Shapeless Escape! by A333
UPD: Post-LD version released. Fixed drop in lvl3, added experimental ability to drag the boxes (press towards box and hold c to stick)
Controls: Left/Right - move, Space/z/up - jump, x - shapeshift (must be touching object to work)
Help the little doppelganger to escape the containment lab with his trusty box friends and jumpy attitude.
Chrome recommended for the best performance.
Notes:
- It's possible to stuck. R key will reset the level.
- 3rd level is known to be rage inducing. It was intended.
- To morph into the box, you must be touching it quite actively. Try moving towards box + x, or jump on top of the box for stable result.
- If you really need to, you can skip to the next level by pressing 1.
Controls: Left/Right - move, Space/z/up - jump, x - shapeshift (must be touching object to work)
Help the little doppelganger to escape the containment lab with his trusty box friends and jumpy attitude.
Chrome recommended for the best performance.
Notes:
- It's possible to stuck. R key will reset the level.
- 3rd level is known to be rage inducing. It was intended.
- To morph into the box, you must be touching it quite actively. Try moving towards box + x, or jump on top of the box for stable result.
- If you really need to, you can skip to the next level by pressing 1.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.60 | 173 |
| Fun | 3.49 | 217 |
| Graphics | 3.87 | 120 |
| Humor | 2.85 | 240 |
| Innovation | 3.26 | 364 |
| Mood | 3.29 | 225 |
| Theme | 4.03 | 74 |
Lovely aesthetics, and a nice use of theme. Good job!
The weblink is wrong though as Elemental Zeal pointed out.
I couldn't get past level 3, as you mention :( Might be nice to have a checkpoint system so you don't have to restart the whole level. Or a "pull box" mechanic :P
Still, overall very well done
Regarding features and more stuff, yes, as you can see in the initial concept:
http://ludumdare.com/compo/2016/04/16/gamedesigh/
there were many features planned, like morphing to barrels and enemies, water, fire and electricity traps.. but I was able to stop myself in time =)
Keep up the good work!
Controls feel a bit squishy though.
And it can be frustrating - I was about to quit when that box got stuck in the corner at the end of the level 2 the second time. Level 3 I could beat on the first trial - well designed since you can see hints in the beginning how it's meant to be solved and executing that is satisfying. Maybe I was lucky that the boxes didn't fall over. In which case I would have quit since that mistake is not on the player.
Having only 1 morph option feels limited but I guess that's why we see nice GFX.
@thunderklaus:
Hey, thank you. Yes, box pulling mechanic is something that's missing, however it should have been a problem only for the level 3 due to the badly designed 1st hole. On the level 2 you aren't supposed to move any of the boxes to beat the level 0_o
Could all be intended for "difficulty" purposes but just didn't do the trick for me.
Sad, the graphic are cute and everything else was there.
The main issue was the lack of variety in what you could shape shift, but I'm sure time had something to do with that because the game looks really well made other wise. Some of the platforming could be fixed like getting stuck on walls and being able to stay on one. But the puzzling was good and you did a good job of pacing and keeping the puzzle innovative! Great game!
The only issue, I had is the distance required to transform into a box, which was especially a problem in the last level, coz you had to come up to a box and sometimes you could push the box out of transform range before you could transform.