Bioform Invader by Gabriel Nilsson
It's a space shooter, but you flail with a tentacle rather than shoot. You gather ejected biomass from destroyed ships that can be used for upgrading the bioform. But be careful. The biomass is also your hitpoints. You decide if you want to spend as much as possible on upgrades or if you want to keep more in case of collisions.


Since I'm new at game jamming and at the tools I wanted to use, I went for the simplest idea I could come up with. I also ended up keeping my placeholder art. But the game is playable and only crashes occasionally ...
Next time I hope to be a bit more familiar with computer game creation in general and go beyond the bare minimum.
Tools used
- Game engine: Godot
- Programmer art: Krita
- Additional graphics: Gimp
- Music: BeepBox
- Sound effects: Sfxr
| Windows | https://www.dropbox.com/s/ya9z4f6y4pq8st2/BioformInvader.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/44/bioform-invader |
Ratings
| Given | 0🗳️ | 0🗨️ |