭐ 22🧑‍⚖️
Audio 308th 3.395⭐ 21🧑‍⚖️
Humor 279th 3.222⭐ 20🧑‍⚖️
Mood 583th 3.139⭐ 20🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

p1nkmaria
16. Aug 2018 · 21:51 UTC
Just played your game and I like it very much, it's pretty funny! Well done!
Ps: the music is great.
mrsylar59
16. Aug 2018 · 21:55 UTC
I really enjoyed the music and the general feel of the game. At first I was scared by the fact that you move and attack at the same time. After playing I can't really tell if it would have been better to separate the two commands. The animation while moving/attacking was quite funny. It took me time to understand I didn't have to beat the shit out of everybody before going to the next level, I wish it was more clear. Also I would have liked to not start from the begining when dying and knowing exactly how much girls I could have arround me before getting a game over. Other than that, it was a pretty enjoyable experience, good job!
LuckyFeathers
16. Aug 2018 · 22:24 UTC
Alright, cool game. I only have a few minor things to note. Firstly, it wasn't perfectly clear I just had to walk to the edge of a corridor to win the level. I'd actually prefer if you had to clear the whole level, but that's a design decision. When you kill all the enemies you should have some visual indicator, like a blinking arrow, telling you to go to the edge. Another minor complaint is the massive hearts on the bigger enemies. I understand you want to make it clear they're stronger, but I can't even see the girls. I think you could have simply changed the color of the heart or adding other minor details. Anyway, pretty cool game. Good luck next Ludum Dare :)
Luca1152
16. Aug 2018 · 23:18 UTC
Lovely game. I really like the audio part of it! One small bug (or not?) is that if you walk to the edge of the screen, even though you didn't kill all the monsters, you still win the level. So what I did was to spam the click while pointing to one side, so one level took like 5 seconds :)). Also, I have to agree that it is not really as clear that you have to get to the edge of the screen to go to the next level. I initially thought there was a bug. Also, you do not use WASD to move, you move by shooting, so maybe the way to go to the next level shouldn't be movement, since it is not really expected. Anyways, great entry, good job to you all! :)
Bungalow
16. Aug 2018 · 23:21 UTC
The gameplay is good and the graphics are nice
Aszu
16. Aug 2018 · 23:24 UTC
Quite weird, but also quite funny. Good job!
Hoffschir
17. Aug 2018 · 00:06 UTC
strange concept ! but it's funny
CristiHKJ
22. Aug 2018 · 07:38 UTC
Great game! Very cool and interesting concept! :D
nihilaleph
24. Aug 2018 · 13:06 UTC
Nice game! I have a strange feeling about it though, maybe because it's a reverse yandere thing? Idk.... :laughing:
I liked the mechanics and the assets are nice.

Cheers!
adrisj7
24. Aug 2018 · 18:13 UTC
I dig the music, especially the game over theme! Looks like you had fun with that one.

The gameplay did feel a little awkward since the punching didn't really register for me (I ended up just holding the left mouse button to plow through the enemies without really understanding when I was at risk of dying or not). If there was more feedback to the punches and maybe a better indicator for when you're dying and need to move away, people would give more thought into how they played the game!

The idea was pretty clever and funny too, this never crossed my mind! Keep it up!
Eric Kulbiej
25. Aug 2018 · 17:36 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.